
To my mind it is consistent if we do not loose the gauge points out of combat : in this case it is a way to prevent warriors to open the fight with a complete gauge by fulling it before the fight.
If not ... that means they just don't like warriors !![]()

As most of warrior (i guess), i am very disappointed by the warrior in 4.0.
"Annex" skills disappear, since it would have been so simple to gather inner beast and fell cleave or triple cleave and decimate to save key bindings.
About tanking i am worred about the lost of "flash", which was perfect for pulling packs and save TPs. Now we will need to save IB gauge for saving at least one Triple cleave. I guess that the new mitigation skills will equilibrate that. My disapointment is more in the philosophy of tanking : i want to play a tank based on vitalily, that means a tank which can regen its life. In 4.0 War looses self-healing skills, but do not gain any others. If i wanted to play a mitigation tank, i would have played PLD !
About dps stance (i voluntary do not speak about OT rule, because to my mind war will not OT anymore) it will be so boring to be limited to only fell cleaves : is that what WAR is only good for ? SE : you might be kidding ?

The new skills are useless (or for a very exeptionnal use). It looks like they forgot the war during the "new skills brainstorm"
The dash is useless for pulling, inner release not for tanking, the pacification removal is just an insult to war that asked for its removal from berserk from years (and maybe inner beast will do the same), and upheaval ... must be discussed : with berserk its potency ups to 390, but it cost delays the next fell cleave, so its long term potency is 390-200 = 190 (to simplify : fell cleave cost is 50 gauge points for a 500 potency => 20 gauge points roughly a 200 potency cost on dps)
3.0 brought a real dps/OT game play to the WAR, now it is just less fun and less usefull in raids, whereas the other tanks gain new usefull skill and other utilities in raid.
Say good bye to them in the 4.0 ...
Last edited by Didje; 06-03-2017 at 06:36 PM.
Dunno how you're coming up with this, FC costs a GCD which means every time you use FC you're using it in place of something else, so the weight of FC is a GCD potency - FC potency. Upheavel, however, is a flat gain as it costs no GCDs and you can even immediately gain back it's cost in the next GCD (Maim, SS, BB, SE, and SP). With or without Berserk it takes 2 1/2 Upheavels to push back one FC. It's only fault is that it's just an oGCD damage skill, which is pretty boring, but at least it has a gauge cost to it that makes you have to plan out your GCDs.
While I think WAR's rotation will be relatively static, I think people are having a bit of a dummy target mindset - WAR's rotation, as always, will depend on the fight. You assume that you're constantly able to build gauge and your rotation will line up perfectly, but in all likelyhood something in the fight will throw off your timings. As always with WAR (and most jobs), it's better to build a rotation on a per-fight basis.
Also Onslaught is basically useless in it's current state so hopefully they buff it.
And finally just my thoughts on WAR: I wasn't a fan of 3.0 WAR even though I stuck with it to the end, and now that we're just getting 3.0 WAR but even more FCs and less self healing I'm not really interested. I haven't been able to use IB since 2.0 and that was one of my biggest draws to the class as I liked planning out my IB usage mixed with my CD usage, it felt great to plan out my mitigation based on my GCDs as well as my damage. If content starts hitting hard and we're forced back into Defiance then I might return to WAR, but for now SAM and PLD look more appealing to me. A shame since I like WAR's story so much and it's aesthetic, but ah well I'd rather have fun than wield and axe and be a FC bot.
Last edited by SpookyGhost; 06-03-2017 at 10:18 PM.

I just got it from the videos since the end of the media embargo
Even out of GCD, the beast gauge cost is too expensive due to the delay of the next FC... I remind you that each FC done refreshes faster the CD of infuriate, too. So it may be necessary to cast a max of FC in order to use 3 infuriate during the CD of inner release ...
I think that it is something to check on a dummy at the release, since the "real" potency and cost will be known at this moment. That's why i said this skill's utility has to be discussed
I'm also really concerned about the status of warrior, most notably the loss of bloodbath and removal of strom's path debuff. Warrior's whole gimmick was not as much damage mitigation, but higher health and healing through damage done, and without bloodbath that takes away a significant portion of the uniqueness to the class. It also doesn't help that VIT is not being considered in tank damage formula anymore, and STR accessories will be role locked. So it kind of makes the fell cleaves teethless now.



I was a Warrior main for almost all of HW. But im not sticking to that in SB. 6 Fealcleaves.. yeah.. but with much smaller numbers... its a less quality and more quantity thing. IF i stay Tank then its gonna be Paladin. Otherwise im going Sam.
ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

They still have 2 weeks for changing .. Who knows ? Maybe they will re-think it a little meanwhile ...

hopefully, the reaction of the warrior players has been mixed so far even a bit negative SE should change it when there's still time and not let the players wait 3 months in 4.1 to finally get it
Last edited by konpachizaraki; 06-04-2017 at 03:09 AM.

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