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  1. #21
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    The cost for switching stance is a big concern for me when it comes to opener. I think it's going to either be quick unchained (tomahawk > eye combo > unchained > block combo > deliverance) to minimize the gauge cost, or the current "meta" opener (tomahawk > equilibrium > deliverance) at the cost of losing a big self heal and hp cushion from defiance.

    Even if we're not pulling bosses to do the 6 cleaves opener we'd have to build up 100 gauge, which takes at the very least 4 full combos (eye path path eye berserk), and holding your opener burst for 30s into the fight doesn't seem like a good idea since you'll miss out on a lot of raid buffs. Has anyone come up with opener examples yet?
    (1)

  2. #22
    Player
    DBelmont's Avatar
    Join Date
    Aug 2014
    Posts
    181
    Character
    Damien Belmont
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Another thing that troubles me with WAR 4.0 is how the Beast bar will work in dungeon trash AoE. As it stands, the bar only increases via combo weaponskills and Infuriate. What happens in the case of AoE then? Be forced to do single target hits to generate AoE hits? Or just cling to that one Infuriate for a single hit?

    Please share how you imagine WAR 4.0 trash AoE.
    (0)

  3. #23
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by DBelmont View Post
    Another thing that troubles me with WAR 4.0 is how the Beast bar will work in dungeon trash AoE. As it stands, the bar only increases via combo weaponskills and Infuriate. What happens in the case of AoE then? Be forced to do single target hits to generate AoE hits? Or just cling to that one Infuriate for a single hit?

    Please share how you imagine WAR 4.0 trash AoE.
    Same old Overpower spam and Decimates if you have your Beast Gauge pre-charged from an earlier pull/Infuriate.
    (1)

  4. #24
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by FallenWings View Post
    Same old Overpower spam and Decimates if you have your Beast Gauge pre-charged from an earlier pull/Infuriate.
    I can really see warrior being a bit squishy without blood bath plus overpower i just dont see rampart doing the same justice
    (0)

  5. #25
    Player
    VexSunkiller's Avatar
    Join Date
    May 2017
    Posts
    19
    Character
    Vex Sunkiller
    World
    Famfrit
    Main Class
    Warrior Lv 80
    Can confirm warrior is a little squishy without bloodbath overpower because I forgot bloodbath was even a thing when I got back in and still do if I'm tired enough. But to be honest it'll be really easy for me to conform because I barely used bloodbath.
    (0)

  6. #26
    Player
    Sh4dow's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Shadow Reaver
    World
    Hyperion
    Main Class
    Warrior Lv 70
    imo
    1. wars new shoulder tackle is a weird move specially with the new change to sprint no longer req tp, it should prolly just be another skill.
    2. if we are gonna have it, it shouldn't cost rage period and the fact that its basically war's version of drks plung which again might i add after reading over what they have so far drks plung doesnt use from there gauge.
    3. why does upheavel cost its basically pld's spirits within and doesnt cost them on there new gauge.
    4. the stance dance thing is stupid losing half of whatever you built up already period doesnt matter if its war or pld or drk thats dumb.
    5. shake it off is horrible we finally lose pacification and now we get it, i would rather have a new defensive ability that reqs rage from the gauge
    6. biggest thing im noticing is instead of actually using there heads and giving war new abilitys that actually sync well with the class they added a bunch of old ability's we already had and made them cost rage for stupid reasons, i seriously cant be the only one who noticed war didnt get any new def cooldown tired to our gauge while pld and drk got something
    (1)
    Last edited by Sh4dow; 06-04-2017 at 11:46 AM.

  7. #27
    Player
    Didje's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    24
    Character
    Didje Lepreux
    World
    Moogle
    Main Class
    Warrior Lv 60
    Quote Originally Posted by DBelmont View Post
    Another thing that troubles me with WAR 4.0 is how the Beast bar will work in dungeon trash AoE. As it stands, the bar only increases via combo weaponskills and Infuriate. What happens in the case of AoE then? Be forced to do single target hits to generate AoE hits? Or just cling to that one Infuriate for a single hit?

    Please share how you imagine WAR 4.0 trash AoE.
    I hope the gauge will not disappear out of fight. If yes, save 50 gauge points for next pack, and overpower to pack the new mobs and then steel cyclone (1 or 2 if infurate is up). If not, it will be very difficult indeed ...
    Afterwards, you will do as today : mono-target combo actions to up your gauge...
    (0)
    Last edited by Didje; 06-04-2017 at 04:38 PM.

  8. #28
    Player
    CupDeNoodles's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Noody Cup
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by brosephhstalin View Post
    ...
    This a thousand times except for the mitigation bit. I believe warriors have significant mitigation abilities currently. Those massive pulls with vengeance, awareness and blood bath. Amazing. Though, while vengeance and awareness is awesome, such a thing wouldn't be possible with just vengeance and awareness. Or at least not without the healer having to focus on just healing.

    I don't want to be a tank that JUST dishes out damage. If I wanted that I would go with any number of the DPS roles. Warrior's thing was always the self sustaining ability.

    What makes warrior 4.0 unique among the tank roles now? More cleaves? How is that helping me tank any better?

    I believe the DEVs should have focused on a means to improve warrior's self healing abilities instead of dubbing warrior the damage dealing tanking class. I love deliverance and think it was a nice addition from 3.0 but it is not what makes a warrior in my opinion.
    (1)

  9. #29
    Player
    CupDeNoodles's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Noody Cup
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Also losing rage while switching stances makes things unnecessarily complicated, I thought we were trying to make is less so.

    I'm not seeing a good reason to stick with warrior at the moment and I really dislike the MP management associated with paladin and dark knight so I definitely won't be switching to those if warrior turns out to be a bust.
    (1)
    Last edited by CupDeNoodles; 06-04-2017 at 04:51 PM.

  10. #30
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Losing half of your gauge when switching stances needs to go, or else WAR needs to be able to use its resource for mitigation outside of Defiance. This is a massive nerf to stance dancing, and there is little to nothing to show for it.

    Edit: WAR also relies on its resource far more than the other tanks. Being punished in this way is overly harsh.
    (1)
    Last edited by Argyle_Darkheart; 06-04-2017 at 06:04 PM.

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