Quote Originally Posted by Legion88 View Post
To take the aproach from this point of view "Would it be okay to go into Dusk Vigil with Gear from AV?" cause it's just a leveling dungeon and not so far into the level 50 endgame. This was spiced with some irony ofc.
The problem with this is, that Dusk Vigil is level 51 and not more 50 and it's mobs are thougher than the ones in keeper of the lake (min average ilvl 90), so i don't see any harm to set a min ilvl for this dungeons, especially this Dungeon is beyond level 50 and it's dungeon endgame, so the requirements should be beyond level 50 dungeon endgame too.
It seems rather doubtful they're getting in there with a full set of gear from Aurum Vale. It's not something I've encountered and it seems rather unlikely it's any sort of pervasive problem, if it's a problem at all, that requires a systemic solution to address it. If you get someone who is so woefully undergeared that they simply can't do their job, kick them (though be polite about it) and move on with your day. The need for an ilvl at endgame is because further character power growth comes entirely from ilvl, as opposed to actual level. The minimum requirement for leveling dungeons comes in the form of level instead.

Quote Originally Posted by Ama_Hamada View Post
EVERY DF in the game needs requirements, just because it is "rare" does not mean I enjoy carrying and stress healing undergreaed people.



read:



It is needed, every DF needs it.
Also every DF needs a WEAPON level requirement, and a stat level requirement (as in you need so much hp, so much main stat, to pass.)

average item level gates are too easy to exploit.
I don't think the game should have to be designed cater to idiosyncratic requirements for your mental well-being. As was covered last time, from a quantitative perspective what you called "stressful" should have been a walk in the park, even if it required the healer to actual heal.