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  1. #201
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    nonsense
    Reading this makes me want to stab my own eyes out. Let's cover it step by step...



    Quote Originally Posted by Sebazy View Post
    Not really a legit point, there is generally always a couple of PFs that only want PLD and WHM for A12S, bads will be bad =(
    So you are telling me my point is not legit because BAD players still want my class? And that should console me why exactly? At the danger of sounding snobby here, I'm a decent player and want to play with other decent players, meaning I won't join bad statics. I'm not that desperate yet to play with scrubs.



    Quote Originally Posted by Sebazy View Post
    Prove your worth and I suspect they will be happy to let you run WHM. Communicate and ask. If they still flat out refuse, I suspect you're dodging a bullet.
    In case you didn't read it, what I suspect you didn't: I can't even join these groups because they preclude WHMs to join to begin with. And since you apparently didn't read this, either, I can "prove my worth" as much as I want, I still have groups who let me sub in for someone missint complain about them being slower because I'm a WHM and not a broken-a** AST. But at least I can agree with the "dodging a bullet" part, though sadly there are awfully many bullets I dodged lately. Which is, again, kind of the problem here.



    Quote Originally Posted by Sebazy View Post
    This is so because unfortunately people will blindly follow the meta if they don't know better =(
    That's the entire problem here, if you didn't know yet. So you have to help WHM return to the meta or it falls off the edge completely. More personal DPS (if we even get that, and if we can even sustain it with the other changes) won't help even one. bit.



    Quote Originally Posted by Sebazy View Post
    WHMs have the best single target dps as well as significantly less ramp up time than SCH.
    WHMs have the best aoe burst potential (at the expense of sustainability).
    WHMs have the best aoe HPS potential bar none.
    WHMs have the biggest aoe range.
    Something something cards something something group DPS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> personal DPS
    Also something something higher heals mean dead s**t if they are unnecessary and if everyone else can dish out sufficient healing as well.



    Quote Originally Posted by Sebazy View Post
    Gordias played to this beautifully, healing A1S and A3S as an AST was horrible, missing someone with helios risked a wipe at times during progression. Creator is the polar opposite and just doesn't require any of the kit WHMs bring to the table. I can think of 1 point in the entire tier where I missed Cure 3's HPS throughput nor were there any points where Medica II's was missed. This is more of a content issue than any intrinsic fault with the job itself.
    And that's exactly why WHM needs utility, and why they will likely never design content like Gordias ever again. They want all job compositions to be able to clear content, none to be mandatory, and that simply WON'T EVER HAPPEN if one class can do dead s**t besides healing while all others can, and all others can heal content just as well as the class that can do dead s**t besides healing. There will NEVER BE a second Gordias, because then another class might be left out again because it can't heal enough, which they want to prevent at all costs.

    Also, seriously? That old, stupid argument about the 5 yalm more on Medica II? SERIOUSLY? In case you missed it, Cure III got 6... lowest range of all group heals, while arguably being the strongest. And if people are unable to stay in heal range, they deserve to die, end of discussion. Besides, I cleared those exact fights with an AST partner, and she did just fine despite missing those oh-so-important 5 range. Just saying. But maybe my group was just better than yours at positioning and dodging?



    Quote Originally Posted by Sebazy View Post
    The elephant in the room here is (the ironically named) balance. As things appear at the moment, 4.0 is going be a godsend for WHMs personal DPS and whilst it's clearly not going to make up for balance in a raid setting, I don't feel that it's a 'liability' at all. If the content deems to reward a WHMs strengths then it'll be right back in the mix.
    Yes, balance is ONE of the many, many problems. NO, more personal DPS for WHM, if that will even be a thing, still doesn't mean dead s**t in the light of what AST can do, and continues to can do. (Also, petition to rename the card UNbalance, since that's what it really does. Or even better, petition to remove it from the game altogether.)

    Also, I got the feeling that you are trolling me by now, judging from this... "answer" you gave me...



    Quote Originally Posted by Docteur_Fluttershy View Post
    snip

    I'm afraid I fail to see how this is a buff to mp management, though...



