First off, I want to say thank you for reading between the lines of the information given to us thus far. I seriously felt all alone with my thoughts on WHM and the potential it brings into 4.0.

I won't deny that it lacks utility. I won't deny that the lily system is questionable at best right now. But I absolutely refuse to follow a herd of doomsayers before the expansion is even released. When I look at the changes to WHM, the lily gauge is the furthest thing from my mind. I am far more curious about the best role skills to equip, and if I can actually leave our previous innate abilities behind.

I never expected any additional utility to ramp up other player's dmg as soon as they mentioned they want WHM to return to its original identity as a pure healer. I also anticipated WHM would lose any ability it had to mitigate damage. Somehow, everyone thought SE was joking? I saw it as a challenge to the devs to find another way to get WHM back in business, and DMG seems to be the route they took.

I don't do savage content. So I am a bit on the outside looking in when it comes to the demanded utility. However, what I believe any hardcore raider would state is that in order for WHM to be competitive with DMG alone, it needs to be able to provide the boosts to the other players that the other two healers bring to the raid through its own toolkit. Obviously, we have to start compiling numbers to see what an optimized WHM is dishing out, but the potential is there, and I can hear it screaming in my face. WHM may have lost its mitigation skills, but I believe we all agree on one of the best forms of damage mitigation: By causing lots of damage so things die quickly. Strangely, this seems to have been forgotten in the last 48 hours.

SCH is my other main, and I can't even begin to express how much more excited I am for WHM than SCH. The lily system isn't carved in stone. It will VERY likely get adjustments in future patches, but right now I believe the devs are just playing it safe to make sure they don't OP WHM. It's one thing to develop and test new abilities, and a whole other pizza when it is released to the playerbase who will find loopholes to make it work, or completely leave it in the dust. It wouldn't be the first time SE released something that was dead on arrival. We just have to wait.

Lastly is the context of "Pure healer". I am not so certain that it means a healer only heals and that is it. But I can see where the devs are going with getting WHMs to use cure and cure 2 more. Its just making content where they need to do it without making our other two healers inadequate. Without Stoneskin, we may very well have to begin trash pulls by getting a tank back to a healthy state, which will provide an opening opportunity to get some lilies before you stack your regens. Try to start thinking how to optimize this new system, instead of throwing it in the trash before it is even released.