As you probably saw, Triairy made a large follow-up to the questions being asked in the thread (and in the reports we sent over!).

Quote Originally Posted by Triairy View Post
So physical and magical critical hit rate are no longer be affected by attributes?
Yes, physical and magic critical hit rate will no longer be affected by attributes. They will only be affected by gear.

There is physical defense listed, but no magic defense. Which attribute will affect the amount of damage received from magic? What kind of effect does magic evasion have?
Magic defense was removed in patch 1.19.

Magic defense will be affected by elemental attributes. Each elemental attribute will reduce the magic damage received based on the element of the spell being cast.

Magic evasion is a parameter which determines what amount of damage and debuffs can be avoided when being hit by an enemy’s spell.

Is physical evasion not affected by attributes?
Yes, physical evasion is not affected by attributes. Physical evasion is determined by your level.

What was the reasoning behind the stat effect changes?
The changes are a continuation of the battle system revamps that started in patch 1.18, future class adjustments, and action review for each battle class. We will be posting more information regarding these changes and the direction of future class revamps on Topics and the official forums so please stay tuned.

This may be a separate topic, but where is the information for Disciples of the Land and Hand? Do they receive no effect from stats?
Attribute effects for Disciples of the Land:
  • STR: During the logging approach phase, it will be easier to determine the proper angle for each item.
  • VIT: During the mining approach phase, it will be easier to determine the proper force needed for each item.
  • DEX: During the fishing approach phase, it will be easier to determine the proper rod movement for each item.
  • INT: Number of items acquired by botanists will be increased.
  • MND: Number of items acquired by miners will be increased.
  • PIE: Number of items acquired by fishers will be increased.
  • Gathering: Lessens depletion of the Remainder gauge when using a main hand tool, and increases the chance of gathering. items when using an off hand tool.
  • Output: Increases the number of gathers or hooked fish.
  • Perception: Makes it easier to obtain high quality items.

Attributes for Disciples of the Hand will increase the resulting product's quality.
  • Carpenter
    Main Hand: VIT / Off Hand: DEX
  • Blacksmith
    Main Hand: STR / Off Hand: MND
  • Armorer
    Main Hand: VIT / Off Hand: STR
  • Goldsmith
    Main Hand: DEX / Off Hand: INT
  • Leatherworker
    Main Hand: VIT / Off Hand: INT
  • Weaver
    Main Hand: DEX / Off Hand: MND
  • Alchemist
    Main Hand: INT / Off Hand: PIE
  • Culinarian
    Main Hand: MND / Off Hand: PIE
    No changes were made in patch 1.19 for either Disciples of the Land or Disciples of the Hand.
You can rest assured that we are working to get this updated information onto the Lodestone as well.