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  1. #1
    Player
    Dorander's Avatar
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    Limsa Lominsa
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    Riley Fuller
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    Faerie
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    Monk Lv 80
    Quote Originally Posted by frankenbeans View Post
    They don't count as Blue Magic refers to a specific set of abilities that have been fairly consistent through out the final fantasy series. It's not primal energy that summoners use or dragoon abilities. I believe you know this but are being intellectually dishonest by creating a false equivalency with fin fantasy's blue magic and just any old ability used by mobs or bosses.
    Quote Originally Posted by Lewtskie View Post
    jfc... Okay let's make a very clear understanding of what Blue Magic or similar arts entail. You are not just drawing power from an enemy. It goes deeper than that. Blue Magic,Copy Magic, Pictomancy is utilizing a very high level magic to systematically replicate an enemies move and reconstruct it to allow use by an individual who would not readily have the limbs, mechanisms, or body structure to perform such maneuvers. This is done through taking on the said moves, and why not all moves can be replicated. Your body remembers the move, the pain or function, and the magic draws from that. This is why in XI it was established how dangerous this art was. You turn yourself into a living weapon, every part of your body a point to channel the magic.

    DRGs merely feed off the eye of a dragon for power which stimulates their bodies, giving them enhanced skills. Likewise does SMN use Ahk Morn specifically? NO. It uses a very weaker form constructed by their art. And that aside, you are channeling, much like DRG, to perform this feat. SAMN in essence is a channeler, even Death Flare uses the still lingering essence of Bahamut to perform it. You as yourself don't have the full power to perform it at will.
    Quote Originally Posted by Vexander View Post
    Because those aren't Blue Mage situations in the slightest.

    A Blue Mage learns the powers of their enemies, but uses their own power to recreate them. As you've pointed out, Dragoons/Summoners are using power -directly- from other sources to perform their arts. Maybe I'm wrong and Blue Mages keep eyes and ears of enemies and use them up to use skills in some kind of spell-reagent fashion. Somehow, I don't think they do. At least, I cannot see them doing so in FFXIV.
    I was being facetious. Using it in the loosest definition. Blue Magic is iconic to the series with recurring abilities, which a handful of them already exist in game. Here are a few examples:

    Mighty Guard exists in game as the tank's LB2 limit break. (I forgot about this thank you Valkyrie_Lenneth)
    Aero and Stone have traditionally been blue magic abilities, though they have been relegated to CNJ/WHM.
    Shadow Flare was an enemy skill in FF7, now it's an ACN/SMN/SCH skill.
    Flash was an enemy skill (Jive) in FF4: After years, and is now a GLD/PLD skill
    Freeze was blue magic in Final Fantasy 9. (Which interestingly enough, was a CNJ ability at level 44 in 1.0, then was given to BLM which retains it to this day.)

    So there you have it, "blue magic" that exists in the game currently.
    (1)
    Last edited by Dorander; 01-23-2017 at 06:51 AM.

  2. #2
    Player
    Lewtskie's Avatar
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    Rynka Shadowrane
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    Cactuar
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    Monk Lv 80
    Quote Originally Posted by Dorander View Post
    So there you have it, blue magic that exists in the game currently.
    They WERE until developers sought use for them otherwise. Recycled abilities mean nothing. (We play amid a franchise where recycling assets is among its lifeblood.) Aero, Stone, Freeze, and Flash exist in a game as not Blue Magic that had a Blue Mage in it. In some games they were, and in some they are not. Because some now exist in this game as other purposes holds no significant meaning other than those who made the game found use for abilities elsewhere.
    (3)

  3. #3
    Player
    Dorander's Avatar
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    Riley Fuller
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    Faerie
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    Quote Originally Posted by Lewtskie View Post
    They WERE until developers sought use for them otherwise. Recycled abilities mean nothing. (We play amid a franchise where recycling assets is among its lifeblood.) Aero, Stone, Freeze, and Flash exist in a game as not Blue Magic that had a Blue Mage in it. In some games they were, and in some they are not. Because some now exist in this game as other purposes holds no significant meaning other than those who made the game found use for abilities elsewhere.
    That was my point, but thank you for spelling it out as well as you did. If someone wants to be a Blue Mage, all they have to do is RP it, since a few 'traditional' blue magic skill names exist in game, usable by current jobs.
    (0)

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
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    Lynne Asteria
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    Jenova
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    Viper Lv 100
    Quote Originally Posted by Dorander View Post
    I was being facetious. Using it in the loosest definition. Blue Magic is iconic to the series with recurring abilities, which a handful of them already exist in game. Here are a few examples:

    Mighty Guard exists in game as the tank's LB2 limit break. (I forgot about this thank you Valkyrie_Lenneth)
    Aero and Stone have traditionally been blue magic abilities, though they have been relegated to CNJ/WHM.
    Shadow Flare was an enemy skill in FF7, now it's an ACN/SMN/SCH skill.
    Flash was an enemy skill (Jive) in FF4: After years, and is now a GLD/PLD skill
    Freeze was blue magic in Final Fantasy 9. (Which interestingly enough, was a CNJ ability at level 44 in 1.0, then was given to BLM which retains it to this day.)

