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  1. #1
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Regarding stance changing, and the penalty that was imposed: I realize that my opinion will be quite unpopular, but I held the belief that this was one of the changes to Warrior that should have been in 3.0. Warrior for all of 2.0 either had to spend their stacks or just drop them to go back to doing damage after tanking. And many warriors didn't even change stances. (I can't blame them, without a stance WAR is dull!) But, Warrior is far from broken because of this. It is actually fixed. It is everything else that is too much, leave the stance changing alone.
    (2)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  2. #2
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    Onslaught: Lower potency then the drk one while unlike their costing us resources, will only be used when you really really cant simply walk over and pick up whatever it is you need to pick up.
    Upheaval: Same potency, cooldown and other text as the pld spirits within, unlike spirits within this one cost a resource. I see uses for this one since the potency per point of rage is high.
    Shake it off: This has to be a joke, I do not see this skill being used very often, most likely a skill added so they can remove it in 5.0 without anyone complaining.
    Inner release: This one is nice.
    What I fail to see here are any defensive cooldowns or any raid utility skills. Instead I see one skill that will be used seldom as it now is and another that is so situational that it at most will see very little use.
    (0)

  3. #3
    Player
    Aescwhisky's Avatar
    Join Date
    May 2017
    Posts
    34
    Character
    Aesc Whisky
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Make the boss crit tanks not in tanking stance. Make the tanks immune to the crit while in stance. Lame but it would work if they want the stances to be more static.
    (0)

  4. #4
    Player
    vigioX-Sun's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Vigiox Sun
    World
    Balmung
    Main Class
    Miner Lv 90
    penalty on offensive tanking a boss?
    why will this ever be a thing?, this is the Golden times for offensive tanking since healers got DPS now scale on MND,if there is a time for offensive stance tanking this is it.

    back to warrior concerns:
    So many changes the game bring now but war change is too much, there is a few things that must be change to keep war fun an rewarding to play.
    1- remember I use to dance all night for free? too bad the club charge an entrance fee now.give us back stance dancing, this is a war thing for 2 years, why change it now? or instead of using rage make it use MP, at least we will have a use for it.
    2-Storm path effect is our group ability , is an identity to war to apply this to bosses/raid groups, why take it?, i understand it goes to tank skills, but this is our raid utility reduce 5% but keep it there, this make rotations an planing a lot more engaging.
    3-bloodbath/mercy stroke really ? MRD skills i been using since day 1 back in 2010..like take one of the 2 , but not the 2 of them, geez what im playing PLD? i want a WAR.
    4-yep why punch me in the face with shake it off?, i been getting pacify for 6 years an now you give me something to use for issues yet you reduce my berserk an remove pacify,maybe for the best but anyways you get my point, are you laughing at me right now?
    5-FINALLY SHOULDER TACKLE thats how i call it because i use to cross class skill with monk until you trow me in the pack, finally i can charge to my enemies yahooo this is great why will it not be good?,...haa wait a sec it cost 20rage...hoo what i shame i guess i will sprint instead.
    6-Warriors are born, not made...you removing a lot of things that make us Wars,--- war identity on a weird position, the amount of skill lost for self sustains heals is incredible, we got 6 fell cleves..horray wi will also be happy with 5 cleves( an berserk 40% & pacify so I can shake it off!) if we get to keep our skills you took away
    (2)
    Last edited by vigioX-Sun; 06-07-2017 at 01:18 AM.

  5. 06-05-2017 01:34 PM

  6. #6
    Player
    Tovaras's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    34
    Character
    Y'ser Tovaras
    World
    Cactuar
    Main Class
    Marauder Lv 70
    People who dismiss the WAR complaints about stance dancing haven't put the thought in to see what the true cost of losing half your gauge means. We're talking 50 points, or two combos, or 6 GCDs when you swap from 100 points.

    "But then spend all your points before swapping."

    That puts us in another poor situation where now we are stuck rebuilding stacks in Defiance with a damage penalty. The 20% damage penalty over 6 GCDs to get us to 50 in Defiance for an Inner Beast would be an even larger potency loss than the loss of swapping from 100 down to 50 to have 50 left to Inner Beast.

    It also just "feels" bad to play, which is going to hinder new tanks.
    (4)

  7. #7
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tovaras View Post
    People who dismiss the WAR complaints about stance dancing haven't put the thought in to see what the true cost of losing half your gauge means. We're talking 50 points, or two combos, or 6 GCDs when you swap from 100 points.

    "But then spend all your points before swapping."

    That puts us in another poor situation where now we are stuck rebuilding stacks in Defiance with a damage penalty. The 20% damage penalty over 6 GCDs to get us to 50 in Defiance for an Inner Beast would be an even larger potency loss than the loss of swapping from 100 down to 50 to have 50 left to Inner Beast.

    It also just "feels" bad to play, which is going to hinder new tanks.
    Never pass your mind that you can stance dance when the gauge is empty XD?
    (0)

  8. #8
    Player
    Tovaras's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    34
    Character
    Y'ser Tovaras
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by aqskerorokero View Post
    Never pass your mind that you can stance dance when the gauge is empty XD?
    I swear to god you didn't even read the post you replied to
    (4)

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Upheaval will only be good if it scales with HP. Which it probably only scales with percentage of HP therefore hot garbage.
    (0)

  10. #10
    Player
    CupDeNoodles's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Noody Cup
    World
    Cactuar
    Main Class
    Pugilist Lv 80


    "Potency decreases as own HP decreases."

    Does not mention the amount but I would imagine that to be at it's best potency you would need to be at full HP or near full HP. I really dislike skills that rely on healers paying too much attention to the tanks HP.

    The Paladin version was bad because of the HP penalty and the Warrior version is even worse. Even more now that we've lost most of our self healing abilities.

    Edit: Should have removed the HP penalty from Spirits Within but kept it on Upheaval WITH blood bath as a means to heal. That, I think, would have made more sense. Or even add a healing factor to Upheaval that will allow for HP management kinda like Inner Beast heals.
    (3)
    Last edited by CupDeNoodles; 06-06-2017 at 01:35 PM.

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