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  1. #1
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Belhi View Post
    Because the gameplay in FF14 encourages dpsing as a primary source of activity.
    Millions of crafters cried out and were then repose'd.

    No, the primary source of activity in the game is playing whatever class/job you have, if you are in a party then teamwork is necessary.

    The problem as evident by the hardcore raiders on the forum taking issue with the changes, is that their own complaints have been used against them. "Make WHM more interesting", Yoshi-P agrees and makes healing more interesting. "Use all the tools in the toolbox", So now you have to use Cure I and Cure II like Yoshi-P believes everyone should be doing, and if you're not, you're not using all the tools in your toolbox.

    The healers did not ask for more DPS. They asked for more utility. Yoshi-P wants every job to have some kind of unique thing to it, and thus far the Unique thing to WHM is that it's a healer, while the other two healers have utility from cards and pets. Players should want to take the WHM into raids because they heal the hard hitting damage.

    But RNG-based game play is not terribly fun unless the goal from Yoshi-P was to get people to stop using "rotations" for everything. Consider Proc's bonuses not must-wait-for's.
    (1)

  2. #2
    Player
    fantasticm's Avatar
    Join Date
    Dec 2013
    Posts
    227
    Character
    Edda Eglantine
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    blah blah blah
    First off, are you seriously comparing crafting/gathering to combat? Please laugh.

    I'm not sure how many times this needs to be said by so many different people for it to be understood. It is not only hardcore raiders that have issues with the changes. WHM's '''utility''' being able to heal "THE HARD HITTING DAMAGE" is NOT utility. Both SCH and AST both need to be able to heal The Hard Hitting Damage in order for SCH/AST combo to be viable. If SCH and AST couldn't keep up with damage as compared to WHM, then they wouldn't be viable! And they would be the ones on the forums calling bullshit. All three jobs can already do their jobs just fine, but only WHM is unable to bring anything more to the table. All they got were more heals, and RNG based heals at that. WHM already healed perfectly fine, why do they need more (crappier) healing spells? How is this so hard for you to understand?
    (9)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by fantasticm View Post
    How is this so hard for you to understand?
    Because Kisai is either a troll or so shockingly arrogant, she cannot even begin to process her concept of how healing works may be wrong. Keep in mind, this is someone decked out in ilvl 180 gear. She hasn't even seen the content she's been prattling on about, much less cleared it.
    (8)

  4. #4
    Player
    fantasticm's Avatar
    Join Date
    Dec 2013
    Posts
    227
    Character
    Edda Eglantine
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Because Kisai is either a troll or so shockingly arrogant, she cannot even begin to process her concept of how healing works may be wrong. Keep in mind, this is someone decked out in ilvl 180 gear. She hasn't even seen the content she's been prattling on about, much less cleared it.
    I think I want to lean towards troll, as I started to have my suspicions when she said 'stoneskin is a skill no one ever uses because the tanks just run off or it falls off in one hit anyway.' Forget level 60 in i180 gear, a level 34 WHM would know that's not right...
    (9)

  5. #5
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by fantasticm View Post
    First off, are you seriously comparing crafting/gathering to combat? Please laugh.

    I'm not sure how many times this needs to be said by so many different people for it to be understood. It is not only hardcore raiders that have issues with the changes. WHM's '''utility''' being able to heal "THE HARD HITTING DAMAGE" is NOTutility. Both SCH and AST both need to be able to heal The Hard Hitting Damage in order for SCH/AST combo to be viable. If SCH and AST couldn't keep up with damage as compared to WHM, then they wouldn't be viable! And they would be the ones on the forums calling bullshit. All three jobs can already do their jobs just fine, but only WHM is unable to bring anything more to the table. All they got were more heals, and RNG based heals at that. WHM already healed perfectly fine, why do they need more (crappier) healing spells? How is this so hard for you to understand?
    Want to know why KisaiTenshi did not respond to this

    Quote Originally Posted by TheAngelneer View Post
    This was covered by Skyrior.
    Wait what? where? i wanna see toll eating troll, lol
    (1)
    Last edited by Ama_Hamada; 06-02-2017 at 01:59 PM.

  6. #6
    Player
    fantasticm's Avatar
    Join Date
    Dec 2013
    Posts
    227
    Character
    Edda Eglantine
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    Want to know why KisaiTenshi did not respond to this
    Kisai doesn't respond to any valid criticisms to her arguments. Her counterpoints are as dead as the job she tries to defend.

    Press F to pay respects.
    (10)

  7. #7
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by fantasticm View Post
    Kisai doesn't respond to any valid criticisms to her arguments. Her counterpoints are as dead as the job she tries to defend.

    Press F to pay respects.
    and yet I had a post on that:
    Quote Originally Posted by Ama_Hamada View Post
    Well this is fitting for this thread:
    also see my edit? have answer to it?
    (2)

  8. #8
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    Worthless stuff
    Have you thought that if WHM has so much healing and it's mandatory to use it then AST/SCH combo won't be able to be used in raids? And if AST/SCH are able to heal raids then WHM becomes worthless because it doesn't bring anything that AST/SCH can?

    Nice trolling btw.
    (11)

  9. #9
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AlphaSonic View Post
    Have you thought that if WHM has so much healing and it's mandatory to use it then AST/SCH combo won't be able to be used in raids? And if AST/SCH are able to heal raids then WHM becomes worthless because it doesn't bring anything that AST/SCH can?

    Nice trolling btw.
    Considering how frequently the hardcore raiders are saying WHM's must DPS, you'd think that the content wasn't hard. All the healers have to heal at exactly the same rate otherwise one becomes the "best" that everyone uses, and the other two are discarded.

    If you take the time to read patch notes, you'll note that SE already penalizes lazy gameplay by having two of the same class/job in the party.

    http://na.finalfantasyxiv.com/lodest...d0980ac2b5a39c
    2.0][3.0] In keeping with balance changes for certain dungeons and trials, the rate at which the Limit Break Gauge fills has been adjusted as follows:
    Dungeons and trials accessible solo via the Duty Finder:
    The Limit Break Gauge will no longer fill more slowly when multiple members of the same class/job are in the party.

    Dungeons and trials requiring a full party to register via the Duty Finder:
    The Limit Break Gauge will fill more slowly under the following conditions:

    Three or more party members are playing as tanks.
    Five or more party members are playing as DPS.
    Three or more party members are playing as healers.
    Two or more party members are playing the same class or job.

    Class/job roles are as follows:
    Tank: Gladiator / Marauder / Paladin / Warrior / Dark Knight
    DPS: Pugilist / Lancer / Rogue / Monk / Dragoon / Ninja / Archer / Thaumaturge / Arcanist / Bard / Black Mage / Summoner / Machinist
    Healer: Conjurer / White Mage / Scholar / Astrologian
    There is always a penalty to not playing as Yoshi-P intended.
    (0)

  10. #10
    Player
    Yallaid's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Yal Aid
    World
    Excalibur
    Main Class
    Archer Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    So now you have to use Cure I and Cure II like Yoshi-P believes everyone should be doing, and if you're not, you're not using all the tools in your toolbox.
    If Yoshi-P believes this, WHY did he create Regen, Medica I, Medica II, Asylum, Benediction, Tetragrammaton, Cure III and Assize.

    Every one of those skills has a use that would make it preferable to Cure I or Cure II and now I'm asked to decide if one is worth casting instead of so many Cure spells and their potential Lily/Confession procs
    (9)

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