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  1. #1
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    I could see Blue Mage being added with the current combat formula in mind. DPs, Tank, Healer, filling one of those roles. The idea of being a Professor of Monsters isn't mutually exclusive as others have said. The idea of it being a job-specific hunt log/sightseeing log is quite appealing to be honest. Blue Mage enabling an in-game bestiary would be fantastic. Seeing something unique like that for other jobs would likewise be pretty interesting. I'd love if Black Mages could gather information about different kinds of Voidsent. Or if Paladin was able to fight various, 'Champions,' of Eorzea, building a bit of background on characters, such as the Company of Heroes.

    Obviously you can't really do something like that with every job, but I think it would still be a fascinating addition to the game and really help make the Jobs have more flavor and individuality from one another.
    (0)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Dark Knight in Tactics is similar. They absorbs HP and MP off enemies with skills, didn't sacrifice HP (that I remember)

    Edit: they had 2 sac HP skills, but otherwise, its a pretty good fit. Saccing HP as a tank would be a bad idea in an MMO.
    (2)

  3. #3
    Player
    DBelmont's Avatar
    Join Date
    Aug 2014
    Posts
    181
    Character
    Damien Belmont
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Saccing HP as a tank would be a bad idea in an MMO.
    Unless if they make it work as an OT mechanic were it would help make use of the extra tank HP to push dps further when NOT tanking.
    (0)

  4. #4
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    I actually went reading through a bit about Dark Knights in various Final Fantasy games. On the whole most DKs don't have many HP-draining abilities (usually two at most), though some had more then that. Bravely Default actually seems to have had the most amount of such. XI also seems to be a bit higher having three from what I see either draining-HP or being dependant on damage taken. They also had a move that decreased their defense for more attack.

    While XIV DK doesn't have any HP-Sacrificing moves, nothing says the devs might not add them in at some point. The more levels we get the more one SHOULD be better at their job as well as those around them, plus given how much we see healers talk about how healing by itself isn't that bad/too easy something like Darkness could be seen as a way to keep them on their toes as well...so long as it has the potency to make up for the loss of Healer DPS in the eyes of the player base.

    As an aside, it would probably be a good idea to stop snipping/name-calling each other. Noone is going to see eye-to-eye when everyone is being aggressive against each other.
    (3)

  5. #5
    Player
    AsukaHamano's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    78
    Character
    Ame-no Uzume
    World
    Omega
    Main Class
    White Mage Lv 70
    Samurai(SAM)
    (*Probably beating a dead horse on this one now*)

    why?
    Datamine notes
    NPC references after 3.5, similar to NIN
    Was 1st choice over DRK

    I dont mind blue mage being in the game and it would be interesting to see how they did it, but first things first, Samurai.
    Let the weebs be satisfied and released from their anguish
    #FreeTheWeeb
    (4)

  6. #6
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    I'm hoping the new Jobs will still have a similar number of quests to other jobs, despite starting at a higher level. Kind of a tutorial of sorts. So the first 6 Quests are back-to-back.

    Quest 1: Get the Crystal, your AF Gear, and an AF-matching weapon.
    Quest 2: Learn the Job's Offensive Rotation and abilities.
    Quest 3: Learn the Job's Defensive Abilities and when best to use them.
    Quest 4: Learn the Job's Healing Abilities and when best to use them.
    Quest 5: Learn the Job's Utility Abilities and when best to use them.
    Quest 6: Learn Chainspell and how to use all Job abilities to properly use Chainspell.

    Then the next Quest gives you incentive to go to Dravania on a Quest, and you do your 52, 54, 56, 58, and 60 quests.
    (0)

  7. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Considering they didn't do proper 1-30 tutorial for DRK, MCH and AST, and that they struggled to keep a full fledged-story between 30-50 and 50-60, I won't keep my hopes high for that.
    (0)

  8. #8
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Reynhart View Post
    Considering they didn't do proper 1-30 tutorial for DRK, MCH and AST, and that they struggled to keep a full fledged-story between 30-50 and 50-60, I won't keep my hopes high for that.
    Everybody near me saying that the new jobs must start at lvl 50. Can anyone confirm that ?
    (0)

  9. #9
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Watachy View Post
    Everybody near me saying that the new jobs must start at lvl 50. Can anyone confirm that ?
    Well, they announced that their plan is to make new jobs start at 50. As for wether it's a good starting point, well...it's up for debate.
    (0)
    Last edited by Reynhart; 01-24-2017 at 11:32 PM.

  10. #10
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Watachy View Post
    Everybody near me saying that the new jobs must start at lvl 50. Can anyone confirm that ?
    If it helps according to a slide I saw RDM can be accessed in a 2.0 area and the only stipulation is being level 50 and having stormblood, so...seems like it. Otherwise it would be an odd thing to do in my opinion rather than just letting us open it at 30.
    (0)

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