That is assuming we will actually need everything we lost. For example, a BLM will be able to transfer 20% of it's MP. DPS can remove some negative effects. Is DS necessary on 4.0 WHM? Will there be new skills that remove conditions? Etc.We WHMs also, as Yuyuka said in the WHM "Utility" thread, would have to use all of our cross role slots just to get back what we lost to the x-role system (Protect, Lucid Dread<seems to replace SoS>, Esuna, Divine Seal replacement, and Cleric's Stance) it be painful yo :3
You don't really believe a BLM would give you MP so that he has to switch to Umbral earlier and loose DPS, do you? lol
And even if you find that rare gem... it would work with one of the other healers, too.
Also, is Divine Seal necessary? Uhm, yes??? Why should it not be?
Copying this in here because post limit (LOL)
I don't really meet good ones, though, and why should they even take it up if they can take another skill that gives them DPS instead? It's a DPS class after all.
Between pulls will also imply casual content, which is a non-argument for me since you can argue that you need nothing but your base kit there...
Except that I'm far from casual, thank you very much. My only problem right now is that my static disbanded recently, and with WHM in this state I don't know if I will ever find one again. Just led to me playing other games, I can't remember when I last did more than getting daily stuff done because there's nothing else to do except leveling classes I have no interest in ever playing, since the ones I do play have been 60 for quite some time now...
My prediction is nothing since they try to avoide "skill bloating"...Exactly, that's the thing. Sure, Protect, Divine Seal, Cleric's Stance and Esuna are being taken out of the base kit, but if it works as it does right now (one new skill/trait with every 2 levels in the class, similar with the job) those skills will be replaced with new abilities. So at Level 6 when you would have gotten Cleric's Stance, what will you get instead? Etc.
Frankly, I think WHM has a lot more room for growth if a lot of their skills are moving to cross-class. You'll just have to wait and see what they are being replaced with.
So I blow MP while AST just uses the skill that was formerly one of my job skills. Sounds like a good trade to me... not. And if HPS scenarios aren't high enough to warrant it, then there's no point in WHM altogether, which, hey, is already the case!
Besides, Divine Seal has always been a very important skill to limit MP usage because if I can boost a lower potency heal enough that I won't have to use the stronger, more costly skill, more power and especially MP to me, and I would be dumb to not do that.
Last edited by Yuyuka3; 05-23-2017 at 10:15 PM.
Good ones will between pulls, when bosses go immune, etc
HPS checks may not be high enough to warrant it, cure III might be a reasonable option for WHM in an HPS scenario that AST would want DS, etcAlso, is Divine Seal necessary? Uhm, yes??? Why should it not be?
Last edited by winsock; 05-23-2017 at 09:08 PM.
I doubt that Aero and Aero II will be merged.
Aero and Aero II (or all DoTs for that regard) are similar to the new Thunder I and Thunder II, and not in the same group as Stone I - IV. Stone II did turn Stone I useless. Aero II never turned Aero useless.
Merging Aero and Aero II would require adding their Potency - but that has massive implications on the damage / gcd value for each DoT.
"I don't really meet good ones" implies casual content. Train or replace as needed in a staticI don't really meet good ones, though, and why should they even take it up if they can take another skill that gives them DPS instead? It's a DPS class after all.
Between pulls will also imply casual content, which is a non-argument for me since you can argue that you need nothing but your base kit there...
Maybe the new abilities will cover up everything? What about the new abilities ?
Exactly, that's the thing. Sure, Protect, Divine Seal, Cleric's Stance and Esuna are being taken out of the base kit, but if it works as it does right now (one new skill/trait with every 2 levels in the class, similar with the job) those skills will be replaced with new abilities. So at Level 6 when you would have gotten Cleric's Stance, what will you get instead? Etc.
Frankly, I think WHM has a lot more room for growth if a lot of their skills are moving to cross-class. You'll just have to wait and see what they are being replaced with.
The WHM in the job action video uses an instant cast Aero II. Yoshi-P doesn't have Aero on his hotbar either: http://i.imgur.com/nkS2IPo.pngI doubt that Aero and Aero II will be merged.
Aero and Aero II (or all DoTs for that regard) are similar to the new Thunder I and Thunder II, and not in the same group as Stone I - IV. Stone II did turn Stone I useless. Aero II never turned Aero useless.
Merging Aero and Aero II would require adding their Potency - but that has massive implications on the damage / gcd value for each DoT.
Its not Aero II that made Aero useless, it was Stone III that makes it nearly useless. It would be even more useless with Stone IV and its not even a cross class skill anymore.
I mean, you don't know what will replace Divine Seal yet, we know absolutely nothing about the new potency of these new healing spells, and we know nothing about the strength of the new "flower barrier"
Why are you ALREADY complaining? And I'm almost 100% sure that the spells will be automatically replaced with new ones, because PLD get a new lvl 46 spell replacing Bulwark. Wait and see what you get, maybe the 60-70 spells are going the "pure healer" route but the old ones may give a form of support. Even in the new ones there're animations that look like buffs
Oh, and SCH and AST might be nerfed too, the trailer showing the fairy link seems like a fairy nerf since she won't be a 100% uptime healbot, and I don't see any Balance card in the AST trailer either. Oh and do not forget "Lucid Dream", if LA and Aetherflow see their mana regen disappear for this 21s mana regen, it's literally a buff for WHM mana regen and a nerf to AST & SCH mana regen....
Do not forget that we will be getting 100% accuracy and the removal of stance dacing help WHM a lot since it will really shine dps-wise.
Last edited by HopeEstheim; 05-23-2017 at 11:02 PM.
Because a barrier was the least of a whm's problems(and thanks to divine seal sch/ast barriers just got even bigger). On top of that the potencies of whm heals don't much matter. They could make the recast of bene the gcd and people would still prefer sch and ast because they have party buffs. The reason whm isn't picked for a slot has nothing to do with it's damage, it's mp management, or it's ability to put up barriers, it entirely relates to it's lack of ability to buff party damage.
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