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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Derio View Post
    Warrior has multiple self healing moves that dont even require you to be in tank stance. Plus Bloodbath duration. Warrior has the best single target heal move with little to no cost. DRK has to use Dark Arts to get the most of its self healing and even then its nowhere near Warrior health return abilities. PLD has self shielding with stoneskin, and self healing with clemency that has a much higher healing potency compared to DRK. DRK has the least amount of self healing out of the 3 tanks.
    By multiple you mean... two, apart from Bloodbath? Storm's Path (a pathetic 125 potency heal) is the only Warrior-exclusive skill of the three, and Second Wind (400 per 2 minutes, or 600 with Berserk, averaging to 3-4 potency healing per second) the only one uniquely cross-classable by Warrior among all tanks. The only thing unique about Bloodbath is the doubled duration, as both PLD and DRK will almost always have these cross-classed.

    DRK has 138n/GCD self-healing from DA-AD, or can put out about 2160 potency in healing per minute from Souleater, assuming C&S is the only other skill DAed. Its maximum isn't that far behind. It's more an issue of enmity management while self-healing, and still relatively low burst healing, than it is low potential sustain. My suggestion, as since release: let Souleater heal for half its damage dealt regardless of stance. In Grit, this amount is doubled, and all overhealing your self-heals deal while in Grit turn into a shield, thereby temporarily increasing your maximum HP. (Soft taper included.)

    Quote Originally Posted by Ilenya View Post
    Warrior has Storm's Path, Bloodbath, Defiance-based Equilibrium, Inner Beast, Thrill of Battle in a sense...
    The question was how many are available WITHOUT TANK STANCE.
    (1)
    Last edited by Shurrikhan; 03-09-2017 at 07:39 AM.

  2. #2
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    By multiple you mean... two, apart from Bloodbath? Storm's Path (a pathetic 125 potency heal) is the only Warrior-exclusive skill of the three, and Second Wind (400 per 2 minutes, or 600 with Berserk, averaging to 3-4 potency healing per second) the only one uniquely cross-classable by Warrior among all tanks. The only thing unique about Bloodbath is the doubled duration, as both PLD and DRK will almost always have these cross-classed.

    DRK has 138n/GCD self-healing from DA-AD, or can put out about 2160 potency in healing per minute from Souleater, assuming C&S is the only other skill DAed. Its maximum isn't that far behind. It's more an issue of enmity management while self-healing, and still relatively low burst healing, than it is low potential sustain. My suggestion, as since release: let Souleater heal for half its damage dealt regardless of stance. In Grit, this amount is doubled, and all overhealing your self-heals deal while in Grit turn into a shield, thereby temporarily increasing your maximum HP. (Soft taper included.)
    Warrior has Storm's Path, Bloodbath, Defiance-based Equilibrium, Inner Beast, Thrill of Battle in a sense...
    (5)

  3. #3
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    My question is...

    Isn't the Korean version of FFXIV not even on patch 3.3? Why are we learning expansion information from their live streams?
    (5)

  4. #4
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Getting rid of Thundara was something I saw coming it's pretty useless at 60. Didn't expect Thundaga to go but it makes sense I guess.
    Does that mean depending on what level you are the skill will change from Thunder > Thundara > Thundaga depending on what the sync is? or will the next tier of skills just not exist at all just as the live letter said I wonder.
    (1)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  5. #5
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Yasuhiro View Post
    Does that mean depending on what level you are the skill will change from Thunder > Thundara > Thundaga depending on what the sync is? or will the next tier of skills just not exist at all just as the live letter said I wonder.
    My interpretation of the statement was that as you level, you'll get a trait that increases it's potency at the appropriate levels, whatever they may be.
    (1)

  6. #6
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    so when does inner beast or storms path become cross role skills?
    (0)

  7. #7
    Player
    BorisDaBlade's Avatar
    Join Date
    Sep 2015
    Posts
    462
    Character
    Boris Taglia
    World
    Siren
    Main Class
    White Mage Lv 80
    You know, I've never understood the permanent buff idea like nin has. Punish a player for forgetting to hit a button. I get the different poisons change a couple of actions, but seriously make the damage up portion a trait or something.

