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  1. #10
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Nixxe View Post
    you'd rather whine
    It's so weird...this response of yours...it is like you didn't read what I said past the first paragraph...Oh well...

    I guess you also didn't read my other recent post either about Dusk Vigil problems I've encountered.

    Did you catch the post on the first page about the Vault?

    Quote Originally Posted by Rita1989 View Post
    Would be nice was running the Vault today and the healer was so under geared that if the first boss used his LB move on them it would one shot them and it took 3 runs getting lucky that they didn't get targeted to beat it
    ^this one? It's interesting, that post, and it happens to be right above your post where you claim adding a minimum item level is unnecessary.

    PS. No one asked for really high minimum item levels, just proper minimum item levels where you don't get one shotted by unavoidable damage.

    So, can you actually give me a logical reason not to add simple basic minimum item levels so players who are queuing actually have gear strong enough to survive the unavoidable damage in the dungeon? Besides you resorting to calling us whiners. Usually when people start making fun of or throwing labels at people it means they have no argument left.

    Quote Originally Posted by Nixxe View Post
    I doubt that was implemented in response to "queue trolling."
    It actually was implemented due to players fishing for In Progress queues. They would queue and withdraw if it popped and wasn't an In Progress duty. They were abusing the system to get end of dungeon rewards with less effort so SE changed it so you cannot withdraw too many times in a row now.

    The In Progress pop up used to also tell you what boss the content was on like 0/3 for no bosses killed yet or 2/3 meant only the last boss was left. They changed it to time elapsed also (ex: 32m) so that players couldn't look for content that only had 1 boss left on purpose. Time elapsed doesn't pinpoint where the group is in the content as accurately.
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    Last edited by Miste; 03-09-2017 at 03:43 PM.