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  1. #1
    Player
    Feyona's Avatar
    Join Date
    Sep 2015
    Posts
    663
    Character
    Reigne Bo
    World
    Omega
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Lyrica_Ashtine View Post
    Not really. Someone else already gave you the list of spells you can use to still heal while in Cleric's Stance, though. But rather than that, I'm merely inverting your viewpoint from healer alone viewing the group to the group viewing the healer.

    There is only so much damage tanks and DPS jobs can to collectively. There is a certain ceiling set by gear and skill. Which is further lowered by a mix of mechanics, dodging, and downtime.

    * In another topic I've suggested you to talk about it or do it with friends alone that accept you for this
    Do you realise I already know how to dps as healer? Im saying its optimal play and situationally dependant. Well tbh Its seems like its you that only sees things one way , and Im still thinking about my experience not existing, and SE made it so content can be cleared without healer dps so why are you still banging on about it being mostly necessary?
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  2. #2
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Feyona View Post
    Do you realise I already know how to dps as healer? Im saying its optimal play and situationally dependant. Well tbh Its seems like its you that only sees things one way , and Im still thinking about my experience not existing, and SE made it so content can be cleared without healer dps so why are you still banging on about it being mostly necessary?
    If you're aware it's optimal and situation dependent, I am not sure why you're exactly complaining about the concept of healer DPS unless you want to put in less effort to get content done.

    And no, I'm not saying it's necessary. I don't believe I've ever said it is or was. I did say that it was part of the meta and the meta is defined by something that started with a small group of people and has been adopted by a large group of people. It takes the majority for a concept to be called a meta. You seem to experience this kind of democracy as a "dictatorship". Which is something I have also mentioned in another topic where I replied to you. So I'll break it down to the root of you and hopefully you'll understand why the healer is pushed with extra duties aside from just pressing that cure button.
    Healers are simply in a position to make an encounter more forgiving for everyone. Tanks can only take so much damage, DPS can only deal so much damage. They're gated by gear, mechanics and player skill and are often challenged by the encounter on these two things: eHP and DPS checks. Healers can offer more mitigation to increase survivability. Meaning less HP required before attacks can be survived on their own. Tanks (and dps/healers as well) won't instantly get punished for not being overgeared or for entering at minimum ilvl requirement. Or in other words: Mitigation from healers make an encounter more forgiving.
    Remember when I mentioned DPS checks just now? Healers are also in a position to help ease this up or "make it more forgiving". DPS jobs (and tanks) are limited to their gear, skill, and encounter mechanics. Because healer damage isn't included for DPS checks, it eases up said checks. Or rather: It makes DPS checks more forgiving. It allows the group as whole to make mistakes in their rotation and suffer potential damage loss. It makes lack of gear more forgiving as well.
    The healing output any of the healer can put out simply blows away any form of HPS checks the game has right now. Sure, there are times when both healers need to heal. But there are also times when neither healers have much to heal. Until Square-Enix introduces content where the healers are using every GCD on a healing spell and are rooted on the ground because they can't afford to stop casting, healers will always have time to make an encounter more forgiving for the whole party. So why bring two healers instead of one if the HPS checks are so low? Because that'll make the encounter more forgiving for those in the healing role! On your own you can afford no mistakes. Together it makes mistakes more forgiving. If you simply don't like making encounters more forgiving for others, others may not be so forgiving for not putting in that extra effort. And concerning effort, I believe we have thoroughly discussed this in another topic you've started.
    (2)

  3. #3
    Player
    Feyona's Avatar
    Join Date
    Sep 2015
    Posts
    663
    Character
    Reigne Bo
    World
    Omega
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Lyrica_Ashtine View Post
    If you're aware it's optimal and situation dependent, I am not sure why you're exactly complaining about the concept
    Keep saying why I dont like healers being forced to dps over and over. Plus gave you examples of the impact cleric can have. While you have some reasonable points I dont think the game should be ruled by dps. The game is the way it is atm, but I dont think stress factors need to be encouraged though. Plus I do value freedom of choice on a game thats supposed to be enjoyable for people. This is just too toxic. Believe it or not I rarely put in 'less' effort even when Im just healing so I see now the difference in perception comes from and how its hard to understand each other
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