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Thread: Dam. meter

  1. #121
    Player
    dotsforlife's Avatar
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    Feb 2017
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    285
    Character
    Dippin' Dots
    World
    Leviathan
    Main Class
    Astrologian Lv 100
    I've said this before in the past and I'll say it again (concerning console players only). They should just apply a "lite" version of the existing ACT parser to the Idyllshire NPC Dummies just outside. Have it give enough feedback so players can see where their issues lie. Most of the gripe from console players is that they can't improve themselves using the tool. That's understandable. I don't see any problem with adding this tool to those dummies alone. You'd allow the console players to effectively improve and get a real grasp on their performance/mistakes while not allowing it to be abused on the fly during normal gameplay.
    (2)
    -- Fire Yoshi P --

  2. #122
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Llan View Post
    Give an already mostly toxic community a tool to measure people based on DPS and they'll use it for evil, period.
    I think we're already at an respectable disagreement/agreement on things but out of curiosity, on the basis of this sentence do you think it is the parser's fault then? If it's not do you believe there is any conceivable variation of the outcome where, if you agree with me (people not tools are the problem), a parser could be introduced with nominal "new" negative impact? What would that world look like? If you can imagine one lol.

    Like blaming the food people buy for changing them when they knew before they bought it that it was bad for them.

    "I CANT BELIEVE THEY SELL THIS 2,000 CALORIES BURGER *nom nom nom* THIS IS OUTRAGEOUS *buys another* I WILL SUE THEM FOR THIS CLEAR VIOLATION OF MY RIGHTS TO BE HEALTHY *drinks 500L Soda that has a warning label on it*"

    Of course I understand a key argument point some people have /against/ parser is that its not just a harm of self like my joke example above but more like smoking or something where doing it around others hurts others too lol. Hamburger example sounded better though, I'm hungry :3, and I don't agree with all the negatives listed with parsing but yeah wanted to be clear so the joke point is understood (self responsibility/lack of it is the problem and not the tool).

    So I guess it follows, so long as people agree that it is the person and not the inanimate object that causes harm, that we address if the FFXIV community is toxic or not.. If its not, truthfully not, then parser should cause no nominal difference (in toxicity). If it does, it would be more like the tool pulled back the drapes of what was already there (and if its still a small section thats fairly easy for GMs to manage and should be for people to ignore, large sections obviously a larger issue).

    Personally found neither WoW (again haven't played most recently so maybe it changed) nor FFXIV that toxic and the worse experience I've had in gaming was with FPS games and LoL (not MOBAs in general since HotS seems really mellow actually, like one insult every 12 games.. not bad lol). I would consider FPS anecdotal for sure, but.. uh.. LoL experience was so visceral and violent I can't believe it was just my experience lol. Watching people threaten others families, assaults of all nature, death threats, pure rage over any and all things XD (also haven't played LoL in a few years, so it could have improved).

    Part of that experience might be that I feel I start at a decent place in most games and people who are quite new do actually get picked on where I normally wouldn't be (leading to a very limited negative experience with parsers, since in WoW I strived to be at the top of that list just because it was a fun challenge - or at least in new content never ever be at the bottom lol). But I do care about that new experience, part of why some of the people here including myself have also added a lot to other threads on helping newer people grasp the mechanics more consistently/easily and pick up what some people find intuitive due to their strong relationship with games (obviously people have far different suggestions on how to do that, but I recognize a few names here lol).
    (2)
    Last edited by Shougun; 04-27-2017 at 06:38 AM.

  3. #123
    Player
    Kyuuen's Avatar
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    Jun 2012
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    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shougun View Post
    -snip-
    Yeah, but the difference between those two businesses is one will charge you more for a product. That fast food chain that sells the 2000 cal burger is probably going to be charging you more for it vs whatever their standard burger is (if they have one =P ). Whereas FF XIV isn't changing the price for what they're pushing.... unless they sell the parser on mogstation. ( ͡° ͜ʖ ͡° )

    Anyway that's neither here nor there.

    The way I think they see it is that they can add it and one; if not a few, thing/s will happen. People eventually rise to the occasion and begin to change, which isn't likely. If that were the case, then WoW's player base would be largely knowledgeable regarding their class/specs.. and sadly that's not the case. Or the inverse of that, it's added and it becomes a weapon to bash people with which; sadly, IS the case in WoW. While parsers; in the right hands, can be a tool for good in show casing your jobs ins and outs as far as ability potential. It is far more often utilized as a tool to demean, which will only push more people away from content, which is exactly what XIV DOES NOT need.
    (2)

  4. #124
    Player
    Mycow8me's Avatar
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    Aug 2013
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    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I think there is a large difference between a parser and a gauge that the more full it is, the more damage your pushing. It's like a reason to test yourself to see how far you can push that gauge to fill. During periods of downtime the gauge will slowly lose its fill like if your dead or whatever. A gauge could be toggled on and off and is only able to be seen by the player using it obviously.

    A parser on the other hand will allow someone to be like "Hey you need more accuracy cause your missing way to much." even though the person knows already and is waiting for an upgrade but gets angry cause they've been called out on it. A parser is literally used to find problems while a gauge that fills would be a neat way to energize a person into trying their best assuming they use it. Of course it can be distracting for some people to, especially during an EX or intense/focus fight so it should be toggleable cause not everyone wants one. I would use it though.
    (0)

  5. #125
    Player
    Rysir's Avatar
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    Sep 2013
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    Character
    Rysir Arcalane
    World
    Excalibur
    Main Class
    Machinist Lv 100
    A parser existing does not automatically make a community a TM06.

