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Thread: Stats And You!

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  1. #1
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Bayohne View Post
    Since you are all discussing stat changes, post patch 1.19, I thought I'd pass along some info regarding the changes to stats that we received from Triairy. It looks like he left off physical evasion, so I'll bug him about it.
    What time of magic is damage over time magic and is that affected by magic accuracy?
    (0)

  2. #2
    Player

    Join Date
    Jul 2011
    Posts
    78
    Also if you could be so kind to ask id there is a difference between attack power and STR on materia. From my understanding STR is a WS damage modifier, While attack power increases your normal attacks damage. Any way to confirm? And thank you
    (0)

  3. #3
    Player
    Fusionx's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Fusionx Griever
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    How about some information regarding like.. "attack power" vs STR? Which is better? I know for example in FFXI if you equip an item with STR you'll see your attack go up a bit right? But that doesn't seem to be the case with FFXIV.
    (1)

  4. #4
    Player
    elreed's Avatar
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    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Fusionx View Post
    How about some information regarding like.. "attack power" vs STR? Which is better? I know for example in FFXI if you equip an item with STR you'll see your attack go up a bit right? But that doesn't seem to be the case with FFXIV.
    exactly that, i hope you can let us know about why we dont see any change in our attack power if we add strength and if theres a cap for those stats like no more than 300 points because from there you wont get any boost.
    (1)

  5. #5
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by elreed View Post
    exactly that, i hope you can let us know about why we dont see any change in our attack power if we add strength and if theres a cap for those stats like no more than 300 points because from there you wont get any boost.
    STR, as far as I can tell, Boosts your one hit 1 hit WS tremendously, but as far as normal auto attack goes it pushes your damage output thresholds higher when pushed against Mob VIT. What is left over is the resulting DMG of your attack power VS Mob defense.

    Basically, STR isn't exactly attack power. It supports your attack power by pushing it through the mob's VIT.
    (0)

  6. #6
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Nothing effects evade? Interesting.
    (0)

  7. #7
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Keftenk View Post
    Nothing effects evade? Interesting.
    They making AGI stat into the game that will be for evade. lol j/k
    (0)

  8. #8
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Stats should be reworked a bit for casters. Vitality should not be tied to enhancing magic, and piety should be removed as a base statistic. I feel that adding enhancing magic to vitality shows you are trying to find additional statistics to place to validate keeping some. Removing piety can solve a lot of that problem. Since piety and MP are 1:1, split it up to where 1 MP = 2 Int and 1 MP = 2 Mind. Magic evasion can be placed on VIT and enfeebling magic should be tied to INT.

    Furthermore, get rid of that awful tiered structure (if it actually exists) of enhancing/enfeebling magic. Or if keeping the tiered structure, make the gains much much much more prominent. Ie: Tier 1 Protect = 81 Defense, Tier 2 Protect = 91 defense, and so on.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    VIT effects Enhancing magic? *facepalm*
    (0)

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  10. #10
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Misha View Post
    VIT effects Enhancing magic? *facepalm*
    That's not really a hard to figure. In XI Vit was part of the cure calculation.
    (0)

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