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  1. #1
    Player
    Docteur_Fluttershy's Avatar
    Join Date
    Mar 2014
    Posts
    77
    Character
    Docteur Fluttershy
    World
    Moogle
    Main Class
    Conjurer Lv 80
    Let's try to stay positive, at least you can see the positive aspect of the mp management that's been quite nicely balanced, if it goes as i think it should:

    All three healer get a 21S shroud from cross skill
    WHM loses his shroud
    AST loses his lumi
    SCH loses the 20% on aetherflux (i would be surprised he doesnt while having access to shroud and not losing his main mp management skill)

    leaving them with, as personnal mp skills:
    Assize (10%) for WHM
    CO and Ewer for AST
    Drain for Sch

    Which, in my opinion, seems quite decent for all 3. Both AST and SCh mp management get nerfed, WHM get boosted, but all 3 seems to finaly get close to each other in this aspect.
    (4)
    Last edited by Docteur_Fluttershy; 05-24-2017 at 06:55 PM.

  2. #2
    Player
    Azell's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Ashe Nox
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Docteur_Fluttershy View Post
    All three healer get a 21S shroud from cross skill
    WHM loses his shroud
    AST loses his lumi
    SCH loses the 20% on aetherflux (i would be surprised he doesnt while having access to shroud and not losing his main mp management skill)

    leaving them with, as personnal mp skills:
    Assize (10%) for WHM
    CO and Ewer for AST
    Drain for Sch

    Which, in my opinion, seems quite decent for all 3. Both AST and SCh mp management get nerfed, WHM get boosted, but all 3 seems to finaly get close to each other in this aspect.
    why would they nerf 2 other jobs just to buff whm? thats stupid beyond stupid. Sch have many other abilities tied to aetherflow stacks, they cant always rely on energy drains, that would break sch in many aspects. Shroud is completely useless for a sch since they generate no agro and the refresh every 2min is completely garbage compared to the current aetherflow.
    Not to mention spells have a different mp cost, adlo cost a lot more than other skills, it makes no sense to have all healers with the same mp management if the spells cost are different.
    (3)
    Quote Originally Posted by Pence
    In my head 3.1 is a car crash. It hit a deer. The deers name was Alexander: Savage. The deer is dead. And now all the vultures are swooping in and getting nice and fat for doing no work at all.

  3. #3
    Player
    Docteur_Fluttershy's Avatar
    Join Date
    Mar 2014
    Posts
    77
    Character
    Docteur Fluttershy
    World
    Moogle
    Main Class
    Conjurer Lv 80
    The thing is, Shroud is gonna be cross skill.
    And if you look at the mp management, both AST and SCH have a better mana management than WHM at the moment, which is one of the issues that needed to be addressed.

    It is supposed to be a fusion of lumi and Shroud from what we saw, so both these skills will disapear for lucid dream.

    Now you have this situation:
    Will sch keep the 20% mana regen on aetherflux or will aetherflux just give the 3 stacks?

    Because if he still have the 20% mana every minutes AND the lucid dream, the mp management of SCh will be inexistent, even more since he will focus on using his stacks to dps, therefore gaining more mana.

    As i said, Aetherflux stacks wouldnt be changed at all, just the 20% mana would be removed, and it is just supposition. If it is not removed, the whole thing is a huge buff to SCH mp regen, to the point that he wont have to manage mp at all.
    (4)
    Last edited by Docteur_Fluttershy; 05-25-2017 at 12:35 AM.

  4. #4
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Docteur_Fluttershy View Post
    snip
    Couldn't say it better. Also, the fact it's a role skill now already more than negates any advantages the longer run time could ever give because it takes up one of only 5 slots, with most of the others being taken up by other mandatory slots I lost from my class/job skill list in the first place. Sorry, no advantage to me...
    (1)

  5. #5
    Player
    Docteur_Fluttershy's Avatar
    Join Date
    Mar 2014
    Posts
    77
    Character
    Docteur Fluttershy
    World
    Moogle
    Main Class
    Conjurer Lv 80
    Yeah i'm kinda sad about the 5 slot too, mostly for healer, when you can be sure you'll have to take lucid dream (shroud), Protect (in raid at least one of the two healer, or have to change before every pull, which already feel like a bother), Divine seal thingy (not 100% sure it will be divine seal, but pretty much feel like it), and swiftcast, which makes 4 slot *really* mandatory.

    So much for customisation...
    (1)