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Thread: Red Mage thread

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  1. #1
    Player
    Cynfael's Avatar
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    Jun 2014
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    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Rivxkobe View Post
    Why are so many people hell-bent on wanting it to be like redmage from FFXI?

    Its going to be a damage dealer, not a support.
    I'm fine with some situational support abilities, much like SMN and BLM have, but I keep seeing requests for heals, and the last thing I want is for it to have tacked-on healing. Something oGCD that happens to heal self or ally while it applies a useful buff/debuff or deals damage would be okay for a niche bonus or clutch support skill, but since RDM is going to be a DPS class, any ability that consumes GCDs while failing to enhance or protect its ability to deal damage is going to be nigh-useless.

    Thinking about RDM having heals brings to mind some Russian proverb I once heard about a priest needing an accordion. If we don't want DPS to be casting heals (and we really don't), we shouldn't make them part of their kits outside of the obligatory cross-class Cure/Physick for low-level hijinks or the emergency self-heal.
    (0)

  2. #2
    Player
    Dualblade's Avatar
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    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Cynfael View Post
    I'm fine with some situational support abilities, much like SMN and BLM have, but I keep seeing requests for heals, and the last thing I want is for it to have tacked-on healing.
    Past Red Mages have had healing as well as attack spells and the like so it isn't surprising that people expect/want this version to have something similar as well. On the other hand Red Mages are a mix of Black and White magic, NOT attack and healing magic. The White Mage in this game is probably one of the most offensive-styled ones due to being connected to Conjurer which also works well in making Red more offensive as well.

    If they do get heals it will either be oGCD OR possibly be a GCD skill(s) that can work with the Chainspell so it can still help the big damage spell at the end. Atleast if I understood right that the Chainspells lead up to one big blast.
    (1)

  3. #3
    Player
    Cynfael's Avatar
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    Jun 2014
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    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Dualblade View Post
    Past Red Mages have had healing as well as attack spells and the like so it isn't surprising that people expect/want this version to have something similar as well.
    Oh, I understand why some people would be thinking along those lines; they should just remember how FFXIV gameplay actually works. Sometimes the community gets caught up in imagining how a given Job should be like its incarnation from Final Fantasy XYZ and forgets that a lot of what worked in previous entries in the franchise absolutely does not work here.
    (1)

  4. #4
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Cynfael View Post
    I'm fine with some situational support abilities, much like SMN and BLM have, but I keep seeing requests for heals, and the last thing I want is for it to have tacked-on healing. Something oGCD that happens to heal self or ally while it applies a useful buff/debuff or deals damage would be okay for a niche bonus or clutch support skill, but since RDM is going to be a DPS class, any ability that consumes GCDs while failing to enhance or protect its ability to deal damage is going to be nigh-useless.
    The beauty of hybrids is that they have skills that are not used 100% of the time but are nice to have. PLD with Clemency comes to mind because Clemency was added under that same idea; the prohibitive MP cost plus the fact it's not easy to get it out while taking hits to the face make this quite evident. RDM could get a similar ability/spell that your normal gameplay discourages using but is there in case things go south. Of course, being able to cross-class Cure and have something that lets it scale with our stats to be stronger than a character with 0 MND while being well below WHM would be fine too.
    Quote Originally Posted by Tactical View Post
    Personally, the only part of it from FFXI is the part where it links spells, and makes HELLA explosions.
    What bugs me about that is that Red Mage was never about huge explosions, since they're supposed to have weaker magic than WHM and BLM. Which means RDM should shine in how they use those weaker spells rather than being given their own versions of Flare et al.
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Cynfael's Avatar
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    Jun 2014
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    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Duelle View Post
    The beauty of hybrids is that they have skills that are not used 100% of the time but are nice to have. PLD with Clemency comes to mind because Clemency was added under that same idea; the prohibitive MP cost plus the fact it's not easy to get it out while taking hits to the face make this quite evident. RDM could get a similar ability/spell that your normal gameplay discourages using but is there in case things go south. Of course, being able to cross-class Cure and have something that lets it scale with our stats to be stronger than a character with 0 MND while being well below WHM would be fine too.
    What concerns me about that line of thinking is that there isn't much appeal to a Job whose claim to fame is having abilities that are either incredibly niche or useful only when things go south. A DPS with a healing spell is such a sadly redundant thing in 99.9% of scenarios that I wouldn't want to see RDM celebrated as a "hybrid" when that really means "half-assed."