    Quote Originally Posted by javid View Post
    snip
    And sadly, it will continue to be that way, because some people, devs and players alike, are apparently just too blind to see what's glaringly obvious to everyone with half a brain.
    Also, no, pure healer won't work unless they up incoming damage to the point the plus in healing is needed, at which point everyone else will start to b**ch and moan again that WHM is mandatory.
    (2)
    Last edited by Yuyuka3; 05-24-2017 at 11:15 PM.

  2. #202
    Player
    Docteur_Fluttershy's Avatar
    Join Date
    Mar 2014
    Posts
    77
    Character
    Docteur Fluttershy
    World
    Moogle
    Main Class
    Conjurer Lv 80
    It is a buff for WHM mp management since we lose shroud (80 potency 15s) in favor of lucid dream (80 potency 21s), so 2 more ticks for us.
    It is a nerf to AST because they go from 80 potency 24s to 80 potency 21s.

    Kinda balance the mp regen throughout the healers, and if SCH lose the 20% on aetherflux, maybe WHM wont be the "neverending manahole" he is since 2.0 anymore
    (0)

  3. #203
    Player
    Azell's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Ashe Nox
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Docteur_Fluttershy View Post
    All three healer get a 21S shroud from cross skill
    WHM loses his shroud
    AST loses his lumi
    SCH loses the 20% on aetherflux (i would be surprised he doesnt while having access to shroud and not losing his main mp management skill)

    leaving them with, as personnal mp skills:
    Assize (10%) for WHM
    CO and Ewer for AST
    Drain for Sch

    Which, in my opinion, seems quite decent for all 3. Both AST and SCh mp management get nerfed, WHM get boosted, but all 3 seems to finaly get close to each other in this aspect.
    why would they nerf 2 other jobs just to buff whm? thats stupid beyond stupid. Sch have many other abilities tied to aetherflow stacks, they cant always rely on energy drains, that would break sch in many aspects. Shroud is completely useless for a sch since they generate no agro and the refresh every 2min is completely garbage compared to the current aetherflow.
    Not to mention spells have a different mp cost, adlo cost a lot more than other skills, it makes no sense to have all healers with the same mp management if the spells cost are different.
    (3)
    Quote Originally Posted by Pence
    In my head 3.1 is a car crash. It hit a deer. The deers name was Alexander: Savage. The deer is dead. And now all the vultures are swooping in and getting nice and fat for doing no work at all.

  4. #204
    Player
    Svali's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    12
    Character
    Svali Kuroken
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Yes ofc its all speculation. We dont know how it will turn out in the end, but just looking at the cross-skills for WHM now makes me cringe.
    You can simply do the maths:
    You have 5 slots.
    WHM loses 5 skills that were basic: Protect, Shroud of Saints, Esuna, Divine Seal and Cleric Stance.
    Cleric Stance is no longer "mandatory", makes 4 skills -> 4 skills alone fill the cross-skill slots to simply be the WHM again you were in 3.0. Nothing lost, nothing gained.
    Something also mandatory for heals is ofc Swiftcast to quick-raise = all 5 slots are filled.
    = You dont have any space for Eye4Eye (which I now have as WHM), no Virus anymore and you are not able to chose any of the new skills like Rescue or utilize the Cleric Stance buff. So if the new job skills for WHM arent something really game-changing, WHM will automatically lose more in Storm Blood then gain. And if thats the case I will sadly change main after playing WHM for 4 years - and, thats just sad.
    (10)

  5. #205
    Player
    Docteur_Fluttershy's Avatar
    Join Date
    Mar 2014
    Posts
    77
    Character
    Docteur Fluttershy
    World
    Moogle
    Main Class
    Conjurer Lv 80
    The thing is, Shroud is gonna be cross skill.
    And if you look at the mp management, both AST and SCH have a better mana management than WHM at the moment, which is one of the issues that needed to be addressed.

    It is supposed to be a fusion of lumi and Shroud from what we saw, so both these skills will disapear for lucid dream.

    Now you have this situation:
    Will sch keep the 20% mana regen on aetherflux or will aetherflux just give the 3 stacks?

    Because if he still have the 20% mana every minutes AND the lucid dream, the mp management of SCh will be inexistent, even more since he will focus on using his stacks to dps, therefore gaining more mana.

