Quote Originally Posted by Stufoo View Post
Have you tested that, at all? Have you spent a second of your time on this or are you just posting about it? STR helps block rate at the moment, in 1.19a. I don't know that DEX doesn't because that's not how it has ever been and I'm not going to bother testing it, my STR+100 setup is giving good enough results for blocking across every monster.

Also you can't get non-partial blocks without stoneskin or deflection. It won't happen no matter how much you raise whatever stat you think helps it.

Besides, Bayohne said that STR was only attack power, he didn't say anything about it boosting your shield mitigation, which is why I asked him in my first post. The only thing he thinks he left off was physical evasion, which would be DEX.
I am sure I've seen that posted since 1.19 but I can't find it or give any factual data so I will concede that point. However, he also didn't mention STR increasing your block RATE.... but here you are saying it does.... I'm wondering (and this is hypothesis only) if STR is Block amount, but the damage mitigated has to be over a certain amount to actually trigger a block.
For instance, My DEX says that I should block.
My STR stat has determined that the amount of blocked damage will be only 8%.
If the mitigated damage is less than 25%, no block occurs
In that instance, a higher STR will cause more perceived blocks.
It's just a theory, but it is plausible
And yes, I am a main glad, have been 50 in it since last nov/dec and I parse my data regularly. Extensively since 1.19

Quote Originally Posted by Stufoo View Post
They can scale it however they want, they can boost GLA's DEX all they want, as long as it works. At the moment, 220 STR (natural GLA50) will get you about 5% block rate against a lv. 55 doblyn, self preservation ups this to 10% I guess. 300 STR will put you up to about 27~30% block rate against a lv. 55 doblyn. I have seen vast improvements from using high STR on every single type of monster, leves, Tarbh, Uraeus, stronghold trash and bosses, everything, and my DEX hasn't moved a single point. My assumption is that currently you'll need to have about 350 or more STR or whatever they change shield block rate to in the future to adequately mitigate an HNM caliber monster (rank 60~66).
We need some clarification because what you are saying is in direct contradiction to what Bayohne just said.

Quote Originally Posted by Stufoo View Post
This may all change in 1.2, especially with merits and the new jewelry stats. All of the dev posts seem like they are talking about the future anyways, even though they just redid the stat system. Still, all three mitigation techniques shouldn't be governed by the same stat.
I don't mind it because no class can do all 3
If you could evade, parry and block all on the same class then maybe it would be better to spread it over multiple stats... but for all intents and purposes, Parry and Block have become the same thing (Being that you can't do both, not saying that they work equally well)