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  1. #121
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Tends to happen when you double tank health while lowering its damage by 30 percent.

    The comment about BotD being permanent, i could see this happening and probably in a similar fashion, though itd act like wrath stacks. But even then that system could be used in a manner to grant additional skill or trick/s in SB post 60.
    (0)

  2. #122
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    E-stroking, entitlement, and a misplaced belief that willfully leaving the raid open to an accidental wipe to squeeze out a few more shots is a better way to play. Another reason are that healers heals are SO OVERPOWERED that it takes less than a gcd to consistently bring people up from 1 HP, so there's less perceived risk incurred by ignoring the primary role and focusing everything you have into a secondary one, for the sake of clearing one minute faster.
    Actually, Lorelei summed up perfectly. It has nothing to do with entitlement or epeen but the fact there is literally nothing in this game that hits hard enough to require constant healing. The current meta grew because you will inevitably stand around doing absolutely nothing even in Savage if you only wish to heal. Until that changes, healers will always be pressured to DPS because few people want to raid with someone who only partially contributes to the group.

    Quote Originally Posted by loreleidiangelo View Post
    snip
    Queuing into The Feast as White Mage seriously highlights these issues. The healing intensity can be immense and you only have so much time to anticipate potential damage given the nature of PvP. While I'm still learning how to handle everything, I absolutely love it despite not being a healer main. Unlike dungeons or raids, I have to heal and shield constantly. Status effect also become huge contributions to controlling and containing incoming damage-- an aspect sorely lacking in PvE. Admittedly, the lack of predictability may be difficult to properly emulate in raids but I'd love to have more of the healing intensity shifted over. I main DPS roles and actually want to heal whenever I switch over. Not just be a glorified DoT and Holy spammer.
    (1)
    Last edited by Bourne_Endeavor; 03-11-2017 at 07:26 AM.

  3. #123
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    I don't know how anyone can look at that and think that's awesome healing design.
    Agree completely. :/ Wish SE was more interested in making healing interesting than making things foolproof for players. AST has been enjoyable because at least I can prep shields and work on setting up the best card combo in addition to simply healing.
    (0)

  4. #124
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Zojha View Post
    It does make quite a significant change, but not if you're good enough that you don't need LB in the first place. I kinda doubt it's the optimal setup for raid progression right now, but it certainly is the optimal set-up for parser runs, since the key to top percentiles is feeding people non-stop balances.
    Ah. I was still thinking progression. Explains a little.
    (0)

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