Quote Originally Posted by Belhi View Post
Because the gameplay in FF14 encourages dpsing as a primary source of activity.
Millions of crafters cried out and were then repose'd.

No, the primary source of activity in the game is playing whatever class/job you have, if you are in a party then teamwork is necessary.

The problem as evident by the hardcore raiders on the forum taking issue with the changes, is that their own complaints have been used against them. "Make WHM more interesting", Yoshi-P agrees and makes healing more interesting. "Use all the tools in the toolbox", So now you have to use Cure I and Cure II like Yoshi-P believes everyone should be doing, and if you're not, you're not using all the tools in your toolbox.

The healers did not ask for more DPS. They asked for more utility. Yoshi-P wants every job to have some kind of unique thing to it, and thus far the Unique thing to WHM is that it's a healer, while the other two healers have utility from cards and pets. Players should want to take the WHM into raids because they heal the hard hitting damage.

But RNG-based game play is not terribly fun unless the goal from Yoshi-P was to get people to stop using "rotations" for everything. Consider Proc's bonuses not must-wait-for's.