I am going to pull logs for tank stance vs DPS stance comparison.
A9S
3:57 https://www.fflogs.com/reports/YG2Pr...e=damage-taken
5:51 https://www.fflogs.com/reports/DJn9h...e=damage-taken
DPS comparison: 1840 VS 1080
Damage Taken Per Sec for MT comparison: 2093 VS 1873
Healing Per Sec comparison: 3970.1 VS 3882
Healing on MT comparison: 338.6k VS 509.5k from Main Healer. Excluding SCH healing because my SCH heals the group mostly, only a few Adlos to me.
Overheal overall comparison: 20.49% VS 39.77%
So let's see again. I took more damage without Grit, that's for sure. I took 320 DTPS more overall, that's about 17% more damage taken. BUT, overall I did 760 more DPS, that's 70% more DPS. Effectively I trade 17% damage taken for 70% DPS. Does it worth, you might ask. Let's see how much the healers have to heal me. 3:57 log features me taking 338.6k effective damage that was healed, compare that to 5:51 log, it's about 1.5 ratio for both the time and effective damage taken. In short, healing is barely affected while efficiency on DPS and execution rise up tremendously. This also achieved much lower overheal which all healers would want. So in the end, is it worth? Yes, for sure.
EDIT: note that this requires good players to execute, so that's where your skillgap is showing by far. Don't be a jerk to advocate full DPS mode for tanks eitherbecause chances is you will die from that, mostly because you don't know how to manage your CDs well. It's all about balancing your toolkit and understanding how much you can push your limit. And even then, this parse is well below the fastest speedrun in FFlogs.
Late edit: I know this isn't a fair comparison due to difference in power for all players, and also me supposedly being the only variance that affects the healer's healing and DPS. You are free to interpret whatever you like from this because I was just trying to make a point.

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