Thank you!Just watch the JP fanfest 2016 live stream segment of Naoki Yoshida's room, its there. Watched it myself live and he did indeed say all the stuff about BLU not coming for a while and how it would have the Profession of Monster book or some junk.
It is mentioned and shown in the reddit JP mega thread for that day also.
Its all good. Iromi pointed out where I can find the info!![]()
Was thinking about people's desire to keep Blue Mage learning from monsters but the valid worry that if you didn't learn certain spells people would find you severely gimped and annoying to play with.
Possible weird solution:
Blue Mage is split into brackets, level 1-10, 20-25, etc, etc. Blue Mage doesn't level the normal way but rather levels through obtaining abilities, he unlocks new brackets when he fills out the previous one. Some abilities coming from dungeons/trials to keep him wanting to not just solo the entire time. Would make his leveling pace a bit funky, depending on what he had to do - its possible he could level the fastest, or slowest, depending on bracket and what was in it. It could be controlled more so that certain abilities in the bracket come after others, if people wanted to emphasize certain abilities like capstone level 70 ability.
Personally I imagine learning less on chance this time around, like taking a hit vs watching it is worth certain amount of points, an ability that increases defense ('shadow skin' 'sentinel' like ability) could also increase learning points so if you timed it right even better, and perhaps dungeon/trial versions are worth more as well. So you just fill up the EXP bar of a specific ability to learn it, that bar being filled up granting EXP to your job. I don't think they'd give Blue Mage significantly more abilities than other jobs just because I think they'll try to keep it playable on a controller, or at least they'll use some sort of "class" or "slot" system to force a maximum at one time. I imagine just picking out iconic / interesting theme'd / use abilities instead than giving them all is what would happen (easier to balance, less clutter).
But the point of this idea, which could be mutated and refined, is that you couldn't join a level 70 dungeon without being level 70 and you couldn't be level 70 without having all the appropriate abilities. So when a dungeon has a minimum level requirement they're actually setting a minimum blue mage ability set requirement.
Still run around get abilities in the wild, it just determines your EXP now and you don't EXP the regular way. Of course there are many other ways you could do it too, just a thought.
Also aside on the Blue Morpho lol: morpher isn't a major class in FF games but I do like jobs that can change shape, would be fun imo - I like transformation jobs.
I think that is a significant mistake if he does that, not that implementing Blue Mage HAS to be done but that he would implement it as not a job that can function in game as other end-game jobs. If he wants a monster book he should just do that, but if he takes Blue Mage and turns it effectively into a non-DoW/DoM, I think that would piss off a lot of blue mage fans. Vs just making a book of monsters.Just watch the JP fanfest 2016 live stream segment of Naoki Yoshida's room, its there. Watched it myself live and he did indeed say all the stuff about BLU not coming for a while and how it would have the Profession of Monster book or some junk.
It is mentioned and shown in the reddit JP mega thread for that day also.
Unless i'm misunderstanding the meaning you were infering, like Blue Mage gets a monster book and is DoW/DoM - the book just lets him control his abilities. I'm understanding your statement as he means to make Blue Mage /only/ a mini-game and not a functioning class like Red, White, or Black Mage, in which case I think it'd be better he doesn't reference it to blue mage at all.
Last edited by Shougun; 01-23-2017 at 01:06 PM.
Do you think it would be feasible, and if it'd be taken positively, if Blue Mage was made into its own content? Perhaps, the Book of Monsters is taken literally and its solo-friendly content that's about hunting down and fighting against different monsters and learning more combat capabilities to use against future fights.I think that is a significant mistake if he does that, not that implementing Blue Mage HAS to be done but that he would implement it as not a job that can function in game as other end-game jobs. If he wants a monster book he should just do that, but if he takes Blue Mage and turns it effectively into a non-DoW/DoM, I think that would piss off a lot of blue mage fans. Vs just making a book of monsters. Unless im misunderstanding the meaning you were infering, like Blue Mage gets a monster book and is DoW/DoM - the book just lets him control his abilities. I'm understanding your statement as he means to make Blue Mage a mini-game.
you mean like... the hunting log?Do you think it would be feasible, and if it'd be taken positively, if Blue Mage was made into its own content? Perhaps, the Book of Monsters is taken literally and its solo-friendly content that's about hunting down and fighting against different monsters and learning more combat capabilities to use against future fights.
Take the hunting log, inject some steroid X into it, give it a clever story, and maybe some hellish endgame. Instead of multiple throwaway mobs, you're specifically going after unique enemies, not unlike Hunts but you're killing them to learn from them and develop your monster arts. It can be a whole story delving into Blue Mages and could offer infor and history into different creature families and enemies for lore nuts.
Last edited by Lewtskie; 01-23-2017 at 09:05 AM.
Feasible, absolutely~! A good idea? Maybe not. If Blue Mage isn't a job like Black, White, Red Mages are - then I think it's a bad idea even if it's entirely feasible one. A bestiary monster book, basically an enhanced hunting log, could be really neat content but I really think using that idea to irradiate the pressure of people wanting Blue Mage is a bad one.Do you think it would be feasible, and if it'd be taken positively, if Blue Mage was made into its own content? Perhaps, the Book of Monsters is taken literally and its solo-friendly content that's about hunting down and fighting against different monsters and learning more combat capabilities to use against future fights.
Like "hey guys look I made Blue Mage see? Now stop asking for it!" is what I feel that system is attempting to do, and I think that'll just get people calling him names and pissing off more people than just never actually implementing it.
Not that the content he wants to design for blue couldn't be interesting, not saying throw out the Book of Monsters, perhaps it'll be fun and he should keep the Book of Monsters. However, he should not pretend like the job was made in game as a mini-game and all is well :P. Better to separate them out then.
Last edited by Shougun; 01-23-2017 at 09:08 AM.
Last edited by Shippuu; 01-23-2017 at 09:21 AM.
Agreed 100%. It seems likely that the only thing traditional about RDM will be the artifact armor look. RDM has a history of learning the exact same spells as a BLM and WHM albeit at higher levels. But, I'm pretty sure that RDM will not be sharing ANY of the BLM or WHM spells like Fire 1,2,3 or Cure 1,2,3 like it has in every other Final Fantasy title. FFXIV is reinventing the Red Mage. Why can't they do the same thing with Blue Mage? Just watch, RDM won't feel like a traditional RDM once you outgear the initial 4.0 artifact armor and you equip the next patch's generic mage gear shared by Summoner and Black Mage.Seems more that Yoshi is pointing out the flaws in a traditional Blue Mage playstyle with an MMO setting, rather than stating it'll never be on the slate for FFXIV. Like RDM, it could be they decided that its more important to honor the aesthetic of the class over the substance.
Red Mage will no doubt be a blast to play and kick ass in the ranged dps department. But, glamour will be it's only saving grace for tradition. So when we argue about why BLU won't work in an MMO setting or how SAM can't be a tank... Just look at RDM and see that FFXIV does not have to stick with tradition at all and can recreate any job as long as it looks the part.
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