    As i said, Aetherflux stacks wouldnt be changed at all, just the 20% mana would be removed, and it is just supposition. If it is not removed, the whole thing is a huge buff to SCH mp regen, to the point that he wont have to manage mp at all.
    (4)
    Last edited by Docteur_Fluttershy; 05-25-2017 at 12:35 AM.

  6. #206
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Svali View Post
    Yes ofc its all speculation. We dont know how it will turn out in the end, but just looking at the cross-skills for WHM now makes me cringe.
    You can simply do the maths:
    You have 5 slots.
    (
    Oh gosh man you just hurt my soul no eye for an eye on whm that really helps me out alot I didnt realize that the slots where basicly already filled this really sucks even worse the more that I thinka bout it
    (2)

  7. #207
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Docteur_Fluttershy View Post
    snip
    Couldn't say it better. Also, the fact it's a role skill now already more than negates any advantages the longer run time could ever give because it takes up one of only 5 slots, with most of the others being taken up by other mandatory slots I lost from my class/job skill list in the first place. Sorry, no advantage to me...
    (1)

  8. #208
    Player
    Docteur_Fluttershy's Avatar
    Join Date
    Mar 2014
    Posts
    77
    Character
    Docteur Fluttershy
    World
    Moogle
    Main Class
    Conjurer Lv 80
    Yeah i'm kinda sad about the 5 slot too, mostly for healer, when you can be sure you'll have to take lucid dream (shroud), Protect (in raid at least one of the two healer, or have to change before every pull, which already feel like a bother), Divine seal thingy (not 100% sure it will be divine seal, but pretty much feel like it), and swiftcast, which makes 4 slot *really* mandatory.

    So much for customisation...
    (1)

  9. #209
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    NOw we change the thread from whm utility to why nerf ast/sch to make whm great again! lool


    Why would they nerf to jobs to make whm lives matter?? B/c Ast and Sch should have never gotten the buffs they got in the first place!!! Does it seem fair that a job (SCH) SHOULD HAVE OP instant heals/regen; OP shields and OP dmg reduction utility.....

    then another job (AST) SHOULD HAVE fairly decent instant/regen heals, good shields, decent reduction abilites, and OP raid dps!!!

    BUT the last job (WHM) SHOULD HAVE EXCESSIVE instant/regen healing, noo shields (stoneskin... really??), virutally no dmg reduction utility (eye 4 eye is on a 3min timer... and virus is only physical/dex), and no RAID dps increase [note: whm has the highest PERSONAL dps of the 3 healers]

    HOw can the community at large not see there is a seriouuuuss gap here????

    Removed the SCHs OP instant/regen heals or lock them behind excessively long cds
    Return AsT back to the weaker Card buffs or make their healing less potent
    OR GIVE WHM A SHIT TON OF MORE STUFF WHICH WOULD DEFEAT THE PURPOSE OF HAVING EACH JOB BRINGING UNIQUENESS TO THE PARTY.........
    (1)
    Last edited by javid; 05-25-2017 at 12:49 AM.

  10. #210
    Player
    Docteur_Fluttershy's Avatar
    Join Date
    Mar 2014
    Posts
    77
    Character
    Docteur Fluttershy
    World
    Moogle
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by javid View Post
    snip
    I get what you have in mind, but for now we can just stay positive.

    At least the mp management seem to have been adressed in a positive way.
    WHM will lose a lot of skills with the cross skill system, and the skill fusion system too, by counting, we will lose stone 1-2-3 (since they fuse), we will lose divine seal, shroud of saints, protect, i hope we can lose stoneskin and its utterly useless passive quickstoneskin too (if they are replaced by something else), which makes already 8 holes in our job/class.

    We still have no real information about the new skills or how the impacted class which skills were taken for cross skill class will be adressed.
    Yes Whm is lacking, and need some love, Yes he can clear the content, sadly too, yes he isnt meta anymore since a big while.
    But with the modifications to cleric and other aspects, everything is possible. Maybe every damaging spell will see their potency lowered since now healers damage scale on mind?
    Maybe the new lillies gauge will be full of utility spells?
    we can just speculate for now, and the only thing we have with the most info is mana management.
    (0)

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