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  1. #11
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reynhart View Post

    Yes, it is required. But having high personal DPS is not the only way for tanks to contribute in increasing the raid DPS. If DRK could provide TP and MP refresh with some of its skills, then MCH and BRD wouldn't have to sacrifice their DPS. If PLD mitigates enough (for him or by helping the MT) so that one healer can go 100% Cleric Stance (unless shitty situations) or even replace it with a fifth DPS, PLD's mitigation would improve raid DPS.

    Just don't narrow the party's dynamic to one way when we have so much jobs...
    Currently only A9S dries up TP fast (due to aoe-ing and 100% uptime on boss) for the TP users that BRD/MCH has to give TP song. The rest of the tier is just singing Ballad and/or Foes which is for the benefits of the team, in the first place they are used in raid mostly for support.

    The funny thing is one healer is already almost going full DPS (SCH, yes), your point is invalid on PLD mitigating enough. The word "enough" is very hard to take at face value, "enough" can be easy for the best raiders which in turn makes "enough" very hard for average joes, vice versa, "enough" for majorities making that "enough" unnecessary for raiders. Just because you haven't experienced it yet doesn't make your point valid by a long stretch. When you go to raid, you need to have a certain competency to pull your own weight, even if you are tanks/healers, you are still subjected to chime in DPS.

    High personal DPS can have different meanings, some people just make healers heal more for their epeens, some just want to have enough to clear, that's how they want/choose to do it. What is considered as "high" DPS anyway? Is 500dps high? Is 1.4k low? Your definition will be different than let's say mine.

    Quote Originally Posted by Reynhart View Post

    No, it's mostly because the fight design makes it too easy to heal them inbetween tank busters, even if they stay out of tank stance.
    Then can we expect 50% of the community to clear A12S before 4.0? If it's so easy, why aren't we all cleared already?
    (1)
    Last edited by Sarcatica; 10-08-2016 at 05:08 PM.