
the discussion IS TO ABOUT SCH...indirectlyThe discussion isnt even about scholar anyway. Yoshida already said it in a past newsletter that both WAR and SCH were above the other classes of the same type, because their toolkit are the most complete.
The actual point here is to see how they balance the new spells, and understand who loses what to gain what![]()
; either they bring the other healers (whm esp) to the level of SCH or nerf that demi-god so the other healers (whm esp) becomes relevant again. MAKE WHM GREAT AGAIN!!




You sure are passionate about this eh? Try to calm down with the salt a bit though, I'm sure we are both intelligent people, lets try debating in a manner that fits ok? <3
Now get your protective goggles out because I'm going in
Re PFs, my point is that at this stage with gear as it is +echo, it's pointless locking out any job. Anyone trying to enforce a meta (or non meta) comp on their PF beyond simply trying to ensure you don't end up with a comedy club setup is rather likely to be an idiot. It's just not needed. If you don't like it, make your own.
As for your point regarding joining statics, I did read it, but I also don't buy it. Not one little bit. I've never had an issue getting a seat in a top notch static and I've always been considered a WHM main amongst my server's raid community from day one.
You say WHMs are at risk of falling off the edge, yet a quick scroll through PF to look at the actual players in parties that are forming on Chaos right now, 3 AST, 6 WHM, 0 SCH. Go figure. Maybe I'll be more concerned when people stop playing the role.
Ok so, we've got balance (That's 600-750ish free DPS raidwide assuming a baseline of 15k RDPS pre echo), I'll throw bole alongside it as well since it's had some moments of glory this tier.
ASTs MP regen blows WHM into the weeds, personally I think this is a bigger issue than balance.
What other problems are there that are so bad that you've got to seemingly scream and shout about them? CU edges out Asylum but both have their benefits over each other, Synastry and Lightspeed vs DS and PoM could go either way and I suspect that's just a personal preference thing. Disable is unashamedly better than WHM Virus, but E4E makes up for that.
What have I missed here?
And to flip the coin, I think you're missing the fact that whilst the extra HPS WHM brings might not be required at this time, but it's still a safety net that DiuAST doesn't always have. I'm half inclined to wonder if SE are viewing WHM as an easier healer to play vs the additional complexities and APM requirements of AST and SCH and are balancing it as such.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

WHM virus? you mean SCH cross skill?You sure are passionate about this eh? Try to calm down with the salt a bit though, I'm sure we are both intelligent people, lets try debating in a manner that fits ok? <3
Now get your protective goggles out because I'm going in
Re PFs, my point is that at this stage with gear as it is +echo, it's pointless locking out any job. Anyone trying to enforce a meta (or non meta) comp on their PF beyond simply trying to ensure you don't end up with a comedy club setup is rather likely to be an idiot. It's just not needed. If you don't like it, make your own.
As for your point regarding joining statics, I did read it, but I also don't buy it. Not one little bit. I've never had an issue getting a seat in a top notch static and I've always been considered a WHM main amongst my server's raid community from day one.
You say WHMs are at risk of falling off the edge, yet a quick scroll through PF to look at the actual players in parties that are forming on Chaos right now, 3 AST, 6 WHM, 0 SCH. Go figure. Maybe I'll be more concerned when people stop playing the role.
Ok so, we've got balance (That's 600-750ish free DPS raidwide assuming a baseline of 15k RDPS pre echo), I'll throw bole alongside it as well since it's had some moments of glory this tier.
ASTs MP regen blows WHM into the weeds, personally I think this is a bigger issue than balance.
What other problems are there that are so bad that you've got to seemingly scream and shout about them? CU edges out Asylum but both have their benefits over each other, Synastry and Lightspeed vs DS and PoM could go either way and I suspect that's just a personal preference thing. Disable is unashamedly better than WHM Virus, but E4E makes up for that.
What have I missed here?
And to flip the coin, I think you're missing the fact that whilst the extra HPS WHM brings might not be required at this time, but it's still a safety net that DiuAST doesn't always have. I'm half inclined to wonder if SE are viewing WHM as an easier healer to play vs the additional complexities and APM requirements of AST and SCH and are balancing it as such.
CU beats asylum on every aspect, unless you manage to put an asylum on the whole party, and keep everyone on a tight spot for at least 15s, where you can just have everyone enter asylum for better regen for 15s and mitigation. The only real bonus of asylum is if you want to heal one target far away, and in that case, the "AoE" aspect is kinda useless. (But its still a good part of it, like healing through walls of A7S, still possible with CU, but would requires more movement)
Other than that point i agree for synastry/DS, lightspeed and Pom, and i can add that whm has a good edge with the AoE healing. Outside of that, Essential dignity > tetra, AST mana regen blows WHM from far away atm (and from what we saw in the showcase, the mana side seems to be balanced now).
What stays is the additionnal disable, the mp regen, and the full Card utility.
And since i play both, i really dont find that to play both effectively you have to do a lot more as AST than WHM, you just switch the fluid aura every 30s for a draw/redraw/RR or launch a card. Sure you have to think what to do, but APM wise all 3 healers are the same, since its related to GCD. You "cannot" have better apm with a class unless you have a reduced GCD (so maybe 5% more with diurnal from its passive), or you are just mashing your keyboard keys. Or with spell weaving in a way, but at the moment, AST card system is just a tic tac toe of either RR for AoE, throw cause shit, or keep balance. kinda sad too, and i really hope it gets better with 4.0
Last edited by Docteur_Fluttershy; 05-25-2017 at 03:20 AM.




