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  1. #1
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    The problem with adding more summons is balancing them. They already have enough trouble keeping Ifrit relevant with Garuda around. If they make a new summon that's too good then nobody will use Ifrit or Garuda anymore and if it's not good enough then nobody will use it. In this game, dps is everything. Whichever summon gives the most dps is what everybody will use.

    Balance aside, what would another summon even do? We already have a melee, a range and a tank. Garuda's specialty is extending dots and Ifrit can stun. I feel the bases have already been covered. The only thing that comes to mind is having a pet that does nothing but aoe damage like Machinist's Bishop but then that kind of takes away something unique to machinist.
    (7)
    Last edited by LunarEmerald; 03-24-2017 at 02:27 PM.

  2. #2
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by LunarEmerald View Post
    We already have a melee, a range and a tank. Garuda's specialty is extending dots
    With what I bolded is the exact problem with the pets. They should all be damage pets end of story less issue making balance changes to the pets and remove contagion off Garuda would be a good starting point. Many issues can be solved by changing things on the job. Look at WoW it has made many changes to the classes over the years and the combat system. I don't understand what is so hard about doing it here. Yes it costs resources but that can be fixed by having the changes done at expansion time where there will be a big flow influx of cash. I can't imagine what they're going to do when Beastmaster comes to the table as a new job to be released.
    (0)
    Last edited by Inosaska; 03-25-2017 at 05:13 AM.