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  1. #1
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97

    What's going to be the strength of Dark Knights now?

    I have to ask because the live letter left me feeling a bit hopeless as to the future of Dark Knight tanking in Stormblood. They not only pretty much ignored showing them in any good detail even though the other two tanks did get more screen-time and love.

    But they also give away some of the strengths of Dark Knights. Primarily by suddenly giving the Paladin the ability to block magic (and do so effectively at that what with it's new little ultimate as well that makes them 100% block) but also other small things such as giving warrior gap closer, and possibly widening the dps gap even further by having them fell cleave even more.

    Are Dark Knights just being benched or what? What's their strength now even? What do they have over other tanks at this point from what we've seen?
    (4)

  2. #2
    Player
    Demus's Avatar
    Join Date
    Apr 2014
    Posts
    51
    Character
    Godric Greyclaw
    World
    Halicarnassus
    Main Class
    Gunbreaker Lv 90
    DRK will probably keep its spot over PLD in DPS and be the tank of choice for higher levels of play.
    (1)

  3. #3
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Demus View Post
    DRK will probably keep its spot over PLD in DPS and be the tank of choice for higher levels of play.
    I have my concerns over that. From the looks of their abilities they'll get a damage increase too, and with how defensive they are now they are pretty much looking to be the de facto choice for MT as they are both great against magic and physical now, as well as even having a little ultimate that protects the entire raid from some damage. Paladins were already more defensive than Dark Knights to begin with, the only thing Dark Knights had over them being slightly better dps and better magic protection. One is questionable now and the other looks to be just outright better for the paladin what with having the ability to block it passively and then having an ultimate that lets them 100% block it for those important moments.
    (0)

  4. #4
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,125
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Demus View Post
    DRK will probably keep its spot over PLD in DPS and be the tank of choice for higher levels of play.
    You probably havent counted in the 500+ potency Holy Spirit Spams with the new magical attack buff on Paladins
    (0)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  5. #5
    Player
    Didje's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    24
    Character
    Didje Lepreux
    World
    Moogle
    Main Class
    Warrior Lv 60
    DRK is going to take the place of Warriors as OT, which will bring nothing to the group anymore.
    (0)

  6. #6
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Didje View Post
    DRK is going to take the place of Warriors as OT, which will bring nothing to the group anymore.
    What does DRK bring?
    (2)

  7. #7
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    It's hard to say what the result will be without seeing in-game footage. With 15 jobs, it's difficult to showcase everything, at least if you want the live letter to finish in under 10 hours.

    The job reveal does actually provide a fair amount of detail, however.

    In the video, we see:
    Darkside -> DA -> Blood Weapon -> New Move -> Plunge -> HS -> DA -> Carve and Spit -> SS -> Soul Eater -> Grit -> Defensive Cooldown -> Reprisal -> DA -> New Move

    When Blood Weapon is activated, the new DRK gauge starts increasing, at a rate of 3 units for every auto attack or ability (similar to the trigger for Blood Weapon MP ticks). Dark Arts does not cause a drop in the gauge, so it's probably still tied to MP. Both of the new slash moves have Dark Arts prior to their use. In addition, they also consume 50 units of the new DRK gauge. Soul Eater independently appears to give you 10 units, at least out of Grit. When Grit is applied, the DRK gauge stops increasing, possibly because the Blood Weapon effect is removed.

    The defensive ability in the video looks like Shadow Wall at first glance, but the animation is different. It's actually the same animation that the DRK does on their targeted "Cover-like ability" in the Stormsblood Benchmark. This suggests that not only can you use it on another player, but you can use it on yourself as well.

    Reprisal is interesting. It's used without any kind of a proc. It's hard to tell whether this is the new shared role action, or if they took the animation for Reprisal and applied it to a new DRK ability.

    On the whole, it looks like we'll have another layer of resource management to potentially set us up for some big damage moves.

    It's hard to tell what the end result of these changes will be without a complete ability list. Low Blows becoming shared doesn't just affect DRK, as WAR has lost Brutal Swing as well. Reprisal becoming shared compensates for the loss of the Storm's Path debuff on WAR. You should also note that the new gap closer on WAR costs 20 IB to use and is 100 potency, although it's on a 15 second shorter recast. There are trade-offs everywhere, and the changes look very fair for once.

    I think the most important part will be the raid debuffs. WAR still has slashing, but it's been switched around to Maim instead, with SE taking over the role of self-buff. Without having the chance to see either of PLD or DRK's combos in action on an in-game target, we really don't know what their debuffs will be. We also don't know what modifications have been made to existing abilities yet.

    I will say that every tank actually looks interesting to play this time around, which is definitely a step up from Heavensward.
    (14)

  8. #8
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Lyth View Post
    I will say that every tank actually looks interesting to play this time around, which is definitely a step up from Heavensward.
    Agreed, it's nice to see PLD finally got a mechanic even if we've got no idea what it does (same w/ DRK but at least it had some form of MP management before).

    Even though we got all that information yesterday it's still really hard to tell what the meta will be, especially when none of the numbers are set in stone. It's fun to speculate, but if you're actually going to be making job-changing decisions over speculation then I'd recommend waiting 'til SB actually drops.
    (2)

  9. #9
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    Mind you we also don´t know even if they have done something about the MP management of Dark Knights either. We already had to constantly juggle that because of how quickly that depletes and now we get an extra mechanic on top of it. So that becomes a MP juggle and Dark Blood mechanic while also tanking and trying to optimize your dps and whatnot, to me it seems like the other tanks will have to do a lot less for the same or better result judging on what i´ve seen. Warrior doesn´t even have to deal with their thing anymore and just have that rage bar of theirs instead.
    (0)

  10. #10
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by TheCount View Post
    Mind you we also don´t know even if they have done something about the MP management of Dark Knights either. We already had to constantly juggle that because of how quickly that depletes and now we get an extra mechanic on top of it. So that becomes a MP juggle and Dark Blood mechanic while also tanking and trying to optimize your dps and whatnot, to me it seems like the other tanks will have to do a lot less for the same or better result judging on what i´ve seen. Warrior doesn´t even have to deal with their thing anymore and just have that rage bar of theirs instead.
    Glad I am more meat shield and care less of my tank dps.
    (2)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

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