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Thread: Dam. meter

  1. #181
    Player
    Arrius's Avatar
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    Mar 2014
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    1,174
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ShinMetsu View Post
    Do you realize though that even now people are afraid to join content out of fear of being judged?

    Just because you don't notice these people, doesn't mean they're not there.
    When the ones you talk about have raid anxiety, then they should go with their friends or fc members first. There is much less pressure present when you are around people who you know and can trust.
    Once you built up enough experience and confidence with the mechanics, you can take a step further and enter dungeon finder queues.

    There's no reason why people should beat themselves up because of this.
    Take a step back, breathe, surround yourself with who you are comfortable with, then try again.
    (2)
    Last edited by Arrius; 04-27-2017 at 10:27 PM.

  2. #182
    Player
    aleph_null's Avatar
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    Mar 2016
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    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Personally I don't really care about in game dps meter, I doubt they'll provide as much functionality and features as ACT combined with FFlogs (I especially like the ability to compare your parse with another parse to see where you can improve).
    (1)

  3. #183
    Player
    bswpayton's Avatar
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    Sep 2016
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    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Laerune View Post
    While I would like to have a damage meter so I can improve myself, personal experience has shown me that majority will abuse the damage meter to demean and insult other players so they themselves can feel better. If everyone used the damage meter with the intend to help their fellow players, then there would not be any excuse for SE to add
    Everything you said happens in this game already hence all the no bonus parties the only type of raid or trail a new comer is accepted into is a learning group. So essentially there would be no difference at all we need a praiser in this game if even for just personal use many players wont them. The actual damage we see on the screen is so misleading compared to how much we may be doing per second. If SE isnt gona do it I think Ps4 should make some kind of device to aid players that play their games in knowing their damage as well its just a disservice not to know for those whom want to improve
    (2)

  4. #184
    Player
    bardaboo's Avatar
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    Oct 2013
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    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    People keep mentioning dev time. Have you run pvp? At the end it shows how much dmg you did, took, healing. So the game already has a tracking system in place. Just put a bar on our screen with a little number that changes. Shouldn't be too hard. But i guess they are too busy thinking up more things to add to the cash shop.
    (3)

  5. #185
    Player
    Ama_Hamada's Avatar
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    Jan 2017
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    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by bardaboo View Post
    People keep mentioning dev time. Have you run pvp? At the end it shows how much dmg you did, took, healing. So the game already has a tracking system in place. Just put a bar on our screen with a little number that changes. Shouldn't be too hard. But i guess they are too busy thinking up more things to add to the cash shop.
    that is not the reason it is not in the game...:

    Quote Originally Posted by Ama_Hamada View Post
    Here is another thing "dam. meter" reminded me of:

    Players of FFXIV, no poor sap ever won a dungeon by dying for their country. They won it by being all that they can be. Damn the dam meters, or give me death! Eternal vigilance is the price of duty. And, to the victors go the spoils. So remember: you are the best of the best of the few and the proud. So ask not what your country can do for you, only regret that you have but one life to live! The war against the Gimpinites will be won! Player Elite, let the first shot be fired! Search out the gimpinties and meter 'em all!

    kk, again, real comment:
    Now I understand some arguing it should be on the player not the tool, it is something I used to bring pvp chat back. The thing is, the player base already proved meters in a public setting would be more harm then good. Every time I see a reference to DPS or FF logs is intent to put someone down, not help them. It is kinda strange though SE has such a strong policy on commenting on someone's DPS with all the DPS checks in the game...
    (0)

  6. #186
    Player
    Kazrah's Avatar
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    Jan 2015
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    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by aleph_null View Post
    Personally I don't really care about in game dps meter, I doubt they'll provide as much functionality and features as ACT combined with FFlogs (I especially like the ability to compare your parse with another parse to see where you can improve).
    Actually this is one more reason why a dps meter doesn't need to be implemented. No point wasting resources on a damage meter when third-party programs will always provide better information, which is the main reason why WoW, the king of add-on requirements, hasn't implemented their own version of a parser.

    Ya know, there's a super-easy way of gauging your dps through a simple game called "Is it dead?". All you have to do is ask yourself "is it dead?", and if it is, then your dps is just fine. If it's not dead, then clearly you're not doing enough damage. No numbers, no ToS violations, and it's so easy that even someone who doesn't know their rotation can do it!

