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  1. #1
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    I like the idea.

    I'm just curious of what would be the impact on playing the basic jobs.
    More specifically, say your title is Paladin. Do you start PLD rank 1 and earn exclusively PLD skill points?

    If those "titles" become the norm and the basic classes are just used to acquire abilities, will they be desirable in exp parties, missions, quests? We will still need to take them to a high level to get those stronger abilities but will they still be competitive at a comparable rank?

    I'm not saying it could not work, I'm just curious
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  2. #2
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    As I understand the way Carpe described it. Jobs would be Titles that have a Job Level but it doesn't level up doing normal combat but instead things like party play, companies, etc would earn you Job Points which would grant you access to skills specific to that Job.

    Essentially your Job Title and your Weapon Class would be similar to the Job/Subjob system but both are equals at defining your character as a whole instead of one being only half your strength.

    Job > Learn Job Specific Skills
    Weapon > Learn Generic Skills that define how you perform your Job Specific Skills.

    I think. He can elaborate better then I.
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    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #3
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    Quote Originally Posted by Cairdeas View Post
    As I understand the way Carpe described it. Jobs would be Titles that have a Job Level but it doesn't level up doing normal combat but instead things like party play, companies, etc would earn you Job Points which would grant you access to skills specific to that Job.
    As far as leveling up a title (which is seperate from your weapon class) I'd definitely like to see other's suggestions. I don't have anything clear cut in my mind how they could implement it, but the idea of incorporating into series of quests, repeatable leves and/or job marks, I like just for the fact that it opens doors to a whole ton of new content (and lore-driven) for us to experience. I also like the idea of being like an apprentice in training.

    Quote Originally Posted by Cairdeas View Post
    Essentially your Job Title and your Weapon Class would be similar to the Job/Subjob system but both are equals at defining your character as a whole instead of one being only half your strength.
    Well put. This is essentially what I think would be the advantage of this type of system over the FFXI system while maintaining a similar feel of class specialization.
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    Last edited by Carpe; 03-18-2011 at 12:11 PM.

  4. #4
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    Quote Originally Posted by Carpe View Post
    As far as leveling up a title (which is seperate for your weapon class) I'd definitely like to see other's suggestions. I don't have anything clear cut in my mind how they could implement it, but the idea of incorporating into series of quests, repeatable leves and/or job marks, I like just for the fact that it opens doors to a whole ton of new content (and lore-driven) for us to experience. I also like the idea of being like an apprentice in training.
    If stats like HP, MP, or attributes are not linked to the rank of your title, but to the rank of your class of your phys, maybe there could be several title tiers which you need to grind through but you have to do a specific quest to unlock the next level.

    For example, you need 100k dragoon skill points (earned in the same way as class skill points) to activate the dragoon rank 2, or elite dragoon, or whatever it's called. At 100k, you trigger a quest that unlocks your elite dragoon, which has an added set of abilities and traits (like the ability to summon your wyvern). Then you need 500k dragoon sp for the next level etc.

    Just an idea
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  5. #5
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    Quote Originally Posted by northernsky View Post
    I like the idea.

    I'm just curious of what would be the impact on playing the basic jobs.
    More specifically, say your title is Paladin. Do you start PLD rank 1 and earn exclusively PLD skill points?

    If those "titles" become the norm and the basic classes are just used to acquire abilities, will they be desirable in exp parties, missions, quests? We will still need to take them to a high level to get those stronger abilities but will they still be competitive at a comparable rank?

    I'm not saying it could not work, I'm just curious
    Once you unlock titles you will always have one equipped in addition to your weapon class. You never stop being a Gladiator if you are using swords, you just add a title on TOP of this that gives you access to you job-specific stuff (Like for DRK soul eater, last resort, ATK bonus). If you left your title as DRK and decided to switch weapon to say AXE you would effectively change from a DRK/GLA to a DRK/MRD, this would stop you from leveling up GLA in combat, but you would start leveling MRD is combat just like they way you switch your weapons now.

    So you can't be a DRK (a title/job) without being also a GLA or a MRD (or some kind of weapon specialist). The title defines your "role" and the weapon defines your "weapon specialty"

    You never stop leveling your weapon class that's equipped (as long as it isn't max level) since this is going to be the main source of your "general" "not-class-specific" spells and abilities, the spells and abilities that you can use between classes.

    You could think of your character before unlocking a title as being like an "adventurer" in FFV when you were out fighting and leveling up but hadn't specified your job or role yet. Right now in FFXIV we are all like "adventurers".

