1) As long as it's not that dumb "armored shogun" stereotype, I don't really care what role it is (probably DPS).

2) Who said we're getting three jobs? Because a) there's been no official statement saying that there would be three jobs, b) the "we're lacking tanks" argument is easily countered by the "there are enough tank players" argument, c) if I was a game developer wanting to test new combat mechanic systems (like what we're getting in Stormblood), it would make more sense to me to use non-critical roles (i.e. melee and ranged DPS) for new jobs to test those waters and THEN make new jobs for critical roles (tanks and healers) once the results of testing those combat mechanics systems came in and have been suitably balanced out, and d)



I'm not seeing three silhouettes there. Maybe it could be just a placeholder, or maybe devs are placing quality over quantity, who knows....