    Now in a group, playing "is it dead?" can be much trickier since you could be doing your best and still not succeed at making that thing dead. That's when you have to do something called "looking around"--I know, quite a difficult feat during a fight, but still doable--and assess who can improve their damage. Of course, this requires a basic level of knowledge for each job, so if you currently do not possess such knowledge, it is best to let someone who does make such assessments before making judgments and showing that inner scumbag of yours, and no one wants to see that. Some examples of these circumstances would be as follows:

    1) Is your healer bouncing around like their bored out of their mind? Suggest to them that they can switch to Cleric Stance and do some damage if healing is not currently a problem for them, but do not attempt to force this upon them, as they have a more important role to perform than whatever it is that you're doing.

    2) Is your tank holding threat against that "monstrous" dps of yours? This means that for a tank, they are doing enough so that you can do enough, and that is all that is necessary for the one person who keeps your alleged "pain train" running at top speed. If you do not feel that they are doing enough damage, just remember that a tank pretending to be a dps means that a dps will need to pretend to be a tank.

    3) Is that one other dps not using that buff that makes them do better at whatever it is that they're supposed to do? If not, then tell them that there is that buff that they should be using so that they don't feel like the pathetic dead weight that you currently perceive them to be.

    4) Is that one Black Mage spamming Blizzard spells like they are suffering from a permanent case of brain freeze? If so, then kindly suggest to them that their Fire spells will do far more damage. If they disregard your suggestion or appear not to care about it, then clearly they must not care about being in a group with your pure awesomeness.

    5) Does that other dps keep dying to avoidable things? Politely suggest to that Dragoon--er, that other dps, that they will do far more damage the longer they live, and if they refuse, feel free to hit them with a rolled-up newspaper and tell them to stop doing that and that no one cares about their "stacks" if it means that their death will make whatever that special buff of theirs is fall off upon their inevitable demise.

    6) Does everything seem to be going well and yet that thing still isn't dead? Maybe it's you, EVER THINK OF THAT? OF COURSE NOT YOU WHINY, ARROGANT *expletive deleted*!!

    ....okay, enough of me and my usual level of condescending sarcasm, we seriously don't need a damage meter. If you really want to know damage that badly, look around at people in the raid, check buffs, and--most importantly--get comfortable enough with your job so that you can be at your maximum while still being able to do all that.
    (2)

  7. #187
    Player
    Greedalox's Avatar
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    Jul 2015
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    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kazrah View Post
    Ya know, there's a super-easy way of gauging your dps through a simple game called "Is it dead?". All you have to do is ask yourself "is it dead?", and if it is, then your dps is just fine. If it's not dead, then clearly you're not doing enough damage.
    This advice is really only infallible in solo content. "Just do better" isn't the greatest way to coax better numbers out of situations where someone may not know what's what, which is what a lot of your advice boils down to.
    (2)

  8. #188
    Player
    dragonseth07's Avatar
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    Aug 2016
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    Manhattan Beach
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    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kazrah View Post
    All you have to do is ask yourself "is it dead?", and if it is, then your dps is just fine.
    I still don't get this idea that all that matters is doing enough to clear. Optimization should be a goal, not saying "Eh, good enough."
    (5)

  9. #189
    Player
    thegreatonemal's Avatar
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    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by dragonseth07 View Post
    I still don't get this idea that all that matters is doing enough to clear. Optimization should be a goal, not saying "Eh, good enough."
    Optimization is only really required for high end content and even then not by much unless your doing the content under geared. so in the case of 80% of the content in this game "eh, good enough" is fine. Might not sit well with you but you don't get to whine and moan and complain about people not doing their jobs to your standards as no one has to care about your standards as long as the content standards are met.
    (2)

  10. #190
    Player
    dragonseth07's Avatar
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    Manhattan Beach
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    Ratithgar Jovasch
    World
    Sargatanas
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    Paladin Lv 90
    Quote Originally Posted by thegreatonemal View Post
    Optimization is only really required for high end content and even then not by much unless your doing the content under geared. so in the case of 80% of the content in this game "eh, good enough" is fine. Might not sit well with you but you don't get to whine and moan and complain about people not doing their jobs to your standards as no one has to care about your standards as long as the content standards are met.
    I didn't say required, I said it should be a goal. I want to perform well for my teammates, and that should be universal. It's the same as any other group activity. Why should this game be different?
    (9)

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