Quote Originally Posted by ErikMynhier View Post
We might be looking at everything all wrong. Maybe its not tank/dps/healer.

In HW we got three jobs right? (Not counting Ninja, it was more a late delivered 2.X job.) DRK is a tank, AST a healer, and Machinist a dps. But maybe we misunderstood. Machinist was a Ranged dsp. Maybe we aren't getting the 3 roles, maybe we are only getting the only sub-rolls untouched, melee dps (Dancer), and Magic dps (Red Mage).
Releasing only DPS jobs for an expansion is such a colossally bad idea though, regardless of how it would wreck content queues for the first month at least which is something you don't want on the launch of your fresh new expansion, but it's absolutely disparaging to those who play the other (arguably more vital) roles. They get stuck with the same jobs they've had for another 2 whole years. This is bad for the longevity of the game. You want to retain tank and healer players, not give them reasons to leave because they don't get any shiny new jobs at the expansion.

There's also things to consider in terms of number of jobs released. If the expansion releases with only 2 new jobs, instead of 3 like the last one, you have to consider how this might look from a PR perspective. Some might consider it signs the game isn't doing too well if they can't afford to deliver the same number of new jobs they offered before. SE is big on maintaining their brand, and delivering less new jobs than their last expansion would certainly have a negative impact on that brand. We also know that Stormblood has about triple the budget Heavensward had. With that and other hints it's pretty safe to say we're getting 3 new jobs again and thus naturally covering the 3 trinity roles is the most likely scenario.