well this is from the last yoshida interview.

Even when you fight alone, there are almost no ocassions where feather foot changes your fate of living or dying. Of course there will be people who say "But i use it when i solo! Don't take away a characteristic from our job", but if we add more actions/abilities, these kinds of actions will get removed from players' hotbars anyway. So we will delete and add new actions instead or leave the name of the action and change what it does to give it more meaning. Another example is the warrior's wrath and abandon stacks where they will both be united to one gauge called "Origin(原初)" (Note: the name of this new stack will be totally different in the En version because most of the names of the warrior moves in the japanese client share the word "origin". For example, inner beast is Soul of the origin(原初の魂), Raw intuiition is Instinct of the origin (原初の直感) and the LB3 for warrior is Land of the origin(原初の大地) and that's why Yoshida called the new stack for both stances "origin(原初) stacks " ). Warriors will manage this new gauge for both stances and decide what to use each of them on.

On additional skills, there isn't much but considering how tank stances will work with the adjustment that will come in the future. Yoshida is still thinking of how to address the problems of stance switching on additional skills right now. However the adjustments does not influence nor change the battle content itself, as they are created through formula calculations, and other factors. Not all skills from the specific roles itself will be shared as some skills that are job specific only will still exist. (EDIT: The fuck did I misread it as "shaping the outcome of the battle itself...")

complete here: https://www.reddit.com/r/ffxiv/comme...ida_after_nas/