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  1. #1
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    This topic has really implemented a lot towards those jobs, but the current weapon specializations don't exactly open up to any logical choices of other classes, like BST, I mean, I can see the implementation of a single handed axe due to the fact that they were more adept with 1H axes in XI than any other jobs. Would that be implemented under SWORD? How would it go as far as abilities that they need pretty much right off the bat due to their need for pet control? I can see going through each and every weapon specialization and what titles it can branch off to would turn out great, probably give a little more incentive and encouragement to people and to SE. In any case, this topic has to be one of the best on these forums, it has been a civil discussion and has brought about some very good implementation ideas to play.
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  2. #2
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    Quote Originally Posted by Gath View Post
    This topic has really implemented a lot towards those jobs, but the current weapon specializations don't exactly open up to any logical choices of other classes, like BST, I mean, I can see the implementation of a single handed axe due to the fact that they were more adept with 1H axes in XI than any other jobs. Would that be implemented under SWORD? How would it go as far as abilities that they need pretty much right off the bat due to their need for pet control? I can see going through each and every weapon specialization and what titles it can branch off to would turn out great, probably give a little more incentive and encouragement to people and to SE. In any case, this topic has to be one of the best on these forums, it has been a civil discussion and has brought about some very good implementation ideas to play.
    Thanks for adding to the discussion and I think these are some awesome questions.

    Personally, this is how I can see this possibly being implemented.

    1)1H-Axes shouldn't be essentially different from 2H-Axes, in my mind they should all fall under some general weapon type which would be AXE. Since AXE=MRD, equipping a 1H Axe would make you a MRD. If they really wanted to differentiate more between the two they could make some abilities require 1H, others require 2H, and others that could be used by both. (Although abilities that would require 1H or 2H I think should be a very small subset of the general AXE skills that you learn).

    2)Abilities that MAKE you a Beastmaster like charm, gauge, reward, etc. should be learned through your title.

    So using the more visual rank system we were talking about it could look something like this:

    Beastmaster - Recruit learns Charm & Wide Scan
    Beastmaster - Initiate learns Gauge & Vermin Killer
    Beastmaster - Novice learns Reward & Resist Slow

    Obviously I just pulled these abilities/traits from FFXI, but it gives you a sense of how it can be learned, they might rename/rework abilities to fit this game better.

    Another thing I think is this points to another reason why we need this type of system because as the system stand now in FFXIV (armory system by itself) how are you even going to implement PET classes? Make a "Pet-Master" weapon? Seems too specific to me to have a weapon like that and then also need to do the same thing for a summoner. Having these kind of abilities being learned through the Title/Job system makes it connect a lot smoother.
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  3. #3
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    Quote Originally Posted by Carpe View Post
    Thanks for adding to the discussion and I think these are some awesome questions.

    Personally, this is how I can see this possibly being implemented.

    1)1H-Axes shouldn't be essentially different from 2H-Axes, in my mind they should all fall under some general weapon type which would be AXE. Since AXE=MRD, equipping a 1H Axe would make you a MRD. If they really wanted to differentiate more between the two they could make some abilities require 1H, others require 2H, and others that could be used by both. (Although abilities that would require 1H or 2H I think should be a very small subset of the general AXE skills that you learn).

    2)Abilities that MAKE you a Beastmaster like charm, gauge, reward, etc. should be learned through your title.

    So using the more visual rank system we were talking about it could look something like this:

    Beastmaster - Recruit learns Charm & Wide Scan
    Beastmaster - Initiate learns Gauge & Vermin Killer
    Beastmaster - Novice learns Reward & Resist Slow

    Obviously I just pulled these abilities/traits from FFXI, but it gives you a sense of how it can be learned, they might rename/rework abilities to fit this game better.

    Another thing I think is this points to another reason why we need this type of system because as the system stand now in FFXIV (armory system by itself) how are you even going to implement PET classes? Make a "Pet-Master" weapon? Seems too specific to me to have a weapon like that and then also need to do the same thing for a summoner. Having these kind of abilities being learned through the Title/Job system makes it connect a lot smoother.
    I agree with you almost 100%, the title system makes it much easier to implement and makes people see the similarities with classes vs. titles. On another note of this, maybe I skipped over it and I don't think I did. What if you don't have the weapon specialist that compliments the title you want to play? Do you practically just level up the specialist itself at the same time while you're leveling your title rank?

    Like this; You get both SP and points. I.E AXE (MRD) > BST. Do you get both the SP for MRD and the points for the title? or do you need to level MRD first and then get the title? What about a level restriction to people who are new? They need to level a class first in all fairness, due tot hte fact that it would help create more dynamic into getting a title and getting that title to Master. or would there be a level 30-40 requirement to unlock the chance to actually start progressing through said title?
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