    Remember Titles and Weapon Class are on different planes. You can have a DRK be either a DRK/GLA or a DRK/MRD, but you cant have a GLA/MRD or a DRK/PLD.

    So mixing a title with a weapon class further defines your playstyle. A BLM defines your role because you have access to certain abilities and traits that improve your ability to deal magic damage. Deciding to use CON or THM helps you define your playstyle/skill specialty.

    CON specializes in spells that act instantly like CURE
    THM specializes in spells that act over time like SACRIFICE

    So a BLM/CON is specialist in instant magic damage
    while a BLM/THM is a specialist in over-time magic damage.

    It isn't really as clear-cut as that, but the general idea is that a BLM/CON is saying he wants to be a magic damage dealer that specializes in Conjury Skills while a BLM/THM is a magic damage dealer that wants to specialize in Thaumaturgy Skills.
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    Last edited by Carpe; 03-18-2011 at 12:38 PM. Reason: clear up some ambiguity

  6. #6
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    I do like the idea behind this and would love to see something like it implemented. I would like to see more weapon types in game like a great sword, scythe, hell even a whip could be cool. maybe the "title" not have levels per se but points that can be use to get/buy "title" specific abilities/spells, etc.

    All in all, I like the idea and would like to see something like it cause classes now have no role and were poorly thought out in my eyes tho I like the armory system and being able to pick different thing to put on say LNC.
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  7. #7
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    Quote Originally Posted by Carpe View Post
    Once you unlock titles you will always have one equipped in addition to your weapon class. You never stop being a Gladiator if you are using swords, you just add a title on TOP of this that gives you access to you job-specific stuff (Like for DRK soul eater, last resort, ATK bonus).

    So you can't be a DRK without being also a GLA or a MRD. The title defines your "role" and the weapon defines your "weapon specialty"
    Great. Thanks for replying.

    So that brings my next question (not trying to be picky, I'm asking because I have thought a lot about this too and this is more complicated than it seems)

    So my MRD is rank 50, my GLD is 20. Can I be either a DRK 50 or 20 depending on what weapon I am using?

    Or under this system, should we trash the class rank and rely solely on the physical level, like in FFTactics? There are still some ranks but they do not determine your stats, they determine what type of abilities you have access to, basically.
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  8. #8
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    Quote Originally Posted by northernsky View Post
    Great. Thanks for replying.

    So that brings my next question (not trying to be picky, I'm asking because I have thought a lot about this too and this is more complicated than it seems)

    So my MRD is rank 50, my GLD is 20. Can I be either a DRK 50 or 20 depending on what weapon I am using?

    Or under this system, should we trash the class rank and rely solely on the physical level, like in FFTactics? There are still some ranks but they do not determine your stats, they determine what type of abilities you have access to, basically.

    I like the idea that each job has its own Job Level and each Level grants you a new Passive Trait which enhances a core value of the Job itself.
    Job Points for Job Levels should be earned by doing things like Questing, Partying, Leves, Companies. While Weapon Class Skill Levels should be earned by straight up combat as well as Leves and Partying.

    Your actual stats could be established Four Ways Excluding Armor.
    1. Your Weapon Class Skill Level
    2. Your Job Level
    3. Stats granted from skills equipped. Equip skills from your current Job and Class and you get more stats then if you equipped them cross class.
    4. A Mix of two or more of 1-3.

    Output of damage/healing power would be based on your Weapon Class skill level while your bonuses would be given based on your Job Level. The higher your Job level the more bonus passive traits you have so you become more powerful.

    A White Mage Job Level 1 Might get +5% Healing Potency and the Skill: Benediction to Equip.

    While a White Mage Job level 10 would have +15% Healing Potency, +10% MP, +5% HP, Trait: Auto-Regen, Skill: Benediction, Spell: Holy, Spell: Bar-Element, Spell: Flash.

    These Bonuses, Traits, Skills, and Spells would be White Mage Only because they define White Mages. While Cures from your Conjurer are cross class.



    Just more ideas.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #9
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    Holy wall of text, bat-man!

    I read most of it, and I agree with you on almost every level. Though this would require an entire overhaul of the armoury and skill systems to function properly.. I don't think that can be avoided anymore.
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  10. #10
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    Quote Originally Posted by Grit View Post
    Holy wall of text, bat-man!

    I read most of it, and I agree with you on almost every level. Though this would require an entire overhaul of the armoury and skill systems to function properly.. I don't think that can be avoided anymore.
    This system would require less manipulation of the current armoury system then most of the other suggetions people have made. And would satisfy the players who actually enjoy the current armoury system.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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