To be fair, they can if they just make healer DPS spells scale off of Mind, but I imagine SCH is kinda making that one hard.
Mostly the fact that SCH still has the Intelligence traits makes me wonder if they can do something like that for class skills. It's really a case of whether the system allows such a thing to be done.
I know this sounds super awful but if I'm not in a good mood & I get a non DPS healer for something I know is very easy(nearly every 60 dungeon) & hp barely drops at all yet they're spamming heals or waiting 10s+ to cast one...places where no one actually needs healing, I usually start playing more recklessly since they can heal it anyway. Standing in AOEs, facing mobs at healers so they have to move out AOEs, going into DPS stance asap(as tank), I won't use defensive CDs, or I'll pull a larger amount than usual as they actually require healing but I usually do this anyway(I use CDs anyway just in case). Anything to make the healer be forced to do something, since you know, the entire party is working their butt off & this healer is basically being carried. Though the 3.5 dungeon bosses do seem to be a more healing requirement so that's nice.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
Despite Yoshi P's hilarious "I hate Cleric Stance. . ." comment at PAX yesterday, he did say it won't be going away.
The real issue comes from the adopted all-or-nothing mentality many players adopt ("If you don't pull big, you're a terrible tank", "If you don't skip X mechanic, you're a terrible DPS", and "If you don't DPS as a healer, you're a bad one!")
Let me put it this way: If you don't perform your primary role, out of trying to perform a different one your job isn't designed to be, THAT is a problem. Now, it's not an excuse to underperform at all, so let that not be at all mistaken. But I'll take a tank that pulls what he can handle and still effectively perform his role over one that just pulls big "because" and expects someone else to bear the responsibility of it. Or a healer that can keep their party alive and remain adaptable to the situation, over one trying to chase parses or prove they're as good as, if not better than a DPS.
SCH however, is tough to apply this to as it's a healer born out of a DPS job. The reason why it excels at both is because it's designed for both. There's a part of me that would love to see this for Red Mage, but given how Yoshi P wasn't satisfied with the SCH/SMN split, and how the lines blur between DPS/Healer with SCH, I don't see that happening.
I'm not picking on you, but this is rather petty to do. Let's say your healer's also not in a good mood, and now you've gone out of your way to do things to complicate matters for them. Perhaps they can't keep up and die, then the rest of the party dies, and they angrily leave the instance. . . Your selfish desire to force another player to do what you want them to do has not only affected both you and them, but the other 2 players that perhaps may have been performing their roles properly. In short, fighting fire with fire, or taking it upon yourself to determine what the other person should be doing is really just sabotaging your party's ability to succeed. Bad form.I know this sounds super awful but if I'm not in a good mood & I get a non DPS healer for something I know is very easy(nearly every 60 dungeon) & hp barely drops at all yet they're spamming heals or waiting 10s+ to cast one...places where no one actually needs healing, I usually start playing more recklessly since they can heal it anyway. Standing in AOEs, facing mobs at healers so they have to move out AOEs, going into DPS stance asap(as tank), I won't use defensive CDs, or I'll pull a larger amount than usual as they actually require healing but I usually do this anyway(I use CDs anyway just in case). Anything to make the healer be forced to do something, since you know, the entire party is working their butt off & this healer is basically being carried. Though the 3.5 dungeon bosses do seem to be a more healing requirement so that's nice.
Last edited by ThirdChild_ZKI; 03-12-2017 at 05:46 PM.
As a DPS, I also DPS the bare minimum and then more if I want to. There, I said it.
To be honest, people need to stop keeping their heads in their asses. We're talking about group instances; if you have the time to comfortably press more buttons without killing anyone, then do so and help your team. If you're having a hard time just healing, it's ok not to DPS. However, most people are not going to suddenly appreciate healers afking for 10s periods just because Yoshi says "it's ok".
For the same matter, obviously people are not going to appreciate DPS that only 123 and can't even do a proper AoE rotation. Or a Tank that only Flashes to keep enmity. But "it's ok" guys, let's all just play how we want. No need to take your party into consideration as long as you're having fun.![]()
Last edited by ShaneDawn; 03-12-2017 at 06:14 PM.
Not commenting whether doing that is right or wrong, but they angrily leaving the instance counts as a win, healers are a dime a dozen in HW, easily replaceable, there are many other healers sitting out the 10-15 mins long queue that would probably do a better job than these afk healers.I'm not picking on you, but this is rather petty to do. Let's say your healer's also not in a good mood, and now you've gone out of your way to do things to complicate matters for them. Perhaps they can't keep up and die, then the rest of the party dies, and they angrily leave the instance. . .
You're right. . . But let's try to keep that "expendable healers" mentality when Stormblood rolls around.Not commenting whether doing that is right or wrong, but they angrily leaving the instance counts as a win, healers are a dime a dozen in HW, easily replaceable, there are many other healers sitting out the 10-15 mins long queue that would probably do a better job than these afk healers.
My bigger point is deciding you're going to MAKE the other player do more is a poor mindset, and very counterproductive to teamwork, and succeeding. Yes, plenty of times I've had to give more than 110% to make up for a lacking/lazy teammate, but most times, I want to win more than I want someone else to do their job right. Call me odd, but it's a selfish sense of cooperation.
well to be fair a healer is there to heal and keep u alive XD and no sarcastics comments are gona change that role XDAs a DPS, I also DPS the bare minimum and then more if I want to. There, I said it.
To be honest, people need to stop keeping their heads in their asses. We're talking about group instances; if you have the time to comfortably press more buttons without killing anyone, then do so and help your team. If you're having a hard time just healing, it's ok not to DPS. However, most people are not going to suddenly appreciate healers afking for 10s periods just because Yoshi says "it's ok".
everything else is just an extra element.
To be honest , if u spend 5 min more in a dungeon or 5 min more AFK in Idylshire is not gona change that much in your precious life :P
5 mins each time over 1000 dungeons is 5000 minutes or 416 hours. It adds up if you keep being paired with healers who AFK because their role is too easy.well to be fair a healer is there to heal and keep u alive XD and no sarcastics comments are gona change that role XD
everything else is just an extra element.
To be honest , if u spend 5 min more in a dungeon or 5 min more AFK in Idylshire is not gona change that much in your precious life :P
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