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  1. #1
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    We might be looking at everything all wrong. Maybe its not tank/dps/healer.

    In HW we got three jobs right? (Not counting Ninja, it was more a late delivered 2.X job.) DRK is a tank, AST a healer, and Machinist a dps. But maybe we misunderstood. Machinist was a Ranged dsp. Maybe we aren't getting the 3 roles, maybe we are only getting the only sub-rolls untouched, melee dps (Dancer), and Magic dps (Red Mage).
    (0)

  2. #2
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ErikMynhier View Post
    We might be looking at everything all wrong. Maybe its not tank/dps/healer.

    In HW we got three jobs right? (Not counting Ninja, it was more a late delivered 2.X job.) DRK is a tank, AST a healer, and Machinist a dps. But maybe we misunderstood. Machinist was a Ranged dsp. Maybe we aren't getting the 3 roles, maybe we are only getting the only sub-rolls untouched, melee dps (Dancer), and Magic dps (Red Mage).
    I don't think they will do this for one simple reason. As with when NIN released, if you release several new classes in only one role you are going to skew the population of players to that role cause a lot of people are going to try out the new Jobs. Particularly with DPS, that is going to send queue times for any trinity group content through the roof.

    If they do that don't be surprised to see people complaining about 45+ minute dps queues for dungeons when Bloodstorm comes out for at least the first couple of weeks.
    (3)

  3. #3
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by ErikMynhier View Post
    We might be looking at everything all wrong. Maybe its not tank/dps/healer.

    In HW we got three jobs right? (Not counting Ninja, it was more a late delivered 2.X job.) DRK is a tank, AST a healer, and Machinist a dps. But maybe we misunderstood. Machinist was a Ranged dsp. Maybe we aren't getting the 3 roles, maybe we are only getting the only sub-rolls untouched, melee dps (Dancer), and Magic dps (Red Mage).
    Releasing only DPS jobs for an expansion is such a colossally bad idea though, regardless of how it would wreck content queues for the first month at least which is something you don't want on the launch of your fresh new expansion, but it's absolutely disparaging to those who play the other (arguably more vital) roles. They get stuck with the same jobs they've had for another 2 whole years. This is bad for the longevity of the game. You want to retain tank and healer players, not give them reasons to leave because they don't get any shiny new jobs at the expansion.

    There's also things to consider in terms of number of jobs released. If the expansion releases with only 2 new jobs, instead of 3 like the last one, you have to consider how this might look from a PR perspective. Some might consider it signs the game isn't doing too well if they can't afford to deliver the same number of new jobs they offered before. SE is big on maintaining their brand, and delivering less new jobs than their last expansion would certainly have a negative impact on that brand. We also know that Stormblood has about triple the budget Heavensward had. With that and other hints it's pretty safe to say we're getting 3 new jobs again and thus naturally covering the 3 trinity roles is the most likely scenario.
    (3)