    Team fortress 2 has one in its man vs machine mode which is about the saltiest game mode you can find and its parser lets you see kills,deaths, damage and healing but is it the cause of anger? Elitism? Nope! Its your class and weapon, in fact you only get judged by your damage stat when its around 10000 when even the non offensive role is rocking 500000.

    If theres any toxic people to pop up if a parser was added its because they were already here not because of a parser, this community has lots of assholes.

    I dont care either way if we get a parser or not though.
    (0)
    Oh hey nothing was here

  6. #126
    Player
    Percept707's Avatar
    Join Date
    Apr 2017
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    Character
    Percept Abysswalker
    World
    Jenova
    Main Class
    Rogue Lv 60
    A meter should be available that displays information for damage, healing, and damage taken. I don't want a DBM like in wow because that makes the fights less fun imo.

    The only counter response to adding a meter is that someone somewhere on the internet might say something to "hurt my feels."

    If you're playing a game and someone posting your shit dps numbers actually offends you then suck it the hell up. If you're reading this chances are half of you are already triggered since it seems 50% of the playerbase here is a bunch of weeaboos that want to ruin a large part of enjoyment that people can get from that game, which is actively setting goals and improving.

    When I was raiding in wow I would sometimes spend hours working on my optimised opener rotation, since character stats made the opener for all subterfuge rogues different. This was very enjoyable for me and I loved being able to improve, and I needed to see those numbers in order to improve.
    (0)
    Last edited by Percept707; 04-27-2017 at 07:09 AM.

  7. #127
    Player
    Percept707's Avatar
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    Character
    Percept Abysswalker
    World
    Jenova
    Main Class
    Rogue Lv 60
    I play on ps4 and I started about 6 weeks ago. This game is amazing and the end game fights are so much funner then what I did in wow wod, but I can't even test what my dps is.

    Even a single person dps meter would be awesome and don't tell me that we can't do that because yoshi says people will reverse engineer the data. Its 2017 we have flying cars and self driving cars and you're an idiot if you believe this and think the concept will compromise anything.

    This is my first post ever and absolutely ridiculous that ps4 doesn't have a single option to check dps for our rotation and openers because "muh feels." Amazing game but get over yourselves so people that want to run a good grp can see improvement outside of "yea I think we killed the boss faster / died less."
    (4)
    Last edited by Percept707; 04-27-2017 at 07:09 AM.

  8. #128
    Player
    Percept707's Avatar
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    Character
    Percept Abysswalker
    World
    Jenova
    Main Class
    Rogue Lv 60
    Finally its a great tool to compare yourself to other players of the same class. I used it a ton in wow when I was progressing to see what other players of the same class were doing differently. I can remember countless times when I would message them after a kill and see what their stat weights were and ask for pointers.

    The concept of a meter has so many pros to it and legit the only reason sensitive yoshi wont add it is "muh feels."

    Such a basic concept that when absent shows such a lack of incompetence on the part of the designer.
    (0)

  9. #129
    Player
    Rongway's Avatar
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    Aug 2013
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    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Dualgunner View Post
    Also FFLogs only shows the leaderboards for current content (ie, my Midas Savage is no longer ranked because Creator Savage is current (or if it is still ranked I can't find it >.>))

    I believe the comparison stands because it *is* still a leaderboard, and it does not show the entire playerbase on it, just those who have cleared the content. To translate it a bit: "Look this loser is only number 12 lol"
    But that site does allow you to look someone up by name, regardless of their ranking. If you had a lot of time, or a good robot, you could easily organize the data in a list of the top X scores out of X--that is, everyone--and see in what percentile they fall for their job in a particular bit of content, therefore allowing public shaming.

    PotD just says, "Here are the top 100 scores out of X participants."


    In the context of parsing just your party or alliance, the parser gives a complete ranking top 8 of 8 or top 24 of 24, allowing you to look for a particular member's score and shame him for his performance. If it were comparable to PotD rankings, you would only see who ranked #1 (or perhaps 1-3 in an alliance), and you would have no information about the rest of the group.




    In case it's not clear, I'm not saying "Let's do this." I'm only saying, "If we displayed parse results in a manner more simmilar to the Palace rankings, it would look more like this."
    (1)
    Error 3102 Club, Order of the 52nd Hour

  10. #130
    Player
    Rongway's Avatar
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    Aug 2013
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    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    If people're going to bring existing tools into the discussion, let's not pretend they don't have every single feature someone would ever want for harassing people, and we absolutely should not want to make it easier for people to harass others.


    In re: "If people are parsing to harass, report them!"

    Status quo for people who want to parse: they parse or ask a friend to parse.
    If parsers were allowed: they would parse or ask a friend to parse.

    Status quo for people who don't want to be harassed: If someone parses to harass, and you report them, they are clearly in violation.
    If parsers were allowed: If someone parses to harass, you would have to argue your case.

    Things wouldn't change for people who want to parse, and things would only become more of a hastle for the victims of harassment and bullying.
    (4)
    Error 3102 Club, Order of the 52nd Hour

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