Quote Originally Posted by Stufoo View Post
Oh okay, so the dev team doesn't like people to build classes that focus on just one or two attributes, but they give DEX six beneficial effects and STR only one. Makes perfect sense to you I'm sure.

How does changing STR to only affecting attack power make it more useful for anyone? It already does that somewhat, you're actually taking the additional benefit of STR away and putting it on DEX. Why would you use anything but VIT/DEX in this new setting? It's just like the VIT/STR setting we have now but just switching the useless stat around, and your "spread point more" logic is meaningless. Players are going to max their stats to perfect the role they want to play no matter how bad you mess up what each one benefits.
I kind of agree with what they were going for.... there are more than 2 useful stats
Glad needs:
VIT for HP
VIT for defense
DEX for Evade
DEX for Block Rate
STR for amount of damage blocked
STR for damage dealt (Which theoretically generates the most hate)
PIE for magic evasion, which for a tank vs a primal can be a big deal

on top of that, with gear and materia you'll want to boost HP, Defense, possibly enmity generation
So yea, STR still matters for Blocking....

Quote Originally Posted by Stufoo View Post
STR for blocking (instead of VIT or DEX) makes sense, it alleviates the issue of the dedicated tank class (GLA) from stacking only VIT, since they also use it for physical defense and HP, and since they aren't a heavy damage dealing class, the extra STR benefits them only slightly in doing more damage output for keeping hate.
I think we are looking at Blocking on an "All damage vs zero damage" basis
But DEX determines how often I block, and STR determines how much I block for, whether that is all damage or just partial damage.

Quote Originally Posted by Stufoo View Post
The point still stands that even if they make DEX govern blocking that GLA will become even worse at it, it's our second lowest stat and we have no DEX gear at all, stat merits and the new jewelry won't be able to push us from 190 to what we need to satisfactorily mitigate stronghold monsters, much less HNMs.
You can't unequivocally say that without knowing the formula...
For the purpose of this discussion, Glad Dex is just an arbitrary number. The formula could be adjusted so that 200 DEX is an insanely high block rate and scales down from there... It could be made so that 100000000 dex is a perfect block rate and scales down from there. Saying that it shouldn't be based off of Dex because we only have 190 dex points is a moot point without knowing the formula.

For instance...
Say I am the developer of this game, and I want the best possible block rate vs Ifrit to be 25% with a fully geared Glad
(I know it's not nearly that high, I'm just giving an example)
I can take the best block rated shield + The highest possible DEX that a Glad can have with best gear and materia....
And make the formula so THAT causes a 25% block rate on Ifrit.... and scales down from there
whether that DEX number is 100 or 100,000,000 it is all relative.