Quote Originally Posted by Jpec07 View Post
Some kind of feedback system would be nice to let players know that they're not doing what they should be, but I'm not sure how they could implement something like that properly.
You don't. Well you can. But apparently its against the rules (I'm not too sure honestly) to use parsers.

But devs cannot do anything. And I'll say it right here.. devs likely don't know how to play the game as well as we do. They have a basic idea of how to play. But they've already shown how to do that in the class/job quests (speaking to the OP's suggestions are already in game).

The issues the OP brings up are quite rare. I've actually not seen 30+ classes in job content. Except for one time. Just once. And they ended up DCing during the second pull. As for people not playing their jobs properly, 9 times out of 10 the offending player knows how. But chooses not to. SE already fixed the issue by giving us vote kick.

The issue is like Mavrias said earlier, we need LESS hand holding. When I played EQ there wasn't easy to read tool tips. The formula for mitigation by Armor Class was:



(that was only figured out within the last 2 years with dev aid)

And even lower end players knew their limitations. The issue with hand holding is players get a false sense of security and think they can do anything. They need to be allowed to fail and fall on their faces. They won't know their limitations otherwise.