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Thread: Red Mage thread

  1. #51
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Apocatastasis. Nobody really gets their dps penalized except for the aoe tp/mp recovery from ranged support. NIN has a ton of utility. DRG has less but what it has is highly desirable in the max dps meta. Casters and MNK don't offer much, defensive benefits and a lot of them redundant with healer/tank utilities.

    @Cynfael about Clemency... isn't it better to cast on a party member that's in trouble? It heals them and you. A lot of threat too I'd think, being a 1200 potency heal on them and 600 potency heal on you?
    (0)
    Last edited by Madrone; 01-07-2017 at 03:32 PM.

  2. #52
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Madrone View Post
    @Cynfael about Clemency... isn't it better to cast on a party member that's in trouble? It heals them and you. A lot of threat too I'd think, being a 1200 potency heal on them and 600 potency heal on you?
    The thing is that no one should want the PLD to play healer unless the actual healer is dead or incapacitated, so no, I don't think this function of Clemency has value except as an emergency tool.

    I don't mean to knock emergency skills all the time, but it's frustrating if something like Clemency is presented as an example of successful healing skill hybridization. I have less enthusiasm for abilities that you rarely want to touch unless things go to shit, especially in this case where the healer role already has no issues meeting healing requirements with time and resources to spare.
    (0)

  3. #53
    Player
    Yhximott's Avatar
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    Jan 2014
    Posts
    126
    Character
    Tamsus Sostas
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Looks to me like RDM will be the first Job to have both a gap closer (like Plunge) and a distance maker (like Repelling Strike). I think that's what's being described as "high speed positioning". Not so much positioning at flanks or rears, but more a rapid switch between being in melee range and safe spell range.
    (0)

  4. #54
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Yhximott View Post
    Looks to me like RDM will be the first Job to have both a gap closer (like Plunge) and a distance maker (like Repelling Strike). I think that's what's being described as "high speed positioning". Not so much positioning at flanks or rears, but more a rapid switch between being in melee range and safe spell range.
    DRG says hi.
    (4)

  5. #55
    Player
    DeMarcy's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah - die Perle der Wüste.
    Posts
    864
    Character
    Marcy Bright
    World
    Shiva
    Main Class
    Paladin Lv 90
    I agree - maybe it can be some magical Dragoon-like class! But im very excited about it
    (0)

  6. #56
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Yeah DRG's 2 jumps that move them and 1 jump back all have pretty hefty cooldowns, like 60s, 3m, and 3m. I think the expectation is RDM would be able to jump in and out a lot more frequently as a rotationally driven kind of thing. But 30s or less timers on those moves... or cooldown reset functions for them could easily be wrong too. Gotta wait and see.
    (2)
    Last edited by Madrone; 01-08-2017 at 04:30 AM.

  7. #57
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    It does look like with Double Cast RDM is tossing up Dia (DEF down) and that other one that THM used in 1.0 that gives MDEF down followed by that thrust that maybe gives a Piercing Damage debuff.

    So the white magic side of RDM could just be related to the buff/debuff side (Enfire, Dia etc) instead of a hybrid healing type.
    (2)

  8. #58
    Player
    Yhximott's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Tamsus Sostas
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by mosaicex View Post
    DRG says hi.
    DRG can only escape and reduce enmity though, not damage, which is why I mentioned Repelling Strike rather than Elusive Jump. It's this set of in-and-out positioning that i think will be their "positional" characteristic.

    My hope is that they'll cast spells from afar to "en" their weapon with stacks of damage boosts or effects that will debuff the enemy on contact, rush in, smash the target with a ton of damage or debuffs, then dash out to start charging again
    (0)

  9. #59
    Player
    Only1zbro's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    15
    Character
    Roland Blacksword
    World
    Adamantoise
    Main Class
    Dark Knight Lv 60
    AGAIN, DRG has two jumps that are gap closers that do dps as oGCD's. We are just saying....I personally agree with you, Yhximott and anyone else that mentioned, these movement based skills on RDM as seen in the small trailer we got will probably be the core of its gameplay. So being up much more often makes sense. Then again, just like DRG which is renowned for it's Jump throughout the series, maybe it won't.
    (0)

  10. #60
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Apeiron View Post
    Snip
    No, I think they were expecting something more akin to Light of the Protector from WoW.

    http://www.wowhead.com/spell=184092/...-the-protector
    Calls down the Light to heal you for 30% of your missing health. 15 second cooldown.
    (0)

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