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Thread: Dam. meter

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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Llan View Post
    Give an already mostly toxic community a tool to measure people based on DPS and they'll use it for evil, period.
    I think we're already at an respectable disagreement/agreement on things but out of curiosity, on the basis of this sentence do you think it is the parser's fault then? If it's not do you believe there is any conceivable variation of the outcome where, if you agree with me (people not tools are the problem), a parser could be introduced with nominal "new" negative impact? What would that world look like? If you can imagine one lol.

    Like blaming the food people buy for changing them when they knew before they bought it that it was bad for them.

    "I CANT BELIEVE THEY SELL THIS 2,000 CALORIES BURGER *nom nom nom* THIS IS OUTRAGEOUS *buys another* I WILL SUE THEM FOR THIS CLEAR VIOLATION OF MY RIGHTS TO BE HEALTHY *drinks 500L Soda that has a warning label on it*"

    Of course I understand a key argument point some people have /against/ parser is that its not just a harm of self like my joke example above but more like smoking or something where doing it around others hurts others too lol. Hamburger example sounded better though, I'm hungry :3, and I don't agree with all the negatives listed with parsing but yeah wanted to be clear so the joke point is understood (self responsibility/lack of it is the problem and not the tool).

    So I guess it follows, so long as people agree that it is the person and not the inanimate object that causes harm, that we address if the FFXIV community is toxic or not.. If its not, truthfully not, then parser should cause no nominal difference (in toxicity). If it does, it would be more like the tool pulled back the drapes of what was already there (and if its still a small section thats fairly easy for GMs to manage and should be for people to ignore, large sections obviously a larger issue).

    Personally found neither WoW (again haven't played most recently so maybe it changed) nor FFXIV that toxic and the worse experience I've had in gaming was with FPS games and LoL (not MOBAs in general since HotS seems really mellow actually, like one insult every 12 games.. not bad lol). I would consider FPS anecdotal for sure, but.. uh.. LoL experience was so visceral and violent I can't believe it was just my experience lol. Watching people threaten others families, assaults of all nature, death threats, pure rage over any and all things XD (also haven't played LoL in a few years, so it could have improved).

    Part of that experience might be that I feel I start at a decent place in most games and people who are quite new do actually get picked on where I normally wouldn't be (leading to a very limited negative experience with parsers, since in WoW I strived to be at the top of that list just because it was a fun challenge - or at least in new content never ever be at the bottom lol). But I do care about that new experience, part of why some of the people here including myself have also added a lot to other threads on helping newer people grasp the mechanics more consistently/easily and pick up what some people find intuitive due to their strong relationship with games (obviously people have far different suggestions on how to do that, but I recognize a few names here lol).
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    Last edited by Shougun; 04-27-2017 at 06:38 AM.