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  1. #1
    Player
    Apeiron's Avatar
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    Aug 2013
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    79
    Character
    Apeiron Kinglight
    World
    Faerie
    Main Class
    Lancer Lv 60
    So, I'm a little confused by people saying RDM will have black/white magic since according to the slide they provided they've stated red magic is a hybrid of black and white magic... yet everyone is so focused on what healing spells RDM will get?

    What we might be more likely to see are things like low oGCD abilities that help buff healing (think something like Mantra) and a buff/debuff to help DPS casters (similar to something like Foe's Requiem maybe?). I don't expect to see a piercing resistance debuff, though. If I remember correctly, there was an interview where Yoshi-P was asked if RDM would deal physical damage, and Yoshi-P started to explain but stopped himself because he didn't want to give anything away. If we do get one, then we're looking at DRG Disembowel being overwritten like with what happens to WAR Storm's Eye/NIN Dancing Edge and DRK Delirium/MNK Dragon Kick.

    The skills used in the video to me ring of something like the MCH Wildfire. Cast "Chainspell" for X amount of seconds Y% of damage done to target is compiled and dealt at the end of the duration. Rushing in would allow the RDM to apply DoT(s) or a debuff, or get close to aide the party with a utility ability, and then jumping back out would re-position them to return to their red magic rotation. The positionals would be important because if you're too far from the main body of your party, they can't benefit from your utility, and if you're too close you're likely to eat more damage.

    While the traditional RDM has been the jack of all trade, utilizing both white and black magic, it's been stated before that the FFXIV RDM would be different from previous installments (could be mis-remembering this and I don't remember when/where the statement was made). The hybridization of white/black could purely be lore related, and we will see the faintest of traces of white magic in the elements used for spells, or how a RDM might augment potency of party abilities/skills.

    ...Thoughts? Need someone to double check I'm not using crazy logic here.
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  2. #2
    Player
    Madrone's Avatar
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    Aug 2013
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    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Apeiron View Post
    So, I'm a little confused by...
    It only takes 1 spell to have utilty healing. Casters have one now from either being ACN or from cross class, its just failed to scale with what ilvl does to our max hp. So it wouldn't even need to be a native red magic spell per se. So long as there was a way to leverage the stat that powers it, or said spell's very poor scaling was fixed in either the 4.0 battle skill review/purge or cross role skill system re-org.

    Because its a dps, its worth discussing dps healing capabilities. RDM should have something. Everyone else but MCN does, and looks like they'll fix that too in 4.0.

    Utility sort of determines how desirable a dps job is in raid settings. There are other, more important utilities than weak self or off healing from a dps, but a lot of people are looking for the familiar traces of actual RDM that will make it through into XIV RDM. Swords, check. Its a dps so offensive/debuff (black magic), check. Healing/buffing (white magic), ????? Just talking about what might be acceptable and still balanced with the other dps jobs.


    The skills in the video looked more like /battlestance, Chainspell, attack spell A, attack spell B, oGCD lunge, Weaponskill A, oGCD backflip slash, spell finisher A, /victorypose. Maybe a spell/melee combo that works like mudras resulting in different finishing effects depending on what you put into it. Probably not rotationally accurate though. Just some skills with animations that were ready to show off.

    Sharing piercing debuff wouldn't be bad. We wouldn't go out of our way to apply it with a DRG in party. Its desirable for any party with a brd or mcn, so any 8 man raid group would want either a rdm or a drg, if they both had it. DRG has a monopoly on it right now. RDM could be fine without it though. It might in fact do all magical damage or mostly magical damage.

    I'm really leaning on RDM being like Casters in many ways, and NIN.
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    Last edited by Madrone; 01-06-2017 at 02:40 PM.

  3. #3
    Player
    Apeiron's Avatar
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    Aug 2013
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    Character
    Apeiron Kinglight
    World
    Faerie
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Madrone View Post
    It only takes 1 spell to have utilty healing. Casters have one now from either being ACN or from cross class, its just failed to scale with what ilvl does to our max hp. So it wouldn't even need to be a native red magic spell per se. So long as there was a way to leverage the stat that powers it, or said spell's very poor scaling was fixed in either the 4.0 battle skill review/purge or cross role skill system re-org.
    Ah, alright. They way I was reading some of the posts made it sound as if players were expecting a unique RDM healing spell that scaled well, and that the RDM would be expected to use (if somewhat reluctantly as is the case with some abilities/skills -- e.g. Feint, etc.) on other players.
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  4. #4
    Player
    Khalithar's Avatar
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    May 2015
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    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Apeiron View Post
    Snip
    No, I think they were expecting something more akin to Light of the Protector from WoW.

    http://www.wowhead.com/spell=184092/...-the-protector
    Calls down the Light to heal you for 30% of your missing health. 15 second cooldown.
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  5. #5
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Khalithar View Post
    No, I think they were expecting something more akin to Light of the Protector from WoW.

    http://www.wowhead.com/spell=184092/...-the-protector
    More like Flash of Light or Healing Surge. Expensive to cast and have an opportunity cost (ret paladins can cast 3 or 4 before going OOM and it's not very powerful when compared to what a healer can do; enhance shaman have to sacrifice their unique resource in order to insta-cast it, which is better spent on their DPS skills).
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    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,967
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Duelle View Post
    More like Flash of Light or Healing Surge. Expensive to cast and have an opportunity cost (ret paladins can cast 3 or 4 before going OOM and it's not very powerful when compared to what a healer can do; enhance shaman have to sacrifice their unique resource in order to insta-cast it, which is better spent on their DPS skills).
    This. I'd hope for either an ability that scales well but comes with resource cost or something akin to a Sheath of Light & Art of War era Flash of Light on a Retribution Paladin. I'd like it to be about as good as our dps time/resources spent when the healers and/or tanks really know how to make a lot out of it, but should otherwise be situational.
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