More to hit, more to be involved with. I'm also paying more attention to the raid in general, watching the healers, my combos and rotations, the boss so I can use my suite of defensive cd's efficiently, and if things start going south I can turtle up quickly and start supporting the party to stop the wipe, then go back once it's safe. Meanwhile as a healer, about the only time I've had fun with it is when things are so bad, or everyone's new, that I feel like I have to chain cast heals and support the party instead of even thinking about dpsing.
You don't have anything 'new' locked behind cleric stance either, technically speaking, it just hits harder.
How exactly is that a 'fix'? That would actively make the game less fun for healers, which would in turn mean that everyone else suffers because less people would play healers.
If they rebalanced our stats like they did with tanks so that there was no longer the NEED to switch stances to DPS (i.e our offensive spells would use mind instead of INT), I would accept that, even though it would ultimately result in slightly lower DPS numbers because you're not getting the extra int buff from Cleric Stance?
If they made it so you COULDN'T (as in, actually impossible due to a gameplay restriction preventing you from it) put out those same numbers while in group content, that would Not Be Okay. On the other hand, if they actually made that group content harder such that as a healer I was actually kept engrossed in healing for most of the battle, that I would be perfectly okay with, and maybe even actively support.
I enjoy playing healer in this game because I ALWAYS have something to do; there's no point during any given run where I'm just standing around twiddling my thumbs. So I wouldn't be opposed to being given more actual healing to do, as long as it didn't come with anything that ACTIVELY IMPEDED my ability to DPS if I chose to try.
Last edited by Lukha; 03-12-2017 at 04:13 PM. Reason: character limits
Cleric Stance should bite the dust in Stormblood and they should make Healer DPS scale with mind instead.He said he doesn't like Cleric Stance. A healer is a healer. But if they took it away alot of people would get very upset.
Kind of took me by surprise. I thought he said that healers should do DPS if they can earlier. Now it sounded like he doesn't like that idea.
I'm confused.
Stance dancing is what makes healing in this game fun. I'd quit healing if they took away my deeps.
You're there to heal AND do damage.
It's literally your job. It's the reason you have cleric stance. The lore of WHM is a healer and a attacker. They continue to give you skills to DPS so you can, you know, DPS!
Hey, it's my video and here's the original post about it:
I'm absolutely flabbergasted that some people still defent this kind of healer play as good healer play and valid play style.Yesterday I did some testing on how it really is like to only heal in expert roulette, which I think is a good example because it's content probably ran by majority of player base this discussion is relevant to.
I queued to expert roulette as WHM and we got Xelpathol. In addition to me, the party consisted of a WAR who had never tanked the dungeon before (no endgame experience as WAR), a BLM (his Savage job, currently on A11S progression), and a DRG (no endgame experience as DRG). So quite a random party composition with people more or less familiar with their roles in that dungeon.
The WAR pulled as much as he could at the time (not knowing the dungeon as tank he failed this a couple of times) and I would only use my healing abilities. This was the result, my every single heal cast for the whole 21 min dungeon run:
- Regen x24
- Medica II x16
- Asylum x7
- Assize x4
- Cure II x5 (between pulls, not during them)
- Tetra x4
So in addition to Medica II, the only thing I actually had to cast in the whole dungeon was Cure II, which I did a total of 5 times (between pulls, not during them). Everything else was instant cast abilities. I also used Eye for an Eye on tank and sometimes Esuna, and I cast stoneskin on everyone between pulls.
Even with this little use of healing, my overheal was 35,9%, so the actual healing requirements for this dungeon are even lower. I was active 17% of the whole dungeon while the rest of my group members were active 72-77% of the dungeon.
This is a perfect example of the low healing requirements in the game and how it causes a huge activity difference between a healer who doesn't DPS and their group members. On that run I did not contribute nearly as much as my group members, in fact I was using /icam and doing /mandervilledance while they were actually making an effort. If it would have been the tank or a DD only being active 17% of the time and dancing and idling for the rest, they would have been removed from the party, but for me, some people would actually argue I was doing just fine.
I took a video of the whole run and uploaded it in case someone's interested. This is the final boss fight, during which the only things I actually cast were 3 Medica IIs. Other than that, I used Regen (4), Assize (2) and Asylum (2). Here's the direct link to the fight: https://youtu.be/jBgMe5uHPsE?t=17m17s
TLDR: Not DPSing as a healer means you're just being carried by your group members for over 80% of the dungeon time.I didn't even have to cast a single Cure during the pulls...
Last edited by Taika; 03-12-2017 at 05:13 PM.
To be fair, Cleric Stance wouldn't be an issue if stuff actually hit harder and/or heal spells weren't so ridiculously potent. The current DPS meta is a byproduct of the content allowing for ample amounts of downtime where heal only healers literally do nothing. Yoshi can say whatever, but that mentality will not change until actual content changes.
Content like T7 savage back in the days:
1.DPS will be punished
2.No linear script
3.Overgear is irrelevant
This is a fight in my subjectiv opinion, that I enjoyed the most.Makes me always grin where even dots on the boss would lead to wipe and ppl still having DPS tunnel vision.
Last edited by Ran1880; 03-12-2017 at 05:15 PM.
They can't take it out of the game (even though I'd really like that) anyway because MSQ/side quest fights would take forever or couldn't be done at all.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.