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  1. #11
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    your scenario were decent for conveying your point, that YOU WOULD PREFER that any combination of healers should suffice REGARDLESS the rest of the parties makeup.

    I disagree with your wishes, I rather a more dynamic composition. I would very much like if a party doesn't take a whm that they'll have to get the assisted healing from combinations of other roles (tank/dps). A system like the one I described will better enforce WHM as a PURE healer.

    The scenario you ended up with with whm marginally excess would CONTINUE to leave WHM out of the meta b/c.... we don't need 2HP/s more when ast/whm 100 HP/s does just fine.

    Unless of course u want them to make all the healers the same.

    Edit
    What they can do; like i've been saying for a while now is make ast hybrid abilities just par! So ast will provide high rewarding RNG with the card system and have healing utilities that require almost machine perfect execution (77%+ efficiency usage rate) to JUST meet the healing requirements. This would impact the number of ppl that want to take ast into raiding since it won't leave as much room for error as a whm/sch combo; but it will still be RNG rewarding for the exceptional raid parities that can maintain that high 77%+ efficiency usage rating! Then to bolster ast room for error, equip other roles (DPS/tank) with abilities to facilitate (like PLD's divine viel and Arms, Mnk's mantra [if they still have it], caster's virus and apoc, etc, etc). So it will never be a question of viability ("can it be physically accomplished ") but a matter of difficulty and precision ("how precise can we execute").

    Sch/whm = biggest room for healing error moderate-above avg dps (*the above avg comes from the comfort of being able to rely on the healing)
    whm/ast = decent size room for healing error but above avg dps (still pretty safe but caution is warranted)
    Sch /ast = a delicate room built with thin walls but above avg dps to high dps (Warning failure to properly rotate utilities will be fatal)
    Ast/Ast = that 77%+ efficiency rating necessary but high dps up to unbelievable dps ( if you sneeze at the wrong time we're dead....)
    (2)
    Last edited by javid; 05-26-2017 at 01:16 PM.