    I'm going to hate Eno being a permanent buff. BLM is gonna be more brain dead than playing PLD and I main both lol.
    (1)

  8. #8
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    The BLM changes could be awesome. As a controller user the sheer bloat of needing Thunder/Thunder II/Thunder III (and indeed Stone II/Stone III etc) on my bars to be halfway decent at playing and handle synced content is really annoying. It kills synced content for me in general; whenever I roulette into synced PVP like Slaughter it's particularly annoying as I don't even have some of the tier 2 spells bound on my PVP hotbars and suddenly can't access important abilities. I feel like quite a few of the standard damage up buffs on DPS jobs can be combined too; if you're weaving the same buffs in for your burst every time anyway, there's very little advantage to wasting button space keeping them all as separate abilities. I'd rather see distinct buffs with distinct effects and merge all of the others together with traits affecting their cooldown/potency as needed to balance them.

    Enochian badly needed this change. It's very satisfying to pull out high numbers with a good rotation, but deeply frustrating when it doesn't work out and also when you're just doing normal content that doesn't let you stand and turret in the first place. Making the wrong choice about when to use Enochian only to be locked out of your main source of damage due to a phase change or need to relocate rewards memorisation of encounters way too much and makes the job less fun for anything outside of endgame content. They could make Enochian some kind of stance to toggle (as many people have suggested) like a more relevant version of Ninja poisons, or just reward time-based place in other ways. The current BLM playstyle feels too rigid, punishing and simplistic all at once.

    Lastly, I wholly support the calls for 4.x fights to be more healer-intensive. I love healing and yet I'm just out-DPSing my DPSers until I run out of MP rather than doing my job in most content because it's so utterly, utterly redundant. When my undergeared, terrible group first played through ARR we had trouble in all kinds of dungeons thanks to how tricky the healing was and how there were fights which penalised not paying attention; at level 50+ everything suddenly became ludicrously easy other than maybe The Vault in a PUG. I play PVP to compensate for the lack of stimulation PVE healing offers these days.
    (1)

  9. #9
    Player
    AutoWhit's Avatar
    Join Date
    Aug 2013
    Location
    Kugane
    Posts
    153
    Character
    Gahz Rilla
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Serilda View Post
    I love healing and yet I'm just out-DPSing my DPSers until I run out of MP rather than doing my job in most content because it's so utterly, utterly redundant.
    I've seen a couple other people say this. Not just here, but other places like YouTube and Reddit. I'll say the same thing here.....if you, as a healer, are out dpsing actual dpsers, then you need to replace your dpsers, because they have no clue what they're doing. It may be possible on trash, and the only reason for this would be if dps aren't using buff cd's (which I don't even bother with on trash, since they aren't needed, unless it's an emergency). You won't out dps any actual dpser, that has a good grasp on the job they're playing, on boss fights.

    Note: I'm not disagreeing with anything else in your post. Just tired of healers saying they are out dpsing actual dpsers......sorry, but you aren't out dpsing me
    (0)

  10. #10
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by AutoWhit View Post
    Note: I'm not disagreeing with anything else in your post. Just tired of healers saying they are out dpsing actual dpsers......sorry, but you aren't out dpsing me
    Oh for sure, I'll get flattened by the top players in a real fight for sure (and I'm WHM main, so I'll run out of steam and end up twiddling my thumbs most of the time after a flashy start regardless). But that makes it even more frustrating, in a way. If I come on my BLM I can put out huge numbers. If I come on my WHM I can put out decent numbers... and maybe occasionally throw a Medica II. So what's the point in being a healer? In PVP I'm working my fingers to the bone keeping people from death, but in PVE I'm mostly an awkward DPS with fewer DPS abilities outside of a few tougher fights. It feels lame as a career healer. I want healing to be far more stressful and exciting in PVE too.
    (5)

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