Page 14 of 16 FirstFirst ... 4 12 13 14 15 16 LastLast
Results 131 to 140 of 152
  1. #131
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kiteless View Post
    The simple fact of the matter is that there's really not a whole lot that can be done to add further damage mitigation to tank stats without working to trivialize the role of healers (who already can end up getting quite a bit of time just to DPS themselves, depending on the fight).
    Problem is, the whole point of defensive stats is to make surviving easier, you can't really brush them off because it would make surviving...easier.

    Or, maybe, the problem is not with tank survivability...but healer's healing power. Maybe they are too strong when compared to the damage tanks actually suffer.
    (0)
    Last edited by Reynhart; 10-15-2016 at 10:38 PM.

  2. #132
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Parry is cool
    (0)

  3. #133
    Player
    LilLemay's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    158
    Character
    Emily Hunter
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reynhart View Post
    That's why I think mitigation skills should scale with the parry stat. Parry would improve your mitigation rate through block and parry and your mitigation power for everything. Exactly like a reverse crit. Of course, stacking a lot of parry should noticeably improve your mitigation skills, above what they do now.
    you mean Sentinel could mitigate more damage than it already does with more parry? sign me up, I've always thought Paladin needed another 10s invincibility buff
    (0)

  4. #134
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Reynhart View Post
    Problem is, the whole point of defensive stats is to make surviving easier, you can't really brush them off because it would make surviving...easier.

    Or, maybe, the problem is not with tank survivability...but healer's healing power. Maybe they are too strong when compared to the damage tanks actually suffer.
    Its problems coming from multiple sources.

    High average healing per second through HoTs and Fairies along side strong burst healing/shielding.
    Tankbuster centric fight design that focuses more on properly timing cooldowns rather than continuous high tank damage fight design that benefits from improving average mitigation/survivability.
    Player developed metagame focused on pushing for more tank and healer dps rather than tank survivability and healer sustainability that puts more weight on Crit/Det/SkSpeed over Parry as secondary stats.
    (0)

  5. #135
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Eh they look awesome at least; the head and body are alright
    (0)

  6. #136
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    "If we can't nerf WAR, we'll destroy their stats!"
    (0)

  7. #137
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    "If we can't nerf WAR, we'll destroy their stats!"
    Considering the only real stats they have is very slight boosts to damage and Parry is borked I'd say they didn't have much to destroy.

    Honestly looking like the only stats any class has is VIT and their main atk stat.

    Got to love all the stats on the char sheet and how it's all there to look pretty but serves no purpose. Elemental/Physical Resistances being the key offenders here.
    (0)

  8. #138
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    Player developed metagame focused on pushing for more tank and healer dps rather than tank survivability and healer sustainability that puts more weight on Crit/Det/SkSpeed over Parry as secondary stats.
    You make it sound like these players ignore survivability but it's remotely the main issue. Auto attacks from boss hit like wet noodles that healers only have to top up tanks within 3-4 GCDs. This makes it the most efficient play because anything more is a waste and better off tunneled into another metric that matters. Autos are the real reason why metagame is as such. Imagine if 1 auto hits for like 1/4 of your HP, your healers will have to take care of you more.

    Raid wide aoe damage is fine atm, healers will still have to showcase their ability to top up their team from back to back raid wide aoe dmg like Photon into double Whirlwind for A11S or Incinerating Heat into double Mega Holy and Incinerating Heat into Holy Bleed into Mega Holy in A12S.

    So the current issue is just on how lenient tanks get punished by autos.
    (0)
    Last edited by Sarcatica; 10-18-2016 at 10:07 AM.

  9. #139
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Player developed metagame focused on pushing for more tank and healer dps rather than tank survivability and healer sustainability that puts more weight on Crit/Det/SkSpeed over Parry as secondary stats.
    The meta was a result of a really poor scaling from parry. If it's effect was significant right from the start.
    For the expansion, make the mobs hit harder so that they wreck tanks who don't focus on survivability, and the meta will change right away. Especially if having no parry makes them squisher than they are now.
    (0)

  10. #140
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reynhart View Post
    The meta was a result of a really poor scaling from parry. If it's effect was significant right from the start.
    For the expansion, make the mobs hit harder so that they wreck tanks who don't focus on survivability, and the meta will change right away. Especially if having no parry makes them squisher than they are now.
    The sad truth is no matter how many times SE tries to balance classes, sure meta will change but players actively find loopholes and eventually arriving at another optimized meta which again will have people complain for whatever reasons again and again. Top tier raiders will always find the best meta just like how so many other games are patching up to keep the people on their toes to exploit the new OPs.

    What's next? People crying about WHM so weak against AST now? Go figure.

    TLDR: people just like to complain.
    (1)

Page 14 of 16 FirstFirst ... 4 12 13 14 15 16 LastLast