    So there you have it, "blue magic" that exists in the game currently.
    White Wind is also one of the Healer LB's.
    (1)

  5. #5
    Player
    SDaemon's Avatar
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    Koala Shibito
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    Sargatanas
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    White Wind is also one of the Healer LB's.
    That is Healing Wind. Unless it is named differently in JP. White Wind is a move used by Enkidu to heal Greg in Battle of the Big Keep though.
    (2)

  6. #6
    Player
    Lewtskie's Avatar
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    Rynka Shadowrane
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    Quote Originally Posted by Dorander View Post
    That was my point, but thank you for spelling it out as well as you did. If someone wants to be a Blue Mage, all they have to do is RP it, since a few 'traditional' blue magic skill names exist in game, usable by current jobs.
    You really will take anything out of context to build your strawmen. A ridiculous statement by you that no one should read and think to take you seriously anymore. Almost as ridiculous as the persistence in trying to qualify how well and job is known and loved by how many games it existed in, in essence or in actuality. Also means you have nothing constructive to contribute anymore. Good.
    (4)

  7. #7
    Player
    Vexander's Avatar
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    Sharlyan
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    Rin Black
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    Balmung
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    Samurai Lv 90
    Quote Originally Posted by Dorander View Post
    -Snip-
    To be fair, your argument about Dragoons and Summoners did impress me and take me a few minutes to pick apart, as one can't argue they draw from the power of those foes they face. However, Dragoons and Summoners have existed simultaneously with Blue Mages before as well. I don't think overlap has been a concern in that regard.

    As for the Raubhan being a Blue Mage idea, I have to admit, when you think on it, it does make some sense. Look at Ilberd for example. A lot of his moves are stylized after a Griffon. There was another one involving Lions as well. I think its feasible for Blue Mage to have roots in Ala Mhigo. Whether or not Raubhan and Ilberd -are- Blue Mages is a whole different debate, but I think there is some ground for it.

    Or Ilberd's moves were named for his identity and not because he learned them watching an actual Griffon. I give it 50/50 odds.
    (1)

  8. #8
    Player
    Valkyrie_Lenneth's Avatar
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    Lynne Asteria
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    Jenova
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    Quote Originally Posted by SDaemon View Post
    That is Healing Wind. Unless it is named differently in JP. White Wind is a move used by Enkidu to heal Greg in Battle of the Big Keep though.
    Ah, right, it was healing wind. whoops.
    (0)

  9. #9
    Player
    SDaemon's Avatar
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    Koala Shibito
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    Ah, right, it was healing wind. whoops.
    I don't think SE needs to implement every recurring blue magic for Blue Mage to be legitimized though. Every game that has had a Blue Mage has had game specific blue magic make up the majority of their spell repertoire. Of the most common recurring ones; Mighty Guard is a limit break, White Wind is a move of Enkidu and Frog Song is a move of Greg. Magic Hammer and Angel Whisper aren't in this game as far as I know, the rest that I've looked up are all enemy abilities. Any blue magic SE would implement would largely consist of game specific blue magic spells.

    Edit: Ah Aero. Now there is a CONJ/WHM ability.
    (0)
    Last edited by SDaemon; 01-23-2017 at 07:58 AM.

  10. #10
    Player
    Dualblade's Avatar
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    Juyon Intoner
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    Cactuar
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    Gladiator Lv 80
    Quote Originally Posted by SDaemon View Post
    I don't think SE needs to implement every recurring blue magic for Blue Mage to be legitimized though. Every game that has had a Blue Mage has had game specific blue magic make up the majority of their spell repertoire. Of the most common recurring ones; Mighty Guard is a limit break, White Wind is a move of Enkidu and Frog Song is a move of Greg. Magic Hammer and Angel Whisper aren't in this game as far as I know. Any blue magic SE would implement would largely consist of game specific blue magic spells.
    Magic Hammer is used atleast once by the last mob of Gubal Library I believe.
    (0)

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