    To use SCH as an example of a hybrid Job (since it's probably the closest we have to one), it only works because dealing damage does not conflict with its primary function of healing. However, since only so much healing is required, healing actions most certainly conflict with the primary function of the DPS role. Assuming the actual healer isn't asleep at the wheel, there's no point at all to DPS using their GCDs to heal.

    Anyway, I really doubt that the devs would do this; they seem to understand that a DPS has to be able to deal damage first-and-foremost, so they'll probably keep the bloat of quasi-useless flavor abilities down to a minimum.
    (2)
    Last edited by Cynfael; 01-04-2017 at 12:32 PM.

  6. #6
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Cynfael View Post
    What concerns me about that line of thinking is that there isn't much appeal to a Job whose claim to fame is having abilities that are either incredibly niche or useful only when things go south.
    By your logic PLD shouldn't have Clemency in its current state, and skills that are not "useful" 100% of the time shouldn't exist. It's actually okay to have skills and spells that aren't useful all the time as long as a) they contribute to the thematics of the job in question and b) can serve some sort of purpose in overall function of the job.
    A DPS with a healing spell is such a sadly redundant thing in 99.9% of scenarios that I wouldn't want to see RDM celebrated as a "hybrid" when that really means "half-assed."
    It's worked in the past, and it would work again if SE chose to go that direction with RDM (sadly, they aren't).
    Anyway, I really doubt that the devs would do this; they seem to understand that a DPS has to be able to deal damage first-and-foremost, so they'll probably keep the bloat of quasi-useless flavor abilities down to a minimum.
    Having access to a healing spell wouldn't take away from RDM's DPS potential. Especially if you attach the used of the heal to a mechanic that costs the RDM DPS.

    Since I seem to need to bring this back every now and then, we have the Art of War mechanic. A proc that makes the next nuke or heal instant cast, and only procs from melee hits. The result is that as you hit things with your weapon, you get procs and decide how to use them. Use it to insta-nuke the target and keep up your DPS, or use the proc to toss a quick heal before returning to hitting the mob. Bonus being that the class that had this mechanic did not have severely neutered DPS compared to the other melee DPS, despite having heals AND having barriers that could be placed on party/raid members.

    As I've said, it works; I wouldn't be an advocate of it if it didn't.
    (3)
    Last edited by Duelle; 01-04-2017 at 09:57 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    Tactical's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    18
    Character
    Medraut Brydydd
    World
    Midgardsormr
    Main Class
    Monk Lv 80
    Quote Originally Posted by Rivxkobe View Post
    Why are so many people hell-bent on wanting it to be like redmage from FFXI?

    Its going to be a damage dealer, not a support.
    Personally, the only part of it from FFXI is the part where it links spells, and makes HELLA explosions.

    That aside, RDM did exactly what I expected to, somehow. Here's to an amazing expansion in SB!
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rivxkobe View Post
    Why are so many people hell-bent on wanting it to be like redmage from FFXI?

    Its going to be a damage dealer, not a support.
    They already classified it as "ranged", rather than "caster", in a game where all "ranged" thus far are support.
    (2)

  9. #9
    Player
    Griffey's Avatar
    Join Date
    Aug 2015
    Posts
    165
    Character
    Alpha Bongo
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Shurrikhan View Post
    They already classified it as "ranged", rather than "caster", in a game where all "ranged" thus far are support.


    Technically casters are ranged too, they just distinguish physical ranged as support and magical ranged as damage dealers. BLM, SMN, MCH and BRD are all counted as ranged dps in the feast, for example.

    Looking at the last line on this slide I think it is geared towards more damage-dealing. I kind of wish it was a support though, give it refresh and regain to mimic promotion and ballad/paeon, or maybe en-spells to reduce magical or physical vulnerabilities on enemies.
    (2)
    Last edited by Griffey; 01-03-2017 at 09:51 AM.

  10. #10
    Player
    Rinuko's Avatar
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    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Rivxkobe View Post
    Why are so many people hell-bent on wanting it to be like redmage from FFXI?

    Its going to be a damage dealer, not a support.
    Agree, i would never want to see a similar role as in XI, aka being a refresh/haste whore and babysitting BLMs
    (0)

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