




White Wind is also one of the Healer LB's.I was being facetious. Using it in the loosest definition. Blue Magic is iconic to the series with recurring abilities, which a handful of them already exist in game. Here are a few examples:
Mighty Guard exists in game as the tank's LB2 limit break. (I forgot about this thank you Valkyrie_Lenneth)
Aero and Stone have traditionally been blue magic abilities, though they have been relegated to CNJ/WHM.
Shadow Flare was an enemy skill in FF7, now it's an ACN/SMN/SCH skill.
Flash was an enemy skill (Jive) in FF4: After years, and is now a GLD/PLD skill
Freeze was blue magic in Final Fantasy 9. (Which interestingly enough, was a CNJ ability at level 44 in 1.0, then was given to BLM which retains it to this day.)
So there you have it, "blue magic" that exists in the game currently.
You really will take anything out of context to build your strawmen. A ridiculous statement by you that no one should read and think to take you seriously anymore. Almost as ridiculous as the persistence in trying to qualify how well and job is known and loved by how many games it existed in, in essence or in actuality. Also means you have nothing constructive to contribute anymore. Good.


To be fair, your argument about Dragoons and Summoners did impress me and take me a few minutes to pick apart, as one can't argue they draw from the power of those foes they face. However, Dragoons and Summoners have existed simultaneously with Blue Mages before as well. I don't think overlap has been a concern in that regard.
As for the Raubhan being a Blue Mage idea, I have to admit, when you think on it, it does make some sense. Look at Ilberd for example. A lot of his moves are stylized after a Griffon. There was another one involving Lions as well. I think its feasible for Blue Mage to have roots in Ala Mhigo. Whether or not Raubhan and Ilberd -are- Blue Mages is a whole different debate, but I think there is some ground for it.
Or Ilberd's moves were named for his identity and not because he learned them watching an actual Griffon. I give it 50/50 odds.




I don't think SE needs to implement every recurring blue magic for Blue Mage to be legitimized though. Every game that has had a Blue Mage has had game specific blue magic make up the majority of their spell repertoire. Of the most common recurring ones; Mighty Guard is a limit break, White Wind is a move of Enkidu and Frog Song is a move of Greg. Magic Hammer and Angel Whisper aren't in this game as far as I know, the rest that I've looked up are all enemy abilities. Any blue magic SE would implement would largely consist of game specific blue magic spells.
Edit: Ah Aero. Now there is a CONJ/WHM ability.
Last edited by SDaemon; 01-23-2017 at 07:58 AM.



Magic Hammer is used atleast once by the last mob of Gubal Library I believe.I don't think SE needs to implement every recurring blue magic for Blue Mage to be legitimized though. Every game that has had a Blue Mage has had game specific blue magic make up the majority of their spell repertoire. Of the most common recurring ones; Mighty Guard is a limit break, White Wind is a move of Enkidu and Frog Song is a move of Greg. Magic Hammer and Angel Whisper aren't in this game as far as I know. Any blue magic SE would implement would largely consist of game specific blue magic spells.




The last interview I recall him talking about BLU was half a year or more ago. Is there a more recent one he talks about it by chance? I'd have no qualms with a solo-esque approach to acquiring blue magic spells. I just don't think people should focus on all the recurring spells BLU tends to have, and where they exist in XIV, as they always tend to have a large repertoire of game specific spells anyway.Exactly SDaemon, though as the recent Interview with Yoshi-p went on to say.. he isn't sure how it (Blue Mage) would even work in the current state of the game. He said at best we'd get some kind of minigame for collecting monsters or abilities in a solo-play style situation. Which, I doubt will be coming in with 4.0, especially with what we know so far and how far along they are in development (practically done, and probably working on 4.2 as we speak). It may come in later with 5.0 at the earliest.


Here's a tiny reddit thread: https://www.reddit.com/r/ffxiv/comme...and_blue_mage/The last interview I recall him talking about BLU was half a year or more ago. Is there a more recent one he talks about it by chance? I'd have no qualms with a solo-esque approach to acquiring blue magic spells. I just don't think people should focus on all the recurring spells BLU tends to have, and where they exist in XIV, as they always tend to have a large repertoire of game specific spells anyway.
I'm still looking for the article or video they are referencing. I'll edit and link as soon as I find it.
Found the old one, it was in the live letter posted in 2014, this is what he said:
I think that blue mage is an interesting job because you can learn spells from enemies, but honestly I don't think that it really fits MMORPG party settings. If anything, I think it would work solo and it would be really fun to implement it as a job where you go around and learn abilities from every monster, so I'd definitely like to try and do this, but I'm concerned when it comes to playing in a party players would put up barriers if you haven't learned certain abilities. Additionally, in the event you are able to use abilities forever once you learn them, the difficulty of learning abilities would be high, and we wouldn't be able to balance the system so it wouldn't revolve around procuring your abilities instead of equipment. This wouldn't be practical enough to fit in an MMORPG party setting and conversely if you are swapping in only certain abilities you've learned, the true image of a blue mage would diminish, so this is something that I am concerned with.
Last edited by Dorander; 01-23-2017 at 08:31 AM.
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