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  1. #10
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Sarcatica View Post
    Actual mitigations still matter a lot. It's just that raiders get better and better to the point that anything more is a waste and better placed on another objectives they want to accomplish. There are of course tanks giving more unneeded stress to their healers, but that's part of how it should be played out.

    YMight as well let tanks do 0 dmg and only generate aggro, rotate CDs (because that's more interesting?) and healers only can heal (standing still waiting HP go down and heal again so fun?). That's not how MMO works.
    If mitigation only matters in raids(probably Savage onry) then I'd say mitigation is losing importance in lieu of scripted fights that are dependent on mechanic jump rope, being reliant on the healers keeping up with outgoing damage all while fighting enrage timers which relies on DPS checks which everything just seems to be a glorified DPS check. And when not met the game basically says time's up enjoy your 99999 free damage for everyone.

    In all honesty if Tanks are wielding the big meaty ass weapons we should hit like a truck but with a longer GCD to accompany the weight of our weapons instead of hitting like a wet noodle.

    If Tank DPS is meant to be as low as it is we'll need more defenses to actually prove we can take more then 2 big hits without healer support. Because once healers go down the entire battle is over. Both the Tank and DPS are dependent on them.

    Quote Originally Posted by Sarcatica View Post
    Then can we expect 50% of the community to clear A12S before 4.0? If it's so easy, why aren't we all cleared already?
    90% isn't even going to do it because damage values are overbloated, mechanics pedantic, and overall reward mediocre. And given all the Parry being thrown around on Tank gear and most of it sucking major ass I can't blame people not caring. If it's going to be secondaries not meaning a damn thing you may as well strip away the illusion of control and stick to main stats and show players how linear gear progression actually is.
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    Last edited by MagiusNecros; 10-08-2016 at 05:14 PM.