I need the Paladin changes nowwww~~~ lol, I've been thinking to switch from Paladin due to many of the under performing features it has (in comparison, its still functional itself) but I love the concept and would like to stay. So now that I'm catching up to stuff I'm not sure if I should just gear my relic weapon done on PLD or another tank job XD. First world problems intensify!
Just to clarify, I mean under performing in that Paladin has a lot of utility but they're behind things like a decently long cast time, GCD stance, relying on a heal utility, physical defense only abilities, significantly lesser aoe power, other tanks do more damage and have just as much defense capability (or in specific cases less but enough to still be viable), worse resource management (PLD has TP issues), PLD doesn't have a buff that makes them massively desirable - leaving Paladin in a goofy spot. This doesn't mean you can't be Paladin, or it's so bad he can't function, just that.. makes me feel like the unwanted step child lol (when people start to make comparisons, although Paladin's Sword Oath has always been one of those funny things that silently adds a lot more damage than anyone imagines). Hallowed Ground is still the sexy tank skill though, laugh at that damage - laugh! I guess feels a bit like WHM right now :3
So.. Give me those Paladin details >..<~! Hold me Vexander, tell me about beautiful houses or something! lol
(Yeah, I know i'll get the info at some point but it's still killing me, the wait :P)
Last edited by Shougun; 03-07-2017 at 10:16 AM.
To be honest all Tanks are nothing alongside Dark. Dark has the ability to heal itself as well as attack and have great defense. If setup right a Dark can use both agro moves and the healing one in one combo.
What they should do is give all the Tank classes something like the Dark has to give some kind of self healing that doesn't need to recharge like Bloodbath.
As the only possible benefit to combining Rampart and Shadowskin is that your Gladiator gets his Rampart-Shadowskin one level earlier (level 1 instead of level 2) IF and only IF you already started a Dark Knight, I don't see how this change was necessary, nor why we should have to lose unique art assets and names over it. But at least this hard work can keep them from working on WHM or PLD for a while longer, right?Shadowskin and Rampart will be merged into a multi-role ability.
I feel like added control systems would have been a better way to handle Thunder I-III, as now BLM requires even less control. Obviously, the same applies to Enochian. I didn't like it being a cooldown, as it tends to go largely to waste on dungeon trash (unless coincidental intersection of dungeon and party pacing specifically enabled you), but I don't remotely think it should be permanent either. It should be a resource, something to be skillfully interacted with, just not one that mostly carbon-copies Blood of the Dragon (or BotD it).[Thunder I-III combined and] Enochian made permanent.
Viable is a far cry from "accepted" in the community climate XIV's designs foster. It feels to me like they may as well have said, "Rather than looking at obvious gameplay and quality of life issues as complained off since AST's release, we decided to simply buff-bat the few things that work, making these issues even clearer. This was NOT a makeshift fix. In fact it was the perfect fix. Please accept its perfection and move on, because we aren't looking back. We never look back (at explosions). If a satisfactory number of players appear able to put up with the situation, then all is perfectly balanced."Not rolling back AST buffs because all classes are "viable"
I personally hope they do not standardize the typal debuffs. I enjoy the class interactions they provide, though I feel like they're only scratching the surface, at gimmick-level. I'd also like to see mitigation debuffs actually see more equal usefulness against weaker enemies, which would necessitate some revisions in how their effects are calculated.
I mean, we could just give Ninja True Thrust> Vorpal Thrust > Full Thrust as well, right? (Or just "First" "Second" "Third" so Lancer's aren't offended by their skills being used elsewhere, or to better compromise the two sources.) Why let them have unique animations, potencies, alternative combos, or names either? It's not like they were balanced around two of those facts already...
Why are people in such a rush to homogenize everything?...
Last edited by Shurrikhan; 03-07-2017 at 11:06 AM.
Warrior has multiple self healing moves that dont even require you to be in tank stance. Plus Bloodbath duration. Warrior has the best single target heal move with little to no cost. DRK has to use Dark Arts to get the most of its self healing and even then its nowhere near Warrior health return abilities. PLD has self shielding with stoneskin, and self healing with clemency that has a much higher healing potency compared to DRK. DRK has the least amount of self healing out of the 3 tanks.
By multiple you mean... two, apart from Bloodbath? Storm's Path (a pathetic 125 potency heal) is the only Warrior-exclusive skill of the three, and Second Wind (400 per 2 minutes, or 600 with Berserk, averaging to 3-4 potency healing per second) the only one uniquely cross-classable by Warrior among all tanks. The only thing unique about Bloodbath is the doubled duration, as both PLD and DRK will almost always have these cross-classed.
DRK has 138n/GCD self-healing from DA-AD, or can put out about 2160 potency in healing per minute from Souleater, assuming C&S is the only other skill DAed. Its maximum isn't that far behind. It's more an issue of enmity management while self-healing, and still relatively low burst healing, than it is low potential sustain. My suggestion, as since release: let Souleater heal for half its damage dealt regardless of stance. In Grit, this amount is doubled, and all overhealing your self-heals deal while in Grit turn into a shield, thereby temporarily increasing your maximum HP. (Soft taper included.)
The question was how many are available WITHOUT TANK STANCE.
Last edited by Shurrikhan; 03-09-2017 at 07:39 AM.
My question is...
Isn't the Korean version of FFXIV not even on patch 3.3? Why are we learning expansion information from their live streams?
No nerf to AST = no nerf to Balance, which is the absolute elephant in the room when it comes to problems within the healer compositional meta ATM. I acknowledge that they might mean AST HEALING isn't going to be nerfed, but that cards might be, but I find that a weird statement to make after a proclamation that all jobs are "viable".
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