Quote Originally Posted by Feyona View Post
well is this a joke?
Not really. Someone else already gave you the list of spells you can use to still heal while in Cleric's Stance, though. But rather than that, I'm merely inverting your viewpoint from healer alone viewing the group to the group viewing the healer. You're in a black and white kind of mentality from the looks of it. You either heal 100% as a healer and deal 0% damage contribution, or deal 100% damage and have 0% healing contribution.

There is only so much damage tanks and DPS jobs can to collectively. There is a certain ceiling set by gear and skill. Which is further lowered by a mix of mechanics, dodging, and downtime. Healers are simply in a position that can contribute significantly more damage that the group otherwise would not have. Sure, it's not a glorious 2000 from a dedicated DPS role. Surely two healers that has some idea of what they're doing can do at least what half- or even a full DPS job could do. But of course you can stand there eyeballing the HP bars, waiting for it to drop so you can reactively press a button. But don't be surprised if you're in a group of strangers and don't appreciate your style*. But back to the mechanics I've mentioned. Remember those? If you have at least some idea how the fight roughly goes, you can play the proactive healer. You can eyeball the HP bars as much as you want if you don't feel like putting effort in a proactive stance. But if a tank dies to an auto-attack after a tank buster before you could finish your cast, who is more likely to get blamed for this?

* In another topic I've suggested you to talk about it or do it with friends alone that accept you for this