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  1. #11
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Reiryuu View Post
    What if Dia was given to WHM and it did a bit of Damage over Time + a very slight debuff on the mob making it take more damage from physical attacks.
    Oooh, that's a thought! I'm sure that'll-

    Wait, MCH already has something exactly like that in Hyper charge. There's also Trick Attack, And if we wanna get really technical, Storm's Eye, Disembowel, Dragon Kick...

    So the implication is that they should give WHM a damage spell that causes them to take more damage right? Regardless of whether it's a DoT or not, it's still pretty much ripping off all of the above abilities in what it effectively does, making it once again a carbon copy, only this time it's copying every other role except healers!

    Well, all people care about is dps, not support, so I guess such an example is natural...

    Thinking about it logically, that utility would most directly mirror TA and Hyper charge, which cause the target to take 10/5% more damage for 10/22-25s every 60/120/s respectively. Assuming they went with that idea and looking at its counterparts, considering that it would be a permanent debuff in essence it would most likely increase damage taken by... .5-1%? 1.5% if we get really, really generous? That sounds like do much fun!
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    Last edited by Thunda_Cat_SMASH; 05-26-2017 at 02:32 PM.