I think removing Cleric Stance would be the one thing that would actually, finally drive me to quit the game.
Hell, disabling it in PvP made me seriously consider it.



I think removing Cleric Stance would be the one thing that would actually, finally drive me to quit the game.
Hell, disabling it in PvP made me seriously consider it.
Disabling it in PVP was a smart move for frontlines, I've watched old PVP videos when cleric was active, whm's were absurdly overpowered in that state. In Feast I don't think it would matter so much since going in to cleric is a very risky proposition since you could very easily get ganked as soon as you hit it.
I don't think removing Cleric Stance will ever happen, I mean group content aside, Cleric is absolutely critical for whm/sch/ast being able to solo things with any sort of efficiency and it would be just awful not having that option if you haven't leveled/geared any other jobs. If they were to remove it in dungeons, I would only want it to be the case if the enemies were absurdly powerful and required near constant attention from the healer. Hell even when I go back and pull as many packs as I can, most healers are still able to go cleric in the current dungeon content except maybe if you go big with the first pull in Baelsar's and dps don't kill the sky armors. Every other pull in the main dungeons are a joke.
Unless they institute a mandatory minimum item synch in literally every single dungeon they release to keep the damage high, sooner or later we will overgear it and then healers will go right back to using their dps moves whether they have Cleric Stance or not.



If they removed it and rebalanced combat so that you can still deal decent damage while soloing and questing, but have to focus more on healing and removing status effects in dungeons and raids, what then?
Cleric Stance doesn't automatically turn on/off your spells. You still have access to Bio, Miasma, Aero, Stone, and Malefic. Your DPS contributions would obviously be lower, but then you're there to heal, not focus on e-peen DPS.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Who's talking about e-peen DPS? People that want to DPS as a healer is because they want a faster and smooth run, they want to contribute to the group, not only to heal people. You're not any better than the people demanding healers to DPS 100% of the time. It's an option and some people want it.
Last edited by Lilseph; 03-12-2017 at 02:51 PM.
Nice to hear Yoshi's opinion.
Sometimes I dps (main is AST), and sometimes I don't. I have all my dps abilities on shift modifiers and have not found an alternative in keybinding that is suitable, and this game can leave my hand in utter agony if I spend a lot of time dpsing in a dungeon. So I'm definitely not going to feel guilty or lazy if I decide not to dps.
Why...? I hate the toggle, tbh. xD I think they could get away with a slight buff to healer damage abilities so that it splits the difference between current no-cleric-stance damage and with-cleric-stance damage, and then removing the ability entirely. Either that or remove it and actually design encounters that require more than 20% of my attention to heal.
Last edited by Naunet; 03-12-2017 at 02:22 PM.



Not this argument again. If you don't want to play to your full potential as a healer, whatever. But do me a favor and don't come crying to the forums and make a topic about how your lazy ass was booted out of a duty.


Easy fix for Cleric Stance is to disable it in dungeons and raids. Even if they dont, I expect the new Stormblood content to keep healers busy doing their main job and unable to DPS. Reminds me of going back to the 2.X days, you almost never saw a healer in Cleric unless it was a very special setup and very special circumstances.
That's not a fix, lol. You're removing an alternative that some people like, punishing the people that actually want to DPS and Heal at the same time.Easy fix for Cleric Stance is to disable it in dungeons and raids. Even if they dont, I expect the new Stormblood content to keep healers busy doing their main job and unable to DPS. Reminds me of going back to the 2.X days, you almost never saw a healer in Cleric unless it was a very special setup and very special circumstances.


We must have played a different 2.x, because none of the 2.x dungeons are heal intensive.Easy fix for Cleric Stance is to disable it in dungeons and raids. Even if they dont, I expect the new Stormblood content to keep healers busy doing their main job and unable to DPS. Reminds me of going back to the 2.X days, you almost never saw a healer in Cleric unless it was a very special setup and very special circumstances.
If everyone did the bare minimum just like healer, tanks would so single pulls, did you know divine seal + regen can keep the tank up without a single cure cast? Did you know your fairy can keep the tank up without a single physick cast?
If they want healers to heal, then give them a reason to heal, right now the damage output is very low, make trash monsters do unavoidable AoE and not telegraphed aoes, make monsters put dots on random party members.
Last edited by alimdia; 03-12-2017 at 02:47 PM.
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