Quote Originally Posted by MagiusNecros View Post
I think the tanking meta basically killed itself when people got it into their heads that actual mitigation doesn't matter and the only thing they became concerned about was pressing all the buttons to push numbers harder to get faster clears under the notion that you mitigate all damage if the boss is dead.

I'd much rather Tanks be rewarded by being that impenetrable wall of defense instead of having a healer hold their hand.
Actual mitigations still matter a lot. It's just that raiders get better and better to the point that anything more is a waste and better placed on another objectives they want to accomplish. There are of course tanks giving more unneeded stress to their healers, but that's part of how it should be played out.

YMight as well let tanks do 0 dmg and only generate aggro, rotate CDs (because that's more interesting?) and healers only can heal (standing still waiting HP go down and heal again so fun?). That's not how MMO works.