Aye meaning no int down aka not terribly useful this tier (A reoccurring theme).
It's not all doom and gloom tho, I'd lump Bene into the comparison with Tetra and ED, and assuming the potencies don't get changed, Assize is going to be very potent.
I'm surprised at the APM thing though, I'm significantly busier on SCH than I am on either WHM or AST primarily due to micromanaging the fairy coupled with more frequent CDs. AST is more borderline though I'll give you that, as you say, it's primarily cards and the attention you need to pay on spotting what you need.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I always thought it would be neat for WHM to have Reraise and Faith.
Reraise! An ability with at least 280sec CD. Cast on someone, and if they die for the next 10 seconds they can revive themselves. Would take some planning and communication if in an 8 man, but I think it could be fun. Kind of counter intuitive that the higher HPS healer would let someone purposely die. But, it would be a neat panic or anti tank buster!
Faith! Increase party member's damage by 15% for 20 seconds. Basically, a safe version of Balance. It's not as good as Balance, but requires less "effort" (read: RNG) to pull off. I think that would help close the gap in utility between the two classes. Especially since the most important thing to everyone (on the forums) seems to be damage, not matter what.
Squenix isn't interested in feedback and doom saying, else they would have given us more information during the live letter. There's plenty of neat White Magics to pull awesome abilities from. I don't really understand the "pure healer" concept. If Cure heals for 100 HP and Benefic heals for 75 HP, than the enemy is only going to hit for 75 HP so that the AST is able to complete the content. Especially in a game where preventing damage dominates healing damage.


It wouldn't take much to make WHM relevant. Its already a great choice for dungeons and 24mans. It just needs a little utility to be competitive in endgame 8 mans, and we have no idea what it's kit looks like yet. Little early for doom and gloom


I know you're probably joking, but the point isn't to buff or nerf other healers until WHM is better again. We need to equally balance all healers so they all bring something equally as valuable to the raid. Cards buffs (and now debuffs) are very valuable. SCHs high level of DPS, flexibility with EOS healing, as well as strong shielding and burst healing makes them valuable. If we can assume Libra is a debuff on the enemy as well, they also have that now.
Nothing makes you want to bring a WHM though. They have extra healing....OK? Most of it is completely unnecessary. Then you have to babysit them because of their MP problems. They can barely DPS because of their MP as well. They need something unique that they can bring, that ONLY they can bring. Even if they do have a barrier now, both healers have that already. It's not going to make players want them over AST cards or SCHs multitude of benefits.

huh?? I don't think you read my posts. I want balance and trade offs for picking one job over another.I know you're probably joking, but the point isn't to buff or nerf other healers until WHM is better again. We need to equally balance all healers so they all bring something equally as valuable to the raid. Cards buffs (and now debuffs) are very valuable. SCHs high level of DPS, flexibility with EOS healing, as well as strong shielding and burst healing makes them valuable. If we can assume Libra is a debuff on the enemy as well, they also have that now.

Ya know, something occurred to me. Anyone else getting a feeling that White Mage "utility" could end up being a higher DPS output compared to the other two healers. So while the other two healers can buff the raid - White Mage stays as a pure healer - pure as in they directly heal and directly DPS.
Food for thought.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



