You seem to really not get the point of this thread...it is not because people are not doing the most dps that they can do to squeeze out that 1% more dmg or healers going to Cleric Stance when they can or tank going dps stance when they can to TOTALLY 100% play their jobs correctly...There are other threads wanting this, but I did not mention that at all...I am asking for a system that teaches dps to use AoE when its 4+ adds rather than go to their normal single rotation that they use solo to squeeze out 200-300% more dmg..and they are DAMAGE DEALERS so they should do their roles...Do I love a healer or tank that dpses when it's right? ofc! and I will Comm them at the end if I see them play really well but not if healer is dpsing and ppl are dying for example...The issue other than dps is Healers using more than Cure 1 when a tank is at 30% hp and instead, hey, you are lvl 50 now...you got Cure 2 many levels ago...You have Regen...you have Medica 2..Benediction...etc..it is a tank not using flash or combos to hold aggro but are just using Rage of Halone without the combo because they don't understand how combos work in this game since honestly and to be fair..not many MMOs have a combo system at all nor positionals...no one should go to Harvard or MIT to figure out basics..they can make mandatory tutorial solo trials that make people use the new abilities they have gained every 10 levels to help understand their effectiveness in certain situations...that is all one is asking...not super tight dps checks...just "hey there are 10 adds on the tank..take them out before they explode!" and when they fail because they only used single targets they go "hmm.how can I beat this? let me see..." and read that "Oh! I have an AoE! because many people dont read the whole tool tip and just look at potency. Upon failure there can be a pop up screen that lists tips to improve on that job using the skills they have so far.
And using PF for what? To do dungeons as well? People complain about no tanks in DF and when a tank WANTS to use DF you tell them to use PF. I would normally go with PF for Savage and EX fights but really did not have time for all that on that day..only had time for 1-2 runs and it would be more rude to waste 7 other people's time when I have to leave because I wanted that 1 run so DF is best suited for that situation...And I know there will be people who are new to fight and didnt bother watching a guide...all I am asking for..at the VERY LEAST...is that people in DF are in their >>JOBS<< and know what their abilities DO...I am not asking for top 1% of the world type of skill and neither are many on these forums. We just don't want people who would fail a lvl 40 dungeon or lvl 50 due to lack of Job or skill awareness...in a high difficulty high end Savage fight or Dungeons under "Expert"...is that REALLY so much to ask for? like asking for a police officer to get training in order to pass a test to know how to use a gun or to put someone down with little harm or knows how to drive the cruiser they recieve or a doctor to know how to screen for symptoms? Is it so hard to ask people to just play their BASIC role? And not be a doctor with 1000 PhDs or a Robocop who can shoot someone at 1000 miles away? Why always the extremes? There are people who just want the MIDDLE. All many of us want is for people to know BASICS of the job...the argument of players being better or worse will always happen even if its within margins of 0.001%...this is not the discussion of this thread...the discussion is: If someone is NOT qualified to enter a specific dungeons...they should NOT be allowed to enter and burden others period. And the developers should use the data of other good players to make a regimen to help those who may need more time to understand (which is OK!!!)...But currently many including myself are frustrated with the lack of anything being done for these players and all I keep hearing is "Don't DF...Quit the game"...But if others said that to these players "Don't DF..Quit the game" there would be outrage...
I don't want to quit..neither do I want those players to quit...I want a system that helps them get the abilities they should have and basic knowledge on how to use those abilities and their proper effects in different